Player Matchup

Jing Wei
Jing Wei
Akira_6798
Jing Wei
Level 117
God Stats
4W - 5L
1,250 SR
Queue Stats
178W - 138L
1,626 Elo+
Party 1
Tiamat
Tiamat
AnAbsoluteUn1t
Tiamat
Level 30
God Stats
3W - 1L
1,674 SR
Queue Stats
137W - 65L
1,671 Elo+
Party 1
Rama
Rama
JamBro
Rama
Level 107
God Stats
6W - 5L
1,532 SR
Queue Stats
291W - 186L
1,692 Elo+
Party 1
Raijin
Raijin
XclockmeX
Raijin
Level 148
God Stats
4W - 2L
1,707 SR
Queue Stats
80W - 90L
1,437 Elo+
Party 2
Osiris
Osiris
clockme
Osiris
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 52L
1,463 Elo+
Party 2
Team Averages
Level 106
1,533 SR
1,578 Elo+

VS

Team Averages
Level 100
1,365 SR
1,481 Elo+
Sun Wukong
Sun Wukong
CRAZYMAN6660
Sun Wukong
Level 27
God Stats
0W - 2L
1,283 SR
Queue Stats
50W - 63L
1,466 Elo+
Party 3
Thoth
Thoth
JerrikBlackoak
Thoth
Level 129
God Stats
0W - 3L
1,276 SR
Queue Stats
119W - 123L
1,502 Elo+
Party 3
Odin
Odin
KeyCarrotop
Odin
Level 129
God Stats
9W - 6L
1,540 SR
Queue Stats
199W - 203L
1,493 Elo+
Party 3
Awilix
Awilix
KipZHobo
Awilix
Level 109
God Stats
0W - 1L
1,323 SR
Queue Stats
179W - 189L
1,495 Elo+
Party 3
Raijin
Raijin
lichbane1
Raijin
Level 105
God Stats
1W - 2L
1,402 SR
Queue Stats
38W - 50L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Akira_6798
Jing Wei
18
4 / 2 / 12
10,749
717
7,608
8,777
4,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
2 / 2 / 18
10,018
668
21,145
12,021
7,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
JamBro
Rama
19
8 / 1 / 13
11,629
775
15,048
12,041
5,964
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
XclockmeX
Raijin
18
10 / 3 / 9
11,710
781
17,699
11,347
10,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
clockme
Osiris
17
3 / 3 / 19
11,372
758
10,002
26,991
29,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CRAZYMAN6660
Sun Wukong
15
0 / 4 / 4
8,441
563
7,827
15,567
12,087
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 6 / 2
9,728
649
11,786
13,610
5,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 4
9,850
657
9,036
15,447
14,725
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Awilix
KipZHobo
Awilix
17
3 / 7 / 3
10,141
676
5,950
17,843
8,565
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
lichbane1
Raijin
16
3 / 7 / 4
9,852
657
17,250
18,041
8,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
26
27
Kills
9
11
Deaths
27
71
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Akira_6798
Jing Wei
4
2
12
5
W
2
2
18
5.5
L
Sun Wukong
CRAZYMAN6660
Sun Wukong
0
4
4
0.5
W
Rama
JamBro
Rama
8
1
13
14.5
L
1
6
2
0.33
L
2
3
4
1.33
L
Awilix
KipZHobo
Awilix
3
7
3
0.64
W
Raijin
XclockmeX
Raijin
10
3
9
4.83
W
Osiris
clockme
Osiris
3
3
19
4.17
L
Raijin
lichbane1
Raijin
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,502
Damage
51,849
71,177
Taken
80,508
58,155
Mitigated
49,751
33,682
Healing
25,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Akira_6798
Jing Wei
7,608
4,704
582
172
8,777
4,482
3,533
3,455
5,322
0
21,107
W
21,145
593
2,612
4,472
12,021
7,435
576
5,930
6,091
34,234
0
L
Sun Wukong
CRAZYMAN6660
Sun Wukong
7,827
652
338
1,826
15,567
12,087
550
8,758
6,433
0
17,013
W
Rama
JamBro
Rama
15,048
8,128
1,014
4,218
12,041
5,964
3,408
4,826
7,215
0
34,701
L
11,786
463
1,789
2,400
13,610
5,889
0
7,106
6,378
32,358
0
L
9,036
932
2,930
4,842
15,447
14,725
542
6,874
8,297
0
17,754
L
Awilix
KipZHobo
Awilix
5,950
1,661
2,981
2,647
17,843
8,565
296
7,446
10,203
0
11,609
W
Raijin
XclockmeX
Raijin
17,699
1,544
4,141
2,814
11,347
10,684
1,399
4,043
7,304
43,272
0
W
Osiris
clockme
Osiris
10,002
1,399
2,576
11,081
26,991
29,590
391
10,782
16,209
5,619
12,886
L
Raijin
lichbane1
Raijin
17,250
1,560
1,513
4,720
18,041
8,485
60
9,535
8,236
30,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,478
Gold Earned
48,012
177
Minions Killed
133
0
Camps Cleared
0
1,303,693
Distance Traveled
1,311,878
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,749
717
28
2
0
268,153
1
W
Tiamat
10,018
668
20
1
0
284,028
0
L
Sun Wukong
8,441
563
12
1
0
272,465
0
W
Rama
11,629
775
53
4
0
267,206
1
L
Thoth
9,728
649
61
4
0
242,238
0
L
Odin
9,850
657
16
1
0
310,986
3
L
Awilix
10,141
676
17
1
0
270,329
1
W
Raijin
11,710
781
67
4
0
226,786
4
W
Osiris
11,372
758
9
1
0
257,520
1
L
Raijin
9,852
657
27
2
0
215,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role