Player Matchup

Geb
Geb
Ch0sN1
Geb
Level 47
God Stats
4W - 2L
1,514 SR
Queue Stats
24W - 20L
1,519 Elo+
Party 3
Baron Samedi
Baron Samedi
PoleVault
Baron Samedi
Level 138
God Stats
19W - 8L
1,618 SR
Queue Stats
222W - 224L
1,478 Elo+
Party 3
Thanatos
Thanatos
kesariel
Thanatos
Level 127
God Stats
10W - 13L
1,503 SR
Queue Stats
351W - 346L
1,476 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
theRangers
Ah Muzen Cab
Level 125
God Stats
3W - 1L
1,681 SR
Queue Stats
71W - 74L
1,487 Elo+
Party 3
Cernunnos
Cernunnos
thiller
Cernunnos
Level 127
God Stats
10W - 5L
1,556 SR
Queue Stats
78W - 71L
1,532 Elo+
Party 3
Team Averages
Level 113
1,574 SR
1,498 Elo+

VS

Team Averages
Level 76
1,672 SR
1,515 Elo+
Hercules
Hercules
CheemMoney
Hercules
Level 40
God Stats
14W - 10L
1,674 SR
Queue Stats
114W - 94L
1,550 Elo+
Party 1
Tyr
Tyr
Dinkleburg778
Tyr
Level 68
God Stats
1W - 1L
1,791 SR
Queue Stats
72W - 72L
1,566 Elo+
Party 1
Cabrakan
Cabrakan
GoMifune6
Cabrakan
Level 127
God Stats
108W - 74L
1,701 SR
Queue Stats
233W - 198L
1,553 Elo+
Party 1
Maui
Maui
HiSmiters
Maui
Level 42
God Stats
3W - 3L
1,544 SR
Queue Stats
32W - 28L
1,463 Elo+
Party 2
Charybdis
Charybdis
SpadeFortress
Charybdis
Level 101
God Stats
8W - 5L
1,647 SR
Queue Stats
39W - 37L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Ch0sN1
Geb
14
0 / 1 / 8
9,813
491
7,242
20,152
22,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
PoleVault
Baron Samedi
17
5 / 4 / 6
11,141
557
16,393
18,635
10,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
kesariel
Thanatos
17
6 / 5 / 3
11,607
580
10,512
19,504
10,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
theRangers
Ah Muzen Cab
18
7 / 2 / 4
12,422
621
15,975
16,409
7,641
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
thiller
Cernunnos
17
2 / 3 / 4
11,370
569
11,839
17,647
7,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CheemMoney
Hercules
17
10 / 6 / 0
10,607
530
16,596
20,201
11,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

12
1 / 2 / 1
8,196
410
6,065
11,007
13,647
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
GoMifune6
Cabrakan
12
2 / 5 / 4
8,478
424
8,494
16,352
13,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Maui
13
0 / 4 / 4
8,419
421
6,518
20,904
24,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
SpadeFortress
Charybdis
15
2 / 3 / 2
9,117
456
12,054
13,370
5,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
26
20
Kills
15
15
Deaths
20
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Geb
Ch0sN1
Geb
0
1
8
4
L
Hercules
CheemMoney
Hercules
10
6
0
1.67
L
1
2
1
0.75
L
Cabrakan
GoMifune6
Cabrakan
2
5
4
0.8
L
Maui
0
4
4
0.5
W
Baron Samedi
PoleVault
Baron Samedi
5
4
6
2
L
Charybdis
SpadeFortress
Charybdis
2
3
2
1
W
Thanatos
kesariel
Thanatos
6
5
3
1.5
W
Ah Muzen Cab
theRangers
Ah Muzen Cab
7
2
4
4.5
W
Cernunnos
thiller
Cernunnos
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,961
Damage
49,727
92,347
Taken
81,834
58,684
Mitigated
67,156
47,588
Healing
15,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
Ch0sN1
Geb
7,242
759
125
4,724
20,152
22,353
128
5,107
15,045
26,171
5,034
L
Hercules
CheemMoney
Hercules
16,596
6,637
0
923
20,201
11,008
0
4,556
15,645
0
87,582
L
6,065
931
0
1,538
11,007
13,647
97
0
11,007
0
48,490
L
Cabrakan
GoMifune6
Cabrakan
8,494
958
0
4,500
16,352
13,366
0
9,529
6,823
53,811
0
L
Maui
6,518
2,070
0
4,293
20,904
24,079
0
6,999
13,905
26,117
0
W
Baron Samedi
PoleVault
Baron Samedi
16,393
1,534
1,817
7,795
18,635
10,805
805
7,019
11,616
83,324
0
L
Charybdis
SpadeFortress
Charybdis
12,054
7,195
0
4,360
13,370
5,056
234
1,934
11,436
0
66,569
W
Thanatos
kesariel
Thanatos
10,512
3,905
0
15,871
19,504
10,239
93
2,834
16,670
0
94,882
W
Ah Muzen Cab
theRangers
Ah Muzen Cab
15,975
7,652
0
7,832
16,409
7,641
6,257
1,017
15,392
0
87,733
W
Cernunnos
thiller
Cernunnos
11,839
5,495
0
9,424
17,647
7,646
4,475
1,954
15,693
0
107,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,353
Gold Earned
44,817
556
Minions Killed
508
0
Camps Cleared
0
1,854,117
Distance Traveled
1,649,234
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,813
491
34
2
0
409,984
0
L
Hercules
10,607
530
128
6
0
383,052
2
L
Tyr
8,196
410
104
5
0
297,893
0
L
Cabrakan
8,478
424
108
5
0
243,910
1
L
Maui
8,419
421
36
2
0
367,679
2
W
Baron Samedi
11,141
557
130
7
0
346,579
8
L
Charybdis
9,117
456
132
7
0
356,700
2
W
Thanatos
11,607
580
127
6
0
412,343
6
W
Ah Muzen Cab
12,422
621
119
6
0
355,861
4
W
Cernunnos
11,370
569
146
7
0
329,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role