Player Matchup

Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
HairyPrawnStar
Ymir
Level 160
God Stats
38W - 17L
1,749 SR
Queue Stats
1,017W - 572L
1,660 Elo+
Party 1
Hachiman
Hachiman
Harvey119
Hachiman
Level 160
God Stats
23W - 22L
1,519 SR
Queue Stats
995W - 533L
1,659 Elo+
Party 1
Nu Wa
Nu Wa
Jonthebluecow
Nu Wa
Level 145
God Stats
27W - 6L
1,842 SR
Queue Stats
834W - 482L
1,672 Elo+
Party 1
Team Averages
Level 150
1,622 SR
1,598 Elo+

VS

Team Averages
Level 84
1,531 SR
1,518 Elo+
Freya
Freya
ErXokas
Freya
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,392 Elo+
Solo
Susano
Susano
Geardo
Susano
Level 146
God Stats
3W - 4L
1,271 SR
Queue Stats
420W - 474L
1,429 Elo+
Solo
Hera
Hera
GoLdEn_FOKX
Hera
Level 148
God Stats
1W - 3L
1,485 SR
Queue Stats
109W - 103L
1,572 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Perturb97
Tsukuyomi
Level 27
God Stats
0W - 1L
1,716 SR
Queue Stats
39W - 19L
1,659 Elo+
Party 2
Zeus
Zeus
yuffie750
Zeus
Level 86
God Stats
1W - 1L
1,685 SR
Queue Stats
11W - 12L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
7 / 0 / 6
8,186
1,169
6,172
5,546
3,027
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
 
King Arthur
11
2 / 3 / 10
6,719
960
7,096
10,125
10,748
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 2 / 12
7,525
1,075
6,161
10,709
11,452
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
Harvey119
Hachiman
15
7 / 1 / 9
8,131
1,162
10,369
7,926
4,514
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 1 / 12
6,774
968
7,793
4,777
2,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
ErXokas
Freya
7
1 / 4 / 1
5,494
785
1,602
5,870
2,601
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
Geardo
Susano
12
2 / 3 / 1
6,024
861
4,059
9,415
6,567
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 3 / 3
6,648
950
12,176
7,132
3,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Perturb97
Tsukuyomi
12
2 / 3 / 5
6,717
960
3,883
10,448
11,128
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
11
0 / 5 / 2
6,209
887
6,582
7,024
3,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
18
Kills
7
7
Deaths
18
49
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
0
6
10
W
King Arthur
 
King Arthur
2
3
10
2.33
L
Freya
ErXokas
Freya
1
4
1
0.38
L
Susano
Geardo
Susano
2
3
1
0.83
L
2
3
3
1.17
W
2
2
12
4
W
Hachiman
Harvey119
Hachiman
7
1
9
11.5
W
0
1
12
6
L
Tsukuyomi
Perturb97
Tsukuyomi
2
3
5
1.5
L
Zeus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,591
Damage
28,302
39,083
Taken
39,889
32,328
Mitigated
27,074
13,585
Healing
7,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,172
1,664
965
2,902
5,546
3,027
926
3,343
2,203
0
17,182
W
King Arthur
 
King Arthur
7,096
861
1,438
806
10,125
10,748
0
4,891
5,234
0
9,271
L
Freya
ErXokas
Freya
1,602
437
276
638
5,870
2,601
0
2,078
3,792
1,910
0
L
Susano
Geardo
Susano
4,059
434
447
1,146
9,415
6,567
0
2,300
7,115
0
8,929
L
12,176
2,800
949
1,198
7,132
3,607
0
2,587
4,545
25,075
0
W
6,161
606
2,132
1,724
10,709
11,452
168
3,728
6,981
10,704
0
W
Hachiman
Harvey119
Hachiman
10,369
6,434
867
2,453
7,926
4,514
1,764
4,868
3,058
0
22,391
W
7,793
3,027
0
298
4,777
2,587
725
3,530
1,247
22,148
0
L
Tsukuyomi
Perturb97
Tsukuyomi
3,883
693
870
1,777
10,448
11,128
0
4,386
6,062
0
9,223
L
Zeus
6,582
1,146
0
222
7,024
3,171
0
2,603
4,421
17,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,335
Gold Earned
31,092
95
Minions Killed
68
0
Camps Cleared
0
764,283
Distance Traveled
645,426
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,186
1,169
27
4
0
145,673
3
W
King Arthur
6,719
960
1
0
0
157,889
0
L
Freya
5,494
785
0
0
0
68,813
0
L
Susano
6,024
861
5
1
0
140,299
0
L
Hera
6,648
950
25
4
0
154,197
0
W
Ymir
7,525
1,075
16
2
0
143,114
3
W
Hachiman
8,131
1,162
18
3
0
176,153
3
W
Nu Wa
6,774
968
33
5
0
141,454
3
L
Tsukuyomi
6,717
960
7
1
0
156,263
2
L
Zeus
6,209
887
31
4
0
125,854
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role