Player Matchup

Fenrir
Fenrir
SlapNu1zz
Fenrir
Level 11
God Stats
2W - 1L
1,637 SR
Queue Stats
9W - 13L
1,195 Elo+
Party 2
Sol
Sol
THATGAMER12210
Sol
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 91L
1,439 Elo+
Party 2
Atlas
Atlas
onkkizi
Atlas
Level 26
God Stats
9W - 2L
1,670 SR
Queue Stats
37W - 28L
1,480 Elo+
Party 2
Team Averages
Level 41
1,602 SR
1,371 Elo+

VS

Team Averages
Level 24
1,457 SR
1,312 Elo+
Olorun
Olorun
FredFredes_
Olorun
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Vulcan
Vulcan
PrxjectBaby4624
Vulcan
Level 37
God Stats
2W - 2L
1,427 SR
Queue Stats
8W - 18L
1,164 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
mcrobert
Ah Muzen Cab
Level 30
God Stats
1W - 2L
1,445 SR
Queue Stats
7W - 12L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SlapNu1zz
Fenrir
15
5 / 0 / 5
8,842
737
5,575
8,055
4,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 0 / 7
8,662
722
8,250
6,835
2,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
onkkizi
Atlas
14
2 / 2 / 9
8,468
706
5,847
9,584
8,193
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
0 / 5 / 1
7,064
589
1,311
9,027
4,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 5 / 0
6,950
579
7,783
7,085
2,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
mcrobert
Ah Muzen Cab
12
1 / 1 / 1
7,404
617
4,084
6,539
2,918
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
11
Kills
2
2
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
5
1
0.1
L
1
5
0
0.2
W
Fenrir
SlapNu1zz
Fenrir
5
0
5
7.5
W
4
0
7
7.5
L
Ah Muzen Cab
mcrobert
Ah Muzen Cab
1
1
1
1.5
W
Atlas
onkkizi
Atlas
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,672
Damage
13,178
24,474
Taken
22,651
15,241
Mitigated
10,356
5,709
Healing
1,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
1,311
848
121
1,098
9,027
4,540
163
6,614
2,297
12,504
727
L
7,783
4,678
40
293
7,085
2,898
69
3,117
3,777
22,156
0
W
Fenrir
SlapNu1zz
Fenrir
5,575
1,898
0
1,091
8,055
4,250
1,174
2,107
5,948
0
17,155
W
8,250
2,158
0
3,601
6,835
2,798
1,700
3,933
2,902
49,021
4,550
L
Ah Muzen Cab
mcrobert
Ah Muzen Cab
4,084
891
0
321
6,539
2,918
98
4,205
2,254
0
19,035
W
Atlas
onkkizi
Atlas
5,847
2,737
481
536
9,584
8,193
413
2,971
6,613
24,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,972
Gold Earned
21,418
150
Minions Killed
85
0
Camps Cleared
0
641,792
Distance Traveled
551,479
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,064
589
25
2
0
152,287
0
L
Vulcan
6,950
579
30
3
0
192,978
0
W
Fenrir
8,842
737
27
2
0
230,462
0
W
Sol
8,662
722
92
8
0
205,411
1
L
Ah Muzen Cab
7,404
617
30
3
0
206,214
0
W
Atlas
8,468
706
31
3
0
205,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role