Player Matchup

Ne Zha
Ne Zha
BeatNik_Gold
Ne Zha
Level 151
God Stats
33W - 38L
1,483 SR
Queue Stats
650W - 747L
1,483 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Obscure Gaia
Morgan Le Fay
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 58L
1,506 Elo+
Solo
Gilgamesh
Gilgamesh
OneDeadlyGhost
Gilgamesh
Level 149
God Stats
5W - 5L
1,570 SR
Queue Stats
101W - 103L
1,503 Elo+
Solo
Team Averages
Level 142
1,518 SR
1,497 Elo+

VS

Team Averages
Level 76
1,749 SR
1,693 Elo+
Vulcan
Vulcan
SignMySpitfire
Vulcan
Level 102
God Stats
1W - 0L
1,622 SR
Queue Stats
20W - 4L
1,775 Elo+
Party 1
Fenrir
Fenrir
TheGlizzydent
Fenrir
Level 88
God Stats
1W - 0L
1,919 SR
Queue Stats
15W - 4L
1,645 Elo+
Party 1
Rama
Rama
YinOuroboros
Rama
Level 37
God Stats
2W - 0L
1,705 SR
Queue Stats
16W - 4L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
2 / 6 / 5
11,245
661
13,436
16,240
8,890
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Obscure Gaia
Morgan Le Fay
16
4 / 6 / 2
11,345
667
14,926
16,680
8,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
OneDeadlyGhost
Gilgamesh
14
2 / 5 / 3
10,222
601
7,553
21,871
21,198
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 10
12,263
721
16,140
12,399
5,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
8 / 1 / 8
13,021
766
12,939
19,719
24,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

18
6 / 4 / 8
12,499
735
15,942
17,291
7,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
8
Kills
17
17
Deaths
8
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
2
6
5
0.75
L
Morgan Le Fay
Obscure Gaia
Morgan Le Fay
4
6
2
0.83
L
Gilgamesh
OneDeadlyGhost
Gilgamesh
2
5
3
0.7
W
3
3
10
2.67
W
8
1
8
12
W
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,915
Damage
45,021
54,791
Taken
49,409
38,511
Mitigated
37,154
6,676
Healing
11,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
13,436
2,913
0
1,615
16,240
8,890
738
3,702
12,538
0
49,685
L
Morgan Le Fay
Obscure Gaia
Morgan Le Fay
14,926
1,542
0
2,760
16,680
8,423
324
6,286
10,394
47,214
0
L
Gilgamesh
OneDeadlyGhost
Gilgamesh
7,553
1,975
40
2,261
21,871
21,198
402
6,192
15,679
0
22,481
W
16,140
4,708
0
2,905
12,399
5,191
171
3,654
8,745
56,387
0
W
12,939
4,488
0
3,520
19,719
24,154
334
6,391
13,328
0
50,740
W
15,942
12,214
0
5,209
17,291
7,809
2,815
5,201
12,090
0
64,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,812
Gold Earned
37,783
183
Minions Killed
199
0
Camps Cleared
0
899,702
Distance Traveled
885,822
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,245
661
65
4
0
306,156
1
L
Morgan Le Fay
11,345
667
84
5
0
281,452
3
L
Gilgamesh
10,222
601
34
2
0
312,094
11
W
Vulcan
12,263
721
70
4
0
295,733
2
W
Fenrir
13,021
766
54
3
0
331,951
3
W
Rama
12,499
735
75
4
0
258,138
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role