Player Matchup

Skadi
Skadi
Blunted_777
Skadi
Level 144
God Stats
11W - 7L
1,747 SR
Queue Stats
505W - 632L
1,322 Elo+
Party 1
Thor
Thor
I_am_Groot_ftw
Thor
Level 138
God Stats
1W - 1L
1,227 SR
Queue Stats
202W - 217L
1,455 Elo+
Solo
Baron Samedi
Baron Samedi
Oxisoo_
Baron Samedi
Level 130
God Stats
17W - 22L
1,482 SR
Queue Stats
336W - 436L
1,433 Elo+
Party 1
King Arthur
King Arthur
YourSimpleMonkey
King Arthur
Level 62
God Stats
18W - 17L
1,665 SR
Queue Stats
150W - 147L
1,435 Elo+
Solo
Cthulhu
Cthulhu
pachu5838_C
Cthulhu
Level 106
God Stats
11W - 10L
1,468 SR
Queue Stats
167W - 226L
1,390 Elo+
Party 1
Team Averages
Level 116
1,518 SR
1,407 Elo+

VS

Team Averages
Level 97
1,488 SR
1,413 Elo+
Horus
Horus
DR Swifty 45
Horus
Level 108
God Stats
5W - 4L
1,541 SR
Queue Stats
356W - 394L
1,386 Elo+
Solo
Chronos
Chronos
DarkestNinjaKnig
Chronos
Level 88
God Stats
2W - 2L
1,448 SR
Queue Stats
311W - 362L
1,429 Elo+
Solo
The Morrigan
The Morrigan
Kevinnn17
The Morrigan
Level 65
God Stats
1W - 1L
1,597 SR
Queue Stats
101W - 135L
1,436 Elo+
Party 2
Ratatoskr
Ratatoskr
LeeroyJ64
Ratatoskr
Level 125
God Stats
4W - 12L
1,386 SR
Queue Stats
121W - 165L
1,450 Elo+
Party 2
Hercules
Hercules
TRN toaster
Hercules
Level 98
God Stats
6W - 8L
1,470 SR
Queue Stats
587W - 661L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 12
11,493
522
11,256
13,514
5,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
9 / 5 / 4
12,487
568
11,007
21,008
9,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Oxisoo_
Baron Samedi
19
10 / 0 / 12
12,484
567
29,287
16,159
9,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
YourSimpleMonkey
King Arthur
20
4 / 3 / 4
13,027
592
11,456
17,708
14,997
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
pachu5838_C
Cthulhu
17
5 / 1 / 16
11,484
522
11,486
25,505
26,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 3
9,860
448
9,862
22,201
16,552
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 5 / 3
10,097
459
13,270
18,517
7,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

The Morrigan
Kevinnn17
The Morrigan
15
1 / 9 / 2
9,692
441
8,117
14,748
5,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
LeeroyJ64
Ratatoskr
14
1 / 8 / 6
9,322
424
13,170
22,475
8,234
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
TRN toaster
Hercules
14
4 / 5 / 3
10,058
457
11,026
27,979
34,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
29
30
Kills
12
12
Deaths
32
48
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
3
12
2.67
L
2
5
3
0.7
L
4
5
3
1.1
W
9
5
4
2.2
L
The Morrigan
Kevinnn17
The Morrigan
1
9
2
0.22
L
Ratatoskr
LeeroyJ64
Ratatoskr
1
8
6
0.5
W
Baron Samedi
Oxisoo_
Baron Samedi
10
0
12
16
L
Hercules
TRN toaster
Hercules
4
5
3
1.1
W
King Arthur
YourSimpleMonkey
King Arthur
4
3
4
2
W
Cthulhu
pachu5838_C
Cthulhu
5
1
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,492
Damage
55,445
93,894
Taken
105,920
66,205
Mitigated
73,371
39,393
Healing
17,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,256
4,850
0
4,658
13,514
5,557
4,674
3,444
9,907
0
89,234
L
9,862
3,812
931
4,941
22,201
16,552
1,342
4,244
17,957
0
69,608
L
13,270
4,632
0
2,309
18,517
7,993
1,253
8,580
9,937
65,869
771
W
11,007
3,309
0
7,298
21,008
9,364
447
4,176
16,746
0
94,664
L
The Morrigan
Kevinnn17
The Morrigan
8,117
2,021
417
1,332
14,748
5,963
0
8,902
5,844
70,951
0
L
Ratatoskr
LeeroyJ64
Ratatoskr
13,170
4,455
0
1,440
22,475
8,234
0
6,815
15,660
0
81,433
W
Baron Samedi
Oxisoo_
Baron Samedi
29,287
1,600
5,367
10,284
16,159
9,626
1,256
3,496
12,576
101,312
0
L
Hercules
TRN toaster
Hercules
11,026
3,064
376
5,881
27,979
34,629
0
12,866
15,113
53
45,554
W
King Arthur
YourSimpleMonkey
King Arthur
11,456
1,271
0
5,990
17,708
14,997
2,933
1,919
15,738
0
116,012
W
Cthulhu
pachu5838_C
Cthulhu
11,486
1,313
414
5,382
25,505
26,661
159
8,254
16,968
47,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,975
Gold Earned
49,029
640
Minions Killed
503
0
Camps Cleared
0
2,062,177
Distance Traveled
1,854,278
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,493
522
134
6
0
380,841
1
L
Horus
9,860
448
113
5
0
396,508
2
L
Chronos
10,097
459
107
5
0
331,873
0
W
Thor
12,487
568
128
6
0
416,549
4
L
The Morrigan
9,692
441
116
5
0
339,102
2
L
Ratatoskr
9,322
424
111
5
0
412,361
4
W
Baron Samedi
12,484
567
130
6
0
425,282
7
L
Hercules
10,058
457
56
3
0
374,434
0
W
King Arthur
13,027
592
186
8
0
391,031
2
W
Cthulhu
11,484
522
62
3
0
448,474
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role