Player Matchup

Hou Yi
Hou Yi
Eistee_Mosee
Hou Yi
Level 32
God Stats
7W - 9L
1,357 SR
Queue Stats
60W - 101L
1,213 Elo+
Party 2
Sol
Sol
Exdrended905
Sol
Level 29
God Stats
3W - 2L
1,425 SR
Queue Stats
55W - 96L
1,211 Elo+
Party 2
Arachne
Arachne
Seppelrinho
Arachne
Level 44
God Stats
12W - 27L
1,316 SR
Queue Stats
67W - 122L
1,204 Elo+
Party 2
Hera
Hera
eskrodelta78
Hera
Level 67
God Stats
3W - 5L
1,263 SR
Queue Stats
57W - 60L
1,360 Elo+
Solo
Cerberus
Cerberus
oachkaztlschwoaf
Cerberus
Level 85
God Stats
8W - 11L
1,410 SR
Queue Stats
237W - 222L
1,392 Elo+
Solo
Team Averages
Level 51
1,354 SR
1,276 Elo+

VS

Team Averages
Level 48
1,427 SR
1,306 Elo+
Zeus
Zeus
 
Zeus
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Antaco20
Artio
Level 37
God Stats
3W - 7L
1,544 SR
Queue Stats
63W - 95L
1,307 Elo+
Party 3
Anubis
Anubis
Luckygamer2202
Anubis
Level 84
God Stats
10W - 13L
1,449 SR
Queue Stats
65W - 61L
1,384 Elo+
Solo
Fenrir
Fenrir
bertman034
Fenrir
Level 29
God Stats
4W - 9L
1,199 SR
Queue Stats
29W - 61L
1,016 Elo+
Party 1
Charybdis
Charybdis
tahoces051
Charybdis
Level 50
God Stats
4W - 6L
1,443 SR
Queue Stats
63W - 89L
1,323 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
0 / 1 / 2
8,708
458
5,384
6,959
3,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
1 / 2 / 1
10,305
542
8,016
10,754
4,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Seppelrinho
Arachne
17
9 / 2 / 2
11,158
587
11,841
19,190
7,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 1 / 4
9,222
485
5,152
9,530
6,304
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
6 / 2 / 2
10,535
554
10,707
16,478
10,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
0 / 2 / 1
7,024
370
2,977
4,986
1,812
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artio
Antaco20
Artio
11
0 / 5 / 4
7,352
387
3,681
16,575
15,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 7 / 0
9,534
502
16,774
16,803
9,069
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
bertman034
Fenrir
11
0 / 1 / 0
6,663
351
619
10,199
6,222
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
tahoces051
Charybdis
12
4 / 2 / 1
8,447
445
12,456
11,395
4,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
17
Kills
8
8
Deaths
17
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
2
1
0.25
L
Artio
Antaco20
Artio
0
5
4
0.4
W
Hou Yi
0
1
2
1
W
1
2
1
0.75
L
4
7
0
0.57
W
Arachne
Seppelrinho
Arachne
9
2
2
5
L
Fenrir
bertman034
Fenrir
0
1
0
0
W
1
1
4
3
W
6
2
2
3.5
L
Charybdis
tahoces051
Charybdis
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,100
Damage
36,507
62,911
Taken
59,958
32,068
Mitigated
36,301
25,503
Healing
15,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
2,977
233
0
0
4,986
1,812
156
1,755
3,231
36,446
0
L
Artio
Antaco20
Artio
3,681
402
150
4,216
16,575
15,040
213
3,629
12,612
24,276
1,568
W
Hou Yi
5,384
1,889
0
2,796
6,959
3,145
484
568
6,199
0
57,560
W
8,016
3,565
0
5,157
10,754
4,230
4,774
4,951
5,661
72,972
10,634
L
16,774
68
145
6,348
16,803
9,069
811
11,202
5,601
70,592
0
W
Arachne
Seppelrinho
Arachne
11,841
7,777
0
6,362
19,190
7,501
1,080
4,862
14,255
0
89,490
L
Fenrir
bertman034
Fenrir
619
220
0
619
10,199
6,222
75
4,762
5,392
0
20,005
W
5,152
1,527
143
3,795
9,530
6,304
366
3,018
6,344
39,395
0
W
10,707
136
0
7,250
16,478
10,888
390
9,614
6,838
71,431
0
L
Charybdis
tahoces051
Charybdis
12,456
5,826
0
4,410
11,395
4,158
2,741
1,925
9,039
0
60,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,928
Gold Earned
39,020
616
Minions Killed
354
0
Camps Cleared
0
1,718,835
Distance Traveled
1,505,593
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,024
370
54
3
0
321,198
3
L
Artio
7,352
387
42
2
0
305,423
1
W
Hou Yi
8,708
458
99
5
0
333,493
0
W
Sol
10,305
542
148
8
0
341,842
0
L
Anubis
9,534
502
102
5
0
254,968
1
W
Arachne
11,158
587
145
8
0
353,300
0
L
Fenrir
6,663
351
48
3
0
350,052
1
W
Hera
9,222
485
53
3
0
349,650
6
W
Cerberus
10,535
554
171
9
0
340,550
0
L
Charybdis
8,447
445
108
6
0
273,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role