Player Matchup

Ymir
Ymir
Elias4K
Ymir
Level 123
God Stats
3W - 9L
1,399 SR
Queue Stats
612W - 589L
1,618 Elo+
Party 3
Sun Wukong
Sun Wukong
SparerBeastLuck
Sun Wukong
Level 104
God Stats
14W - 13L
1,582 SR
Queue Stats
187W - 234L
1,453 Elo+
Party 1
Arachne
Arachne
SwimSwanLuck
Arachne
Level 103
God Stats
11W - 7L
1,577 SR
Queue Stats
190W - 242L
1,461 Elo+
Party 1
Neith
Neith
TheBonnBonn2797
Neith
Level 115
God Stats
46W - 33L
1,599 SR
Queue Stats
133W - 117L
1,533 Elo+
Solo
Discordia
Discordia
itsRoger
Discordia
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 175L
1,632 Elo+
Party 3
Team Averages
Level 120
1,531 SR
1,539 Elo+

VS

Team Averages
Level 102
1,483 SR
1,387 Elo+
Eset
Eset
Jpro28
Eset
Level 59
God Stats
0W - 1L
1,280 SR
Queue Stats
61W - 79L
1,447 Elo+
Party 2
Awilix
Awilix
LoneAvenger50
Awilix
Level 158
God Stats
2W - 3L
1,601 SR
Queue Stats
72W - 77L
1,476 Elo+
Solo
Ishtar
Ishtar
MisterMEAT
Ishtar
Level 108
God Stats
2W - 2L
1,597 SR
Queue Stats
66W - 90L
1,399 Elo+
Party 2
Jormungandr
Jormungandr
Those Penguins
Jormungandr
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 39L
1,450 Elo+
Party 2
Achilles
Achilles
unclax18
Achilles
Level 62
God Stats
0W - 2L
1,434 SR
Queue Stats
0W - 3L
1,166 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Elias4K
Ymir
17
3 / 4 / 11
10,674
762
6,277
19,173
24,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sun Wukong
SparerBeastLuck
Sun Wukong
18
3 / 7 / 7
10,793
771
12,223
23,449
23,428
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
SwimSwanLuck
Arachne
19
9 / 2 / 11
11,913
851
15,918
16,020
11,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
9 / 1 / 13
12,603
900
17,235
10,097
6,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
itsRoger
Discordia
17
1 / 2 / 14
10,085
720
19,129
8,675
3,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Jpro28
Eset
16
3 / 5 / 6
10,043
717
8,486
12,122
5,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
9 / 2 / 3
11,544
825
13,800
16,538
8,783
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
MisterMEAT
Ishtar
18
1 / 5 / 6
10,461
747
8,603
11,880
6,496
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Those Penguins
Jormungandr
16
1 / 10 / 9
9,857
704
13,543
25,426
31,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
unclax18
Achilles
16
2 / 3 / 7
9,920
709
15,107
20,281
25,523
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
47
25
Kills
16
16
Deaths
25
56
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ymir
Elias4K
Ymir
3
4
11
2.13
L
Eset
Jpro28
Eset
3
5
6
1.2
L
9
2
3
5.25
L
Ishtar
MisterMEAT
Ishtar
1
5
6
0.8
W
Sun Wukong
SparerBeastLuck
Sun Wukong
3
7
7
0.93
W
Arachne
SwimSwanLuck
Arachne
9
2
11
7.25
W
9
1
13
15.5
L
Jormungandr
Those Penguins
Jormungandr
1
10
9
0.55
W
Discordia
itsRoger
Discordia
1
2
14
4
L
Achilles
unclax18
Achilles
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,782
Damage
59,539
77,414
Taken
86,247
69,437
Mitigated
78,088
18,026
Healing
7,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Elias4K
Ymir
6,277
940
0
2,532
19,173
24,614
35
5,364
13,809
17,837
0
L
Eset
Jpro28
Eset
8,486
898
1,435
1,624
12,122
5,445
132
3,137
8,771
27,707
0
L
13,800
4,671
0
2,031
16,538
8,783
1,358
5,627
10,603
0
43,932
L
Ishtar
MisterMEAT
Ishtar
8,603
6,638
0
1,128
11,880
6,496
1,277
2,054
9,716
0
49,820
W
Sun Wukong
SparerBeastLuck
Sun Wukong
12,223
1,817
414
4,879
23,449
23,428
970
4,948
18,501
0
43,290
W
Arachne
SwimSwanLuck
Arachne
15,918
8,776
0
3,249
16,020
11,369
605
4,604
11,416
0
32,919
W
17,235
7,705
0
5,836
10,097
6,193
4,433
3,537
6,560
0
57,642
L
Jormungandr
Those Penguins
Jormungandr
13,543
3,254
0
400
25,426
31,841
195
7,062
18,018
40,056
0
W
Discordia
itsRoger
Discordia
19,129
992
210
906
8,675
3,833
776
3,643
5,032
36,484
0
L
Achilles
unclax18
Achilles
15,107
3,168
0
1,151
20,281
25,523
0
6,286
13,733
67
25,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,068
Gold Earned
51,825
281
Minions Killed
294
0
Camps Cleared
0
1,428,823
Distance Traveled
1,395,818
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,674
762
24
2
0
243,681
0
L
Eset
10,043
717
58
4
0
273,947
2
L
Awilix
11,544
825
72
5
0
312,576
3
L
Ishtar
10,461
747
92
7
0
248,176
5
W
Sun Wukong
10,793
771
79
6
0
264,691
0
W
Arachne
11,913
851
34
2
0
358,086
0
W
Neith
12,603
900
97
7
0
267,717
1
L
Jormungandr
9,857
704
52
4
0
253,668
1
W
Discordia
10,085
720
47
3
0
294,648
3
L
Achilles
9,920
709
20
1
0
307,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role