Player Matchup

Sol
Sol
CheyCeratops239
Sol
Level 53
God Stats
9W - 12L
1,536 SR
Queue Stats
34W - 56L
1,270 Elo+
Party 1
Olorun
Olorun
FlyinXDutchmanX
Olorun
Level 97
God Stats
1W - 3L
1,535 SR
Queue Stats
163W - 181L
1,499 Elo+
Party 1
Achilles
Achilles
GrizzUnkept
Achilles
Level 111
God Stats
4W - 7L
1,341 SR
Queue Stats
93W - 92L
1,394 Elo+
Party 1
Team Averages
Level 87
1,471 SR
1,388 Elo+

VS

Team Averages
Level 83
1,402 SR
1,363 Elo+
Ishtar
Ishtar
JordanSoldan
Ishtar
Level 74
God Stats
4W - 3L
1,248 SR
Queue Stats
122W - 158L
1,399 Elo+
Solo
Baron Samedi
Baron Samedi
Pander679
Baron Samedi
Level 72
God Stats
18W - 16L
1,529 SR
Queue Stats
102W - 149L
1,345 Elo+
Party 2
Mulan
Mulan
public_jail780
Mulan
Level 104
God Stats
4W - 3L
1,428 SR
Queue Stats
132W - 190L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,815
620
5,925
8,405
3,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 3 / 2
7,279
662
4,844
9,313
4,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
GrizzUnkept
Achilles
13
3 / 3 / 1
7,790
708
7,987
16,106
13,495
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
1 / 3 / 8
7,777
707
8,545
8,482
3,633
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Pander679
Baron Samedi
15
2 / 0 / 5
8,347
759
11,780
7,048
3,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 1 / 3
8,978
816
7,637
10,906
8,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
10
10
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
1
3
2
0.67
L
Achilles
GrizzUnkept
Achilles
3
3
1
1.17
W
Ishtar
1
3
8
1.67
W
Baron Samedi
Pander679
Baron Samedi
2
0
5
4.5
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,756
Damage
27,962
33,824
Taken
26,436
21,753
Mitigated
15,938
6,964
Healing
9,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,925
1,611
0
1,065
8,405
3,686
0
3,602
4,259
21,681
1,312
L
4,844
2,148
810
2,346
9,313
4,572
0
4,027
4,821
23,913
3,500
L
Achilles
GrizzUnkept
Achilles
7,987
1,815
0
2,743
16,106
13,495
0
3,361
12,209
0
21,745
W
Ishtar
8,545
5,047
0
1,100
8,482
3,633
1,235
3,178
5,304
0
25,738
W
Baron Samedi
Pander679
Baron Samedi
11,780
620
1,532
3,708
7,048
3,575
370
2,272
4,776
37,862
0
W
7,637
1,389
0
2,716
10,906
8,730
903
4,857
6,049
0
24,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,884
Gold Earned
25,102
108
Minions Killed
141
0
Camps Cleared
0
576,210
Distance Traveled
609,272
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,815
620
44
4
0
176,308
3
L
Olorun
7,279
662
38
3
0
191,190
5
L
Achilles
7,790
708
26
2
0
208,712
3
W
Ishtar
7,777
707
48
4
0
179,173
2
W
Baron Samedi
8,347
759
64
6
0
213,387
2
W
Mulan
8,978
816
29
3
0
216,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role