Player Matchup

Ares
Ares
KrazySpiker
Ares
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,354 Elo+
Party 3
Shiva
Shiva
NoobAtGaming
Shiva
Level 3
God Stats
0W - 2L
1,330 SR
Queue Stats
0W - 4L
1,199 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Taornado
Morgan Le Fay
Level 60
God Stats
1W - 4L
1,329 SR
Queue Stats
61W - 51L
1,490 Elo+
Party 3
Neith
Neith
UrineBIgTrouble
Neith
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,284 Elo+
Party 3
Awilix
Awilix
jj321123
Awilix
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,439 Elo+
Party 3
Team Averages
Level 21
1,432 SR
1,353 Elo+

VS

Team Averages
Level 103
1,589 SR
1,585 Elo+
Sylvanus
Sylvanus
Browenh13
Sylvanus
Level 144
God Stats
17W - 5L
1,648 SR
Queue Stats
320W - 331L
1,499 Elo+
Party 1
Sun Wukong
Sun Wukong
JupstinTime
Sun Wukong
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 35L
1,698 Elo+
Party 2
Pele
Pele
Kykerino
Pele
Level 138
God Stats
7W - 1L
1,633 SR
Queue Stats
113W - 80L
1,640 Elo+
Party 2
Skadi
Skadi
Oathkeeper1419
Skadi
Level 45
God Stats
26W - 28L
1,454 SR
Queue Stats
80W - 87L
1,459 Elo+
Party 1
Merlin
Merlin
Rhubee
Merlin
Level 160
God Stats
1W - 0L
1,712 SR
Queue Stats
44W - 33L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 13 / 3
9,599
400
5,734
32,773
36,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 14 / 3
10,641
443
9,437
30,518
19,689
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Taornado
Morgan Le Fay
18
2 / 6 / 2
12,202
508
17,467
26,264
12,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 14 / 0
9,149
381
5,471
21,016
8,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
jj321123
Awilix
17
4 / 12 / 2
11,335
472
13,711
31,464
11,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Browenh13
Sylvanus
19
7 / 2 / 16
13,976
582
19,572
23,524
13,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
JupstinTime
Sun Wukong
20
13 / 3 / 16
14,858
619
28,998
29,543
26,751
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Pele
20
12 / 2 / 6
15,578
649
18,213
18,566
9,268
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
14 / 3 / 12
14,604
609
21,689
18,244
7,769
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Rhubee
Merlin
20
13 / 3 / 11
14,962
623
30,486
16,967
7,774
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
120
12
Kills
59
59
Deaths
13
10
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Browenh13
Sylvanus
7
2
16
7.5
W
Sun Wukong
JupstinTime
Sun Wukong
13
3
16
7
L
1
13
3
0.19
W
Pele
12
2
6
7.5
L
3
14
3
0.32
W
14
3
12
6.67
W
Merlin
Rhubee
Merlin
13
3
11
6.17
L
Morgan Le Fay
Taornado
Morgan Le Fay
2
6
2
0.5
L
2
14
0
0.14
L
Awilix
jj321123
Awilix
4
12
2
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,820
Damage
118,958
142,035
Taken
106,844
89,179
Mitigated
65,434
10,430
Healing
37,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Browenh13
Sylvanus
19,572
8,618
2,703
9,352
23,524
13,872
7,903
8,933
14,381
79,614
19,414
W
Sun Wukong
JupstinTime
Sun Wukong
28,998
7,558
0
12,806
29,543
26,751
177
3,890
25,321
0
91,002
L
5,734
1,287
0
912
32,773
36,697
753
9,985
22,732
23,212
0
W
Pele
18,213
4,075
0
2,357
18,566
9,268
108
2,202
16,288
0
179,784
L
9,437
2,142
326
2,000
30,518
19,689
0
9,568
20,742
173
35,155
W
21,689
10,439
0
3,839
18,244
7,769
5,446
2,450
15,768
0
107,576
W
Merlin
Rhubee
Merlin
30,486
2,319
122
5,874
16,967
7,774
3,606
6,017
10,597
124,819
0
L
Morgan Le Fay
Taornado
Morgan Le Fay
17,467
1,219
297
5,228
26,264
12,095
0
12,677
13,083
100,065
0
L
5,471
3,020
0
707
21,016
8,869
2,107
8,846
12,012
0
44,511
L
Awilix
jj321123
Awilix
13,711
5,797
0
960
31,464
11,829
0
6,704
24,570
0
79,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,926
Gold Earned
73,978
404
Minions Killed
778
0
Camps Cleared
0
2,037,930
Distance Traveled
2,276,926
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
13,976
582
135
6
0
409,837
2
W
Sun Wukong
14,858
619
125
5
0
491,110
9
L
Ares
9,599
400
32
1
0
415,144
1
W
Pele
15,578
649
225
9
0
525,960
3
L
Shiva
10,641
443
56
2
0
406,497
5
W
Skadi
14,604
609
110
5
0
392,720
0
W
Merlin
14,962
623
183
8
0
457,299
10
L
Morgan Le Fay
12,202
508
140
6
0
399,786
9
L
Neith
9,149
381
76
3
0
392,436
1
L
Awilix
11,335
472
100
4
0
424,067
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role