Player Matchup

Thanatos
Thanatos
Chad Bane6099
Thanatos
Level 105
God Stats
30W - 26L
1,582 SR
Queue Stats
332W - 306L
1,477 Elo+
Party 2
He Bo
He Bo
Dojyaan D4C
He Bo
Level 86
God Stats
5W - 5L
1,409 SR
Queue Stats
229W - 222L
1,500 Elo+
Party 2
Cerberus
Cerberus
Muushroom-_-
Cerberus
Level 101
God Stats
14W - 13L
1,538 SR
Queue Stats
91W - 86L
1,365 Elo+
Solo
Medusa
Medusa
Nattricity
Medusa
Level 27
God Stats
10W - 13L
1,437 SR
Queue Stats
29W - 40L
1,419 Elo+
Party 2
Horus
Horus
RaNdOm PeRsOn66
Horus
Level 65
God Stats
36W - 24L
1,526 SR
Queue Stats
167W - 145L
1,476 Elo+
Party 2
Team Averages
Level 77
1,498 SR
1,447 Elo+

VS

Team Averages
Level 90
1,625 SR
1,600 Elo+
Sol
Sol
Highlifewess
Sol
Level 139
God Stats
3W - 1L
1,633 SR
Queue Stats
110W - 101L
1,487 Elo+
Party 1
Ne Zha
Ne Zha
Kiester_v2
Ne Zha
Level 15
God Stats
2W - 1L
1,877 SR
Queue Stats
26W - 10L
1,843 Elo+
Party 3
Kali
Kali
Mr-BluePing
Kali
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 49L
1,445 Elo+
Party 1
Cerberus
Cerberus
antoniio079
Cerberus
Level 124
God Stats
0W - 1L
1,639 SR
Queue Stats
33W - 15L
1,738 Elo+
Party 3
Ullr
Ullr
blundzz
Ullr
Level 140
God Stats
25W - 27L
1,478 SR
Queue Stats
187W - 175L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Chad Bane6099
Thanatos
17
11 / 1 / 5
11,150
587
17,450
14,847
6,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 2 / 3
9,546
502
11,866
7,081
2,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Muushroom-_-
Cerberus
15
1 / 1 / 10
9,675
509
7,170
14,093
14,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Nattricity
Medusa
16
1 / 0 / 4
9,842
518
6,734
10,723
5,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

18
1 / 1 / 3
10,702
563
7,976
10,393
10,456
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 1
9,234
486
7,362
13,388
5,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ne Zha
Kiester_v2
Ne Zha
12
0 / 3 / 3
8,030
423
5,578
20,806
20,555
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 9 / 1
7,632
402
2,956
17,055
6,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
antoniio079
Cerberus
17
2 / 2 / 1
9,789
515
6,515
13,722
16,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
blundzz
Ullr
14
1 / 4 / 2
8,239
434
8,236
12,026
4,923
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
21
Kills
5
5
Deaths
21
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Chad Bane6099
Thanatos
11
1
5
13.5
W
7
2
3
4.25
L
0
3
1
0.17
L
Ne Zha
Kiester_v2
Ne Zha
0
3
3
0.5
L
2
9
1
0.28
W
Cerberus
Muushroom-_-
Cerberus
1
1
10
6
W
Medusa
Nattricity
Medusa
1
0
4
3
W
1
1
3
2.5
L
Cerberus
antoniio079
Cerberus
2
2
1
1.25
L
Ullr
blundzz
Ullr
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,196
Damage
30,647
57,137
Taken
76,997
39,794
Mitigated
52,929
33,971
Healing
21,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Chad Bane6099
Thanatos
17,450
5,468
0
16,338
14,847
6,769
0
2,571
12,276
0
91,135
W
11,866
516
417
2,059
7,081
2,924
791
344
6,737
61,392
0
L
7,362
1,824
0
5,829
13,388
5,220
97
669
12,719
72,254
8,301
L
Ne Zha
Kiester_v2
Ne Zha
5,578
1,397
0
8,076
20,806
20,555
0
8,962
11,844
43
39,745
L
2,956
1,126
0
1,758
17,055
6,098
0
5,334
11,721
0
36,862
W
Cerberus
Muushroom-_-
Cerberus
7,170
437
0
5,445
14,093
14,565
247
1,064
13,029
44,110
0
W
Medusa
Nattricity
Medusa
6,734
2,576
0
6,546
10,723
5,080
1,153
4,855
5,868
0
82,641
W
7,976
2,919
261
2,905
10,393
10,456
0
4,716
5,677
0
94,027
L
Cerberus
antoniio079
Cerberus
6,515
396
0
5,251
13,722
16,133
0
0
13,722
88,112
0
L
Ullr
blundzz
Ullr
8,236
2,730
0
851
12,026
4,923
0
4,071
7,955
0
78,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,915
Gold Earned
42,924
635
Minions Killed
609
0
Camps Cleared
0
1,994,992
Distance Traveled
1,706,837
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,150
587
133
7
0
434,537
4
W
He Bo
9,546
502
101
5
0
394,830
7
L
Sol
9,234
486
145
8
0
348,568
4
L
Ne Zha
8,030
423
62
3
0
349,368
1
L
Kali
7,632
402
54
3
0
335,693
2
W
Cerberus
9,675
509
104
5
0
385,743
1
W
Medusa
9,842
518
138
7
0
381,520
1
W
Horus
10,702
563
159
8
0
398,362
3
L
Cerberus
9,789
515
238
13
0
335,600
3
L
Ullr
8,239
434
110
6
0
337,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role