Player Matchup

Charybdis
Charybdis
Alkhadeem
Charybdis
Level 109
God Stats
6W - 3L
1,641 SR
Queue Stats
147W - 191L
1,367 Elo+
Party 1
Bacchus
Bacchus
BlueSkye1024
Bacchus
Level 91
God Stats
16W - 24L
1,524 SR
Queue Stats
124W - 160L
1,396 Elo+
Party 1
Achilles
Achilles
LIQUIDxBlake
Achilles
Level 14
God Stats
0W - 2L
1,322 SR
Queue Stats
5W - 6L
1,381 Elo+
Party 1
The Morrigan
The Morrigan
LeftToFray
The Morrigan
Level 32
God Stats
0W - 5L
1,135 SR
Queue Stats
109W - 182L
1,321 Elo+
Party 1
Osiris
Osiris
x_-SH1N0B1-_x
Osiris
Level 124
God Stats
26W - 38L
1,452 SR
Queue Stats
726W - 828L
1,439 Elo+
Solo
Team Averages
Level 74
1,415 SR
1,381 Elo+

VS

Team Averages
Level 85
1,397 SR
1,442 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
DecimatedReaper
Mercury
Level 68
God Stats
3W - 2L
1,349 SR
Queue Stats
57W - 76L
1,435 Elo+
Party 2
Cthulhu
Cthulhu
GRIM POTENCY
Cthulhu
Level 125
God Stats
4W - 1L
1,463 SR
Queue Stats
39W - 57L
1,406 Elo+
Party 2
Achilles
Achilles
GingaNinjaaa
Achilles
Level 104
God Stats
12W - 5L
1,310 SR
Queue Stats
24W - 18L
1,486 Elo+
Party 3
Izanami
Izanami
sh3rm24
Izanami
Level 21
God Stats
8W - 8L
1,361 SR
Queue Stats
22W - 25L
1,381 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Alkhadeem
Charybdis
17
3 / 3 / 1
9,647
742
15,662
14,596
6,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
BlueSkye1024
Bacchus
15
0 / 4 / 4
9,152
704
6,084
14,834
18,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
LIQUIDxBlake
Achilles
14
0 / 6 / 1
8,120
625
4,469
15,159
12,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
LeftToFray
The Morrigan
15
0 / 1 / 0
8,336
641
2,076
9,282
4,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 1 / 0
8,835
680
5,138
16,482
15,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
18
1 / 0 / 8
10,003
769
17,776
6,304
3,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 0 / 7
9,717
747
7,584
7,850
4,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
GRIM POTENCY
Cthulhu
17
5 / 1 / 3
9,945
765
12,157
12,819
14,616
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
GingaNinjaaa
Achilles
17
5 / 1 / 6
9,862
759
8,538
9,888
6,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
sh3rm24
Izanami
16
0 / 2 / 8
9,247
711
9,784
9,336
4,186
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
4
Kills
15
15
Deaths
4
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
0
8
5
L
Charybdis
Alkhadeem
Charybdis
3
3
1
1.17
L
Bacchus
BlueSkye1024
Bacchus
0
4
4
0.5
W
4
0
7
7.5
W
Cthulhu
GRIM POTENCY
Cthulhu
5
1
3
6.5
W
Achilles
GingaNinjaaa
Achilles
5
1
6
8
L
Achilles
LIQUIDxBlake
Achilles
0
6
1
0.08
L
The Morrigan
LeftToFray
The Morrigan
0
1
0
0
W
Izanami
sh3rm24
Izanami
0
2
8
2
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,429
Damage
55,839
70,353
Taken
46,197
57,157
Mitigated
32,344
15,812
Healing
7,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
17,776
973
0
0
6,304
3,180
563
320
5,898
59,192
0
L
Charybdis
Alkhadeem
Charybdis
15,662
7,409
0
4,160
14,596
6,878
850
6,993
7,507
0
51,093
L
Bacchus
BlueSkye1024
Bacchus
6,084
754
0
2,331
14,834
18,027
287
5,290
9,371
14,258
0
W
7,584
2,069
0
1,134
7,850
4,257
355
1,740
5,970
0
28,360
W
Cthulhu
GRIM POTENCY
Cthulhu
12,157
280
2,047
1,602
12,819
14,616
117
2,137
10,371
29,954
0
W
Achilles
GingaNinjaaa
Achilles
8,538
1,458
0
1,007
9,888
6,105
314
2,272
7,511
0
20,693
L
Achilles
LIQUIDxBlake
Achilles
4,469
1,200
0
1,876
15,159
12,364
180
5,953
8,988
0
10,021
L
The Morrigan
LeftToFray
The Morrigan
2,076
337
0
1,800
9,282
4,277
116
5,762
3,376
22,670
0
W
Izanami
sh3rm24
Izanami
9,784
7,564
0
1,580
9,336
4,186
1,079
1,528
7,672
0
34,447
L
5,138
603
0
5,645
16,482
15,611
0
5,935
10,108
0
34,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,090
Gold Earned
48,774
215
Minions Killed
269
0
Camps Cleared
0
1,268,054
Distance Traveled
1,442,718
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,003
769
101
8
0
293,011
2
L
Charybdis
9,647
742
96
7
0
247,263
3
L
Bacchus
9,152
704
9
1
0
275,815
3
W
Mercury
9,717
747
44
3
0
321,638
1
W
Cthulhu
9,945
765
47
4
0
297,042
0
W
Achilles
9,862
759
21
2
0
278,122
5
L
Achilles
8,120
625
16
1
0
203,304
1
L
The Morrigan
8,336
641
46
4
0
256,043
0
W
Izanami
9,247
711
56
4
0
252,905
1
L
Osiris
8,835
680
48
4
0
285,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role