Player Matchup

Fenrir
Fenrir
Dragonguy71
Fenrir
Level 64
God Stats
25W - 23L
1,479 SR
Queue Stats
118W - 125L
1,451 Elo+
Solo
Athena
Athena
HELLSTORMFENIX
Athena
Level 105
God Stats
2W - 1L
1,286 SR
Queue Stats
63W - 57L
1,487 Elo+
Party 1
Ishtar
Ishtar
Jeznomy
Ishtar
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
156W - 164L
1,484 Elo+
Party 1
Bakasura
Bakasura
Tronzzer
Bakasura
Level 66
God Stats
8W - 2L
1,843 SR
Queue Stats
135W - 147L
1,431 Elo+
Solo
Ah Puch
Ah Puch
aberham134
Ah Puch
Level 88
God Stats
8W - 7L
1,488 SR
Queue Stats
52W - 52L
1,452 Elo+
Solo
Team Averages
Level 90
1,519 SR
1,461 Elo+

VS

Team Averages
Level 94
1,469 SR
1,494 Elo+
Horus
Horus
 
Horus
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
AcidicPIGGER1
Kuzenbo
Level 106
God Stats
11W - 22L
1,360 SR
Queue Stats
182W - 193L
1,406 Elo+
Party 2
Ullr
Ullr
Ecshooter
Ullr
Level 113
God Stats
1W - 1L
1,530 SR
Queue Stats
32W - 27L
1,549 Elo+
Solo
Merlin
Merlin
LibertyBiberty
Merlin
Level 87
God Stats
14W - 20L
1,454 SR
Queue Stats
32W - 34L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
2 / 2 / 3
8,505
532
7,343
11,425
5,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 1
7,663
479
3,116
10,918
10,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
Jeznomy
Ishtar
14
1 / 0 / 2
8,246
515
10,767
8,338
3,586
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
Tronzzer
Bakasura
16
5 / 0 / 0
10,200
638
9,048
15,228
10,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Puch
aberham134
Ah Puch
15
1 / 1 / 0
8,613
538
6,774
5,219
2,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
0 / 2 / 0
8,437
527
9,907
9,793
7,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
 
Fenrir
12
1 / 2 / 1
7,032
440
3,239
14,267
5,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
12
2 / 0 / 0
7,439
465
6,983
11,597
14,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
11
0 / 3 / 1
6,649
416
4,183
10,676
4,025
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 4 / 1
7,230
452
3,424
10,105
3,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
11
Kills
3
3
Deaths
11
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
0
0
L
Fenrir
 
Fenrir
1
2
1
0.75
L
Kuzenbo
2
0
0
2
W
Fenrir
2
2
3
1.75
L
Ullr
0
3
1
0.17
W
2
0
1
2.5
W
Ishtar
Jeznomy
Ishtar
1
0
2
2
L
0
4
1
0.13
W
Bakasura
Tronzzer
Bakasura
5
0
0
5
W
Ah Puch
aberham134
Ah Puch
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,048
Damage
27,736
51,128
Taken
56,438
32,405
Mitigated
35,003
20,956
Healing
15,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
9,907
3,819
464
4,386
9,793
7,167
0
0
9,063
0
76,827
L
Fenrir
 
Fenrir
3,239
814
0
3,131
14,267
5,961
0
3,503
10,011
0
47,668
L
Kuzenbo
6,983
2,676
52
2,539
11,597
14,393
0
2,346
9,251
28,709
5,519
W
Fenrir
7,343
2,223
0
2,142
11,425
5,449
0
1,700
9,645
0
72,318
L
Ullr
4,183
832
0
1,355
10,676
4,025
0
1,048
9,628
0
42,024
W
3,116
701
544
2,846
10,918
10,267
0
2,353
8,518
30,982
0
W
Ishtar
Jeznomy
Ishtar
10,767
5,351
0
3,342
8,338
3,586
780
1,805
6,533
0
76,532
L
3,424
389
0
3,498
10,105
3,457
0
2,993
6,739
59,132
0
W
Bakasura
Tronzzer
Bakasura
9,048
4,888
0
9,745
15,228
10,469
0
694
13,685
0
66,778
W
Ah Puch
aberham134
Ah Puch
6,774
175
0
2,337
5,219
2,634
612
2,647
2,572
77,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,227
Gold Earned
36,787
608
Minions Killed
467
0
Camps Cleared
0
1,629,361
Distance Traveled
1,507,536
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,437
527
138
9
0
329,215
4
L
Fenrir
7,032
440
92
6
0
311,553
3
L
Kuzenbo
7,439
465
48
3
0
328,988
8
W
Fenrir
8,505
532
99
6
0
352,399
3
L
Ullr
6,649
416
81
5
0
284,586
2
W
Athena
7,663
479
42
3
0
331,080
1
W
Ishtar
8,246
515
152
10
0
287,192
3
L
Merlin
7,230
452
108
7
0
253,194
4
W
Bakasura
10,200
638
163
10
0
361,915
3
W
Ah Puch
8,613
538
152
10
0
296,775
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role