Player Matchup

Serqet
Serqet
AFriendlyClown
Serqet
Level 124
God Stats
3W - 1L
1,443 SR
Queue Stats
84W - 76L
1,561 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Cactusjak1
Morgan Le Fay
Level 107
God Stats
2W - 0L
1,696 SR
Queue Stats
134W - 159L
1,399 Elo+
Party 2
Thor
Thor
DaddyGets
Thor
Level 93
God Stats
1W - 2L
1,393 SR
Queue Stats
134W - 157L
1,406 Elo+
Party 2
Ymir
Ymir
Geerbeer_01
Ymir
Level 141
God Stats
8W - 6L
1,591 SR
Queue Stats
493W - 501L
1,464 Elo+
Solo
Sol
Sol
SprayNpray116
Sol
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Team Averages
Level 116
1,525 SR
1,466 Elo+

VS

Team Averages
Level 91
1,547 SR
1,454 Elo+
Medusa
Medusa
AetherAshlyn
Medusa
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 58L
1,476 Elo+
Party 1
Lancelot
Lancelot
GoBu25
Lancelot
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 94L
1,479 Elo+
Solo
Sun Wukong
Sun Wukong
ImReloadingz
Sun Wukong
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 76L
1,432 Elo+
Party 1
Bastet
Bastet
ashycrack103
Bastet
Level 143
God Stats
2W - 3L
1,492 SR
Queue Stats
314W - 317L
1,432 Elo+
Solo
Discordia
Discordia
yOzzy456
Discordia
Level 139
God Stats
9W - 4L
1,744 SR
Queue Stats
639W - 681L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 14
11,546
770
11,538
16,325
18,325
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Cactusjak1
Morgan Le Fay
20
6 / 3 / 12
12,272
818
14,055
14,968
6,920
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
19
6 / 3 / 16
11,607
774
15,085
14,410
12,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 4 / 24
11,378
759
9,771
29,047
32,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
6 / 2 / 15
11,274
752
16,553
13,291
5,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
1 / 6 / 10
9,681
645
12,682
17,039
7,189
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
GoBu25
Lancelot
16
5 / 6 / 6
10,189
679
5,826
12,728
7,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
ImReloadingz
Sun Wukong
18
3 / 6 / 6
10,761
717
12,161
18,369
13,002
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
18
4 / 4 / 6
10,464
698
14,510
16,673
7,458
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
yOzzy456
Discordia
17
2 / 5 / 10
10,634
709
20,105
9,631
4,051
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
53
27
Kills
15
17
Deaths
27
81
Assists
38
Player
Kills
Deaths
Assists
KDA
W
8
5
14
3
L
Medusa
1
6
10
1
W
Morgan Le Fay
Cactusjak1
Morgan Le Fay
6
3
12
4
W
Thor
6
3
16
4.67
W
1
4
24
3.25
L
Lancelot
GoBu25
Lancelot
5
6
6
1.33
L
Sun Wukong
ImReloadingz
Sun Wukong
3
6
6
1
W
6
2
15
6.75
L
Bastet
4
4
6
1.75
L
Discordia
yOzzy456
Discordia
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,002
Damage
65,284
88,041
Taken
74,440
75,534
Mitigated
38,731
37,765
Healing
18,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,538
1,286
3,928
3,189
16,325
18,325
1,728
2,943
13,382
68
14,151
L
Medusa
12,682
3,620
1,957
2,041
17,039
7,189
260
9,863
6,145
0
20,380
W
Morgan Le Fay
Cactusjak1
Morgan Le Fay
14,055
446
1,813
4,781
14,968
6,920
2,027
4,123
10,845
49,458
0
W
Thor
15,085
1,104
2,669
2,335
14,410
12,560
1,409
2,862
11,548
274
29,923
W
9,771
1,424
3,970
10,250
29,047
32,675
636
6,044
23,003
16,327
0
L
Lancelot
GoBu25
Lancelot
5,826
947
1,175
326
12,728
7,031
656
5,452
6,761
0
16,664
L
Sun Wukong
ImReloadingz
Sun Wukong
12,161
1,833
862
2,563
18,369
13,002
673
10,794
6,179
0
30,331
W
16,553
2,256
690
4,140
13,291
5,054
1,994
4,133
9,158
35,432
0
L
Bastet
14,510
1,575
1,881
5,234
16,673
7,458
0
8,551
7,832
0
21,409
L
Discordia
yOzzy456
Discordia
20,105
537
465
1,653
9,631
4,051
511
6,061
3,342
39,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,077
Gold Earned
51,729
173
Minions Killed
146
0
Camps Cleared
0
1,398,487
Distance Traveled
1,304,120
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,546
770
13
1
0
290,757
1
L
Medusa
9,681
645
17
1
0
258,297
0
W
Morgan Le Fay
12,272
818
68
5
0
300,050
1
W
Thor
11,607
774
42
3
0
270,076
2
W
Ymir
11,378
759
8
1
0
259,050
4
L
Lancelot
10,189
679
25
2
0
271,579
2
L
Sun Wukong
10,761
717
42
3
0
263,348
0
W
Sol
11,274
752
42
3
0
278,554
2
L
Bastet
10,464
698
20
1
0
275,185
0
L
Discordia
10,634
709
42
3
0
235,711
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role