Player Matchup

Discordia
Discordia
 
Discordia
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
 
Hachiman
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
feroid93
Cthulhu
Level 45
God Stats
5W - 0L
1,788 SR
Queue Stats
143W - 55L
1,712 Elo+
Party 2
Ne Zha
Ne Zha
loku1106
Ne Zha
Level 141
God Stats
16W - 5L
1,686 SR
Queue Stats
163W - 71L
1,681 Elo+
Party 2
Baron Samedi
Baron Samedi
manuelabp
Baron Samedi
Level 149
God Stats
8W - 0L
1,961 SR
Queue Stats
143W - 57L
1,660 Elo+
Party 2
Team Averages
Level 92
1,687 SR
1,611 Elo+

VS

Team Averages
Level 54
1,466 SR
1,343 Elo+
Loki
Loki
Attila_ulusoyy_
Loki
Level 53
God Stats
0W - 3L
1,231 SR
Queue Stats
56W - 102L
1,347 Elo+
Party 1
Kukulkan
Kukulkan
Sekman2
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 22L
1,080 Elo+
Party 1
Xing Tian
Xing Tian
XAdonisxkriegerX
Xing Tian
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 86L
1,319 Elo+
Party 1
Janus
Janus
epicstar1901
Janus
Level 160
God Stats
185W - 125L
1,679 SR
Queue Stats
851W - 420L
1,630 Elo+
Solo
Cernunnos
Cernunnos
zleXoTiicZz
Cernunnos
Level 16
God Stats
4W - 8L
1,420 SR
Queue Stats
19W - 46L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
8 / 1 / 3
6,956
696
5,971
3,683
1,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hachiman
 
Hachiman
11
6 / 2 / 5
6,554
655
9,877
8,343
2,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
feroid93
Cthulhu
11
1 / 0 / 0
6,233
623
2,274
4,710
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
loku1106
Ne Zha
11
2 / 0 / 5
6,362
636
4,768
9,604
3,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Baron Samedi
manuelabp
Baron Samedi
9
0 / 1 / 9
5,849
585
2,800
7,228
4,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
4,107
411
1,648
5,031
1,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Sekman2
Kukulkan
6
0 / 4 / 2
4,253
425
501
5,010
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
7
0 / 5 / 2
4,457
446
3,990
11,540
5,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 1 / 0
6,222
622
1,762
5,624
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
zleXoTiicZz
Cernunnos
8
2 / 5 / 0
4,774
477
2,233
8,600
2,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
17
Kills
2
4
Deaths
17
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
8
1
3
9.5
W
Hachiman
 
Hachiman
6
2
5
4.25
L
0
2
0
0
L
Kukulkan
Sekman2
Kukulkan
0
4
2
0.25
L
Xing Tian
0
5
2
0.2
L
0
1
0
0
W
Cthulhu
feroid93
Cthulhu
1
0
0
1
W
Ne Zha
loku1106
Ne Zha
2
0
5
4.5
W
Baron Samedi
manuelabp
Baron Samedi
0
1
9
4.5
L
Cernunnos
zleXoTiicZz
Cernunnos
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,690
Damage
10,134
33,568
Taken
35,805
14,370
Mitigated
13,461
12,752
Healing
6,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
5,971
1,290
0
1,077
3,683
1,063
0
394
3,257
31,245
0
W
Hachiman
 
Hachiman
9,877
4,747
0
4,403
8,343
2,731
795
2,017
6,074
0
41,904
L
1,648
263
0
2,005
5,031
1,712
0
2,409
2,610
0
13,054
L
Kukulkan
Sekman2
Kukulkan
501
375
0
141
5,010
1,762
0
1,966
3,044
6,642
0
L
Xing Tian
3,990
704
88
398
11,540
5,122
0
2,296
9,244
15,813
0
L
1,762
237
0
2,375
5,624
2,220
0
1,896
3,406
52,594
0
W
Cthulhu
feroid93
Cthulhu
2,274
70
89
2,092
4,710
2,243
0
1,320
3,293
33,533
0
W
Ne Zha
loku1106
Ne Zha
4,768
2,325
0
2,408
9,604
3,398
1,022
1,014
8,488
0
40,061
W
Baron Samedi
manuelabp
Baron Samedi
2,800
243
166
2,517
7,228
4,935
25
851
6,203
19,173
2,287
L
Cernunnos
zleXoTiicZz
Cernunnos
2,233
1,323
0
1,988
8,600
2,645
0
1,994
6,606
0
15,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,954
Gold Earned
23,813
305
Minions Killed
214
0
Camps Cleared
0
981,111
Distance Traveled
869,190
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,956
696
51
5
0
206,765
1
W
Hachiman
6,554
655
62
6
0
167,409
0
L
Loki
4,107
411
26
3
0
165,462
2
L
Kukulkan
4,253
425
9
1
0
161,298
0
L
Xing Tian
4,457
446
29
3
0
192,639
0
L
Janus
6,222
622
122
12
0
180,777
1
W
Cthulhu
6,233
623
74
7
0
188,351
1
W
Ne Zha
6,362
636
84
8
0
237,916
1
W
Baron Samedi
5,849
585
34
3
0
180,670
2
L
Cernunnos
4,774
477
28
3
0
169,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role