Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Metro-Haze-_O
Janus
Level 159
God Stats
7W - 14L
1,521 SR
Queue Stats
345W - 339L
1,486 Elo+
Solo
Kumbhakarna
Kumbhakarna
NuevoSierra
Kumbhakarna
Level 129
God Stats
14W - 5L
1,777 SR
Queue Stats
570W - 516L
1,481 Elo+
Party 1
Ishtar
Ishtar
llN0BLEll
Ishtar
Level 147
God Stats
1W - 3L
1,448 SR
Queue Stats
153W - 163L
1,513 Elo+
Party 1
King Arthur
King Arthur
shcvybjtjr
King Arthur
Level 147
God Stats
7W - 9L
1,510 SR
Queue Stats
754W - 702L
1,487 Elo+
Party 1
Team Averages
Level 134
1,551 SR
1,493 Elo+

VS

Team Averages
Level 124
1,476 SR
1,489 Elo+
Ishtar
Ishtar
BiscuitNoDrink
Ishtar
Level 87
God Stats
8W - 11L
1,544 SR
Queue Stats
187W - 187L
1,467 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Deehog
Morgan Le Fay
Level 122
God Stats
1W - 1L
1,338 SR
Queue Stats
135W - 105L
1,572 Elo+
Solo
Charybdis
Charybdis
LUKUx808
Charybdis
Level 119
God Stats
7W - 10L
1,478 SR
Queue Stats
151W - 166L
1,485 Elo+
Solo
Awilix
Awilix
Rudeman427
Awilix
Level 145
God Stats
10W - 3L
1,579 SR
Queue Stats
273W - 256L
1,465 Elo+
Solo
Geb
Geb
shadowstalker61
Geb
Level 147
God Stats
2W - 2L
1,441 SR
Queue Stats
23W - 34L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
0 / 3 / 3
6,563
505
3,303
9,545
3,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

11
0 / 3 / 0
6,936
534
4,456
7,013
2,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
NuevoSierra
Kumbhakarna
10
1 / 0 / 6
6,987
537
2,747
12,909
11,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
llN0BLEll
Ishtar
15
6 / 1 / 0
8,957
689
10,490
12,463
4,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
shcvybjtjr
King Arthur
13
3 / 2 / 1
7,803
600
11,337
14,762
11,237
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
7,304
562
7,928
12,779
5,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
Deehog
Morgan Le Fay
13
2 / 1 / 3
7,364
566
9,417
7,174
3,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
LUKUx808
Charybdis
6
0 / 1 / 1
4,767
367
2,104
2,902
570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Awilix
Rudeman427
Awilix
13
5 / 3 / 1
8,173
629
9,809
11,398
4,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 2 / 1
6,468
498
2,960
11,234
7,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
10
Kills
9
9
Deaths
10
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
3
3
0.5
W
2
3
2
1
W
Morgan Le Fay
Deehog
Morgan Le Fay
2
1
3
3.5
W
Charybdis
LUKUx808
Charybdis
0
1
1
0.5
L
0
3
0
0
L
Kumbhakarna
NuevoSierra
Kumbhakarna
1
0
6
4
W
Awilix
Rudeman427
Awilix
5
3
1
1.83
L
Ishtar
llN0BLEll
Ishtar
6
1
0
6
W
0
2
1
0.25
L
King Arthur
shcvybjtjr
King Arthur
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,333
Damage
32,218
56,692
Taken
45,487
34,110
Mitigated
21,846
15,725
Healing
12,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,303
717
0
0
9,545
3,528
0
1,310
8,235
0
44,820
W
7,928
5,209
0
5,755
12,779
5,606
0
854
11,899
0
46,892
W
Morgan Le Fay
Deehog
Morgan Le Fay
9,417
1,974
0
2,441
7,174
3,138
0
3,416
3,482
55,423
0
W
Charybdis
LUKUx808
Charybdis
2,104
1,147
0
1,453
2,902
570
0
358
2,544
0
13,947
L
4,456
106
40
1,492
7,013
2,745
0
2,999
4,014
51,826
0
L
Kumbhakarna
NuevoSierra
Kumbhakarna
2,747
590
0
2,236
12,909
11,801
133
4,135
8,774
14,564
1,850
W
Awilix
Rudeman427
Awilix
9,809
3,800
0
500
11,398
4,614
0
1,262
10,034
0
56,100
L
Ishtar
llN0BLEll
Ishtar
10,490
7,290
0
8,453
12,463
4,799
474
2,473
9,990
0
80,623
W
2,960
388
76
2,695
11,234
7,918
0
671
10,563
36,171
0
L
King Arthur
shcvybjtjr
King Arthur
11,337
1,310
0
3,504
14,762
11,237
117
1,460
13,302
0
57,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,246
Gold Earned
34,076
448
Minions Killed
347
0
Camps Cleared
0
1,240,562
Distance Traveled
1,125,334
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,563
505
90
7
0
245,638
0
W
Ishtar
7,304
562
87
7
0
215,131
4
W
Morgan Le Fay
7,364
566
98
8
0
255,282
5
W
Charybdis
4,767
367
21
2
0
83,201
0
L
Janus
6,936
534
108
8
0
249,592
6
L
Kumbhakarna
6,987
537
21
2
0
242,727
2
W
Awilix
8,173
629
85
7
0
287,847
2
L
Ishtar
8,957
689
140
11
0
222,963
0
W
Geb
6,468
498
56
4
0
283,873
4
L
King Arthur
7,803
600
89
7
0
279,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role