Player Matchup

Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
 
Lancelot
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
lBraianl
Hades
Level 87
God Stats
5W - 7L
1,455 SR
Queue Stats
213W - 227L
1,439 Elo+
Solo
Danzaburou
Danzaburou
orokh
Danzaburou
Level 137
God Stats
2W - 4L
1,688 SR
Queue Stats
146W - 145L
1,519 Elo+
Solo
Team Averages
Level 117
1,529 SR
1,492 Elo+

VS

Team Averages
Level 121
1,595 SR
1,490 Elo+
Ravana
Ravana
CHEKYMATY_DJS
Ravana
Level 160
God Stats
22W - 25L
1,412 SR
Queue Stats
384W - 406L
1,434 Elo+
Solo
Thor
Thor
Gauriano
Thor
Level 154
God Stats
12W - 3L
1,793 SR
Queue Stats
221W - 219L
1,525 Elo+
Solo
Apollo
Apollo
ImCrackout
Apollo
Level 107
God Stats
4W - 2L
1,689 SR
Queue Stats
341W - 257L
1,539 Elo+
Party 2
Ne Zha
Ne Zha
JαckSραяяσw
Ne Zha
Level 106
God Stats
14W - 7L
1,583 SR
Queue Stats
321W - 245L
1,527 Elo+
Party 2
Kuzenbo
Kuzenbo
QuinShiHuang
Kuzenbo
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 211L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 1 / 0
4,521
565
1,382
6,546
3,381
Bacchus
 
Bacchus
6
0 / 0 / 0
4,219
527
1,609
3,412
2,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
 
Lancelot
6
0 / 0 / 0
3,988
499
1,556
4,214
1,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hades
lBraianl
Hades
7
0 / 2 / 0
4,235
529
2,253
4,899
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
orokh
Danzaburou
6
0 / 2 / 0
3,789
474
3,139
4,634
1,201
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
4,915
614
3,944
3,144
1,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thor
9
1 / 0 / 2
5,028
629
2,103
3,027
1,163
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
ImCrackout
Apollo
8
2 / 0 / 0
5,025
628
3,004
4,545
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
1 / 0 / 2
4,618
577
2,816
5,230
1,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
QuinShiHuang
Kuzenbo
7
0 / 0 / 2
4,615
577
1,605
3,614
2,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
5
5
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
L
Bacchus
 
Bacchus
0
0
0
0
L
Lancelot
 
Lancelot
0
0
0
0
W
1
0
0
1
W
Thor
1
0
2
2
W
Apollo
ImCrackout
Apollo
2
0
0
2
W
1
0
2
2
W
Kuzenbo
QuinShiHuang
Kuzenbo
0
0
2
1
L
Hades
lBraianl
Hades
0
2
0
0
L
Danzaburou
orokh
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,939
Damage
13,472
23,705
Taken
19,560
9,879
Mitigated
8,380
8,114
Healing
9,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,382
771
0
2,200
6,546
3,381
0
0
5,997
0
26,409
L
Bacchus
 
Bacchus
1,609
412
0
935
3,412
2,101
0
458
2,954
15,680
0
L
Lancelot
 
Lancelot
1,556
636
0
1,965
4,214
1,367
0
121
4,093
0
17,526
W
3,944
1,080
0
2,295
3,144
1,764
0
60
3,084
0
31,553
W
Thor
2,103
146
0
500
3,027
1,163
0
1,357
1,670
0
34,229
W
Apollo
ImCrackout
Apollo
3,004
1,350
0
2,057
4,545
1,475
0
807
3,738
0
32,847
W
2,816
853
0
2,633
5,230
1,629
0
522
4,708
0
19,668
W
Kuzenbo
QuinShiHuang
Kuzenbo
1,605
700
0
1,990
3,614
2,349
0
1,116
2,498
9,146
1,402
L
Hades
lBraianl
Hades
2,253
264
63
2,012
4,899
1,829
0
671
4,228
21,851
0
L
Danzaburou
orokh
Danzaburou
3,139
1,400
0
939
4,634
1,201
0
269
4,365
0
18,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,752
Gold Earned
24,201
195
Minions Killed
242
0
Camps Cleared
0
766,259
Distance Traveled
832,409
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,521
565
45
6
0
153,781
3
L
Bacchus
4,219
527
25
3
0
172,623
2
L
Lancelot
3,988
499
43
5
0
155,874
1
W
Ravana
4,915
614
43
5
0
155,149
0
W
Thor
5,028
629
72
9
0
171,471
1
W
Apollo
5,025
628
61
8
0
151,265
2
W
Ne Zha
4,618
577
47
6
0
191,614
2
W
Kuzenbo
4,615
577
19
2
0
162,910
1
L
Hades
4,235
529
46
6
0
142,681
2
L
Danzaburou
3,789
474
36
5
0
141,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role