Player Matchup

Danzaburou
Danzaburou
Silver III
Arcanletia
Danzaburou
Silver III
Level 74
God Stats
75W - 49L
1,545 SR
Queue Stats
156W - 184L
877 MMR
Party 2
Poseidon
Poseidon
Silver I
ElBrayanOMG
Poseidon
Silver I
Level 104
God Stats
6W - 7L
1,482 SR
Queue Stats
122W - 126L
1,033 MMR
Party 2
Cthulhu
Cthulhu
Silver III
Onbi3196
Cthulhu
Silver III
Level 87
God Stats
5W - 4L
1,450 SR
Queue Stats
29W - 44L
1,023 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 88
1,492 SR
978 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 61
1,462 SR
892 MMR
Bakasura
Bakasura
Silver III
HEll0-GaMinG-
Bakasura
Silver III
Level 77
God Stats
12W - 11L
1,529 SR
Queue Stats
126W - 146L
1,089 MMR
Solo
Odin
Odin
Bronze II
Johan3111
Odin
Bronze II
Level 62
God Stats
0W - 1L
1,668 SR
Queue Stats
62W - 155L
678 MMR
Party 1
Scylla
Scylla
Bronze I
Jotakash1233
Scylla
Bronze I
Level 44
God Stats
2W - 29L
1,187 SR
Queue Stats
34W - 120L
909 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arcanletia
Danzaburou
15
7 / 3 / 6
10,549
811
11,313
11,867
6,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Poseidon
ElBrayanOMG
Poseidon
16
5 / 2 / 8
10,972
844
12,292
12,773
5,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Onbi3196
Cthulhu
14
2 / 1 / 11
9,980
768
7,161
14,018
14,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ah Muzen CabHorusAtlasBacchusBaron Samedi

VS

Bans
MedusaShivaArtemisCabrakanFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
HEll0-GaMinG-
Bakasura
13
4 / 6 / 2
9,106
700
11,894
17,092
10,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
13
2 / 4 / 4
9,406
724
5,694
13,427
15,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
13
0 / 4 / 5
8,317
640
12,564
7,707
3,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
14
Kills
6
6
Deaths
14
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Arcanletia
Danzaburou
7
3
6
3.33
W
Poseidon
ElBrayanOMG
Poseidon
5
2
8
4.5
L
Bakasura
HEll0-GaMinG-
Bakasura
4
6
2
0.83
L
Odin
2
4
4
1
L
Scylla
0
4
5
0.63
W
Cthulhu
Onbi3196
Cthulhu
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,766
Damage
30,152
38,658
Taken
38,226
27,517
Mitigated
29,089
12,063
Healing
4,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Arcanletia
Danzaburou
11,313
5,344
0
3,011
11,867
6,617
1,463
3,788
7,014
0
40,258
W
Poseidon
ElBrayanOMG
Poseidon
12,292
2,450
86
4,569
12,773
5,914
872
2,828
8,801
56,433
0
L
Bakasura
HEll0-GaMinG-
Bakasura
11,894
7,278
0
2,657
17,092
10,298
0
8,403
8,377
0
24,565
L
Odin
5,694
1,858
411
1,523
13,427
15,541
400
8,243
4,853
0
23,278
L
Scylla
12,564
917
0
0
7,707
3,250
387
2,156
5,507
28,811
0
W
Cthulhu
Onbi3196
Cthulhu
7,161
957
519
3,878
14,018
14,986
398
5,173
7,099
24,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,501
Gold Earned
26,829
180
Minions Killed
123
0
Camps Cleared
0
725,704
Distance Traveled
660,518
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,549
811
49
4
0
228,830
1
W
Poseidon
10,972
844
94
7
0
246,831
0
L
Bakasura
9,106
700
59
5
0
222,949
0
L
Odin
9,406
724
28
2
0
218,247
0
L
Scylla
8,317
640
36
3
0
219,322
2
W
Cthulhu
9,980
768
37
3
0
250,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role