Player Matchup

Erlang Shen
Erlang Shen
BarracuddaBR
Erlang Shen
Level 43
God Stats
3W - 1L
1,726 SR
Queue Stats
126W - 63L
1,646 Elo+
Party 3
Freya
Freya
KarolPLAYHARD
Freya
Level 109
God Stats
3W - 3L
1,215 SR
Queue Stats
66W - 35L
1,553 Elo+
Party 3
Charybdis
Charybdis
MasterTukekke
Charybdis
Level 153
God Stats
12W - 15L
1,388 SR
Queue Stats
255W - 281L
1,460 Elo+
Solo
Mercury
Mercury
behzatche
Mercury
Level 154
God Stats
1W - 0L
1,285 SR
Queue Stats
24W - 11L
1,475 Elo+
Party 2
Janus
Janus
dêpp
Janus
Level 33
God Stats
6W - 3L
1,702 SR
Queue Stats
63W - 25L
1,787 Elo+
Party 2
Team Averages
Level 98
1,463 SR
1,584 Elo+

VS

Team Averages
Level 79
1,547 SR
1,469 Elo+
Rama
Rama
 
Rama
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Andruce
Mercury
Level 32
God Stats
3W - 3L
1,500 SR
Queue Stats
21W - 25L
1,280 Elo+
Solo
Ah Puch
Ah Puch
Rockywell
Ah Puch
Level 42
God Stats
7W - 5L
1,786 SR
Queue Stats
39W - 41L
1,523 Elo+
Solo
Ishtar
Ishtar
Staratar
Ishtar
Level 120
God Stats
2W - 2L
1,589 SR
Queue Stats
318W - 296L
1,541 Elo+
Party 1
Ganesha
Ganesha
vastkillmebro
Ganesha
Level 48
God Stats
1W - 3L
1,359 SR
Queue Stats
108W - 83L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BarracuddaBR
Erlang Shen
15
5 / 1 / 5
10,503
618
8,977
21,561
18,877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 2 / 3
9,184
540
3,959
9,068
4,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
MasterTukekke
Charybdis
17
0 / 0 / 5
10,697
629
7,128
8,180
3,004
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
behzatche
Mercury
19
10 / 2 / 8
11,775
693
16,854
18,399
7,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
dêpp
Janus
18
9 / 0 / 6
11,480
675
16,312
9,563
3,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
0 / 3 / 0
8,401
494
5,623
12,014
3,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mercury
Andruce
Mercury
12
1 / 4 / 1
7,734
455
3,382
12,508
5,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Rockywell
Ah Puch
13
2 / 6 / 0
8,370
492
10,615
13,740
8,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
Staratar
Ishtar
13
2 / 9 / 0
7,857
462
5,419
17,370
8,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
12
0 / 3 / 1
7,619
448
4,828
17,044
20,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
25
Kills
5
5
Deaths
25
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
0
0
L
Mercury
Andruce
Mercury
1
4
1
0.38
W
Erlang Shen
BarracuddaBR
Erlang Shen
5
1
5
7.5
W
1
2
3
1.25
W
Charybdis
MasterTukekke
Charybdis
0
0
5
2.5
L
Ah Puch
Rockywell
Ah Puch
2
6
0
0.33
L
Ishtar
Staratar
Ishtar
2
9
0
0.22
W
Mercury
behzatche
Mercury
10
2
8
7
W
Janus
dêpp
Janus
9
0
6
12
L
Ganesha
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,230
Damage
29,867
66,771
Taken
72,676
37,898
Mitigated
46,084
28,241
Healing
17,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,623
4,289
0
4,692
12,014
3,977
0
1,297
10,717
0
80,404
L
Mercury
Andruce
Mercury
3,382
1,960
0
985
12,508
5,130
0
2,734
9,774
0
67,016
W
Erlang Shen
BarracuddaBR
Erlang Shen
8,977
4,817
2,343
8,426
21,561
18,877
0
6,169
15,392
0
45,487
W
3,959
939
0
3,741
9,068
4,414
1,507
4,117
4,951
44,346
5,233
W
Charybdis
MasterTukekke
Charybdis
7,128
4,241
0
5,379
8,180
3,004
3,170
460
7,720
0
102,416
L
Ah Puch
Rockywell
Ah Puch
10,615
865
0
4,162
13,740
8,650
0
1,650
12,090
54,421
0
L
Ishtar
Staratar
Ishtar
5,419
2,196
0
3,489
17,370
8,165
0
8,692
8,678
0
56,455
W
Mercury
behzatche
Mercury
16,854
11,884
0
5,785
18,399
7,823
0
3,980
14,419
0
113,397
W
Janus
dêpp
Janus
16,312
1,946
238
2,329
9,563
3,780
0
1,113
8,450
91,835
0
L
Ganesha
4,828
902
0
4,120
17,044
20,162
0
5,780
11,264
24,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,639
Gold Earned
39,981
601
Minions Killed
490
0
Camps Cleared
0
1,815,540
Distance Traveled
1,625,517
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,401
494
168
10
0
333,103
7
L
Mercury
7,734
455
100
6
0
385,902
0
W
Erlang Shen
10,503
618
57
3
0
360,845
5
W
Freya
9,184
540
91
5
0
329,497
4
W
Charybdis
10,697
629
170
10
0
313,595
0
L
Ah Puch
8,370
492
105
6
0
261,089
6
L
Ishtar
7,857
462
103
6
0
300,610
2
W
Mercury
11,775
693
135
8
0
438,389
5
W
Janus
11,480
675
148
9
0
373,214
3
L
Ganesha
7,619
448
14
1
0
344,813
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role