Player Matchup

Shiva
Shiva
 
Shiva
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
HndlssHorsmn
Pele
Level 102
God Stats
5W - 4L
1,426 SR
Queue Stats
51W - 52L
1,471 Elo+
Party 3
Cthulhu
Cthulhu
KevTheGamer
Cthulhu
Level 49
God Stats
2W - 4L
1,327 SR
Queue Stats
106W - 103L
1,501 Elo+
Solo
Hera
Hera
TexSoulless5
Hera
Level 128
God Stats
0W - 1L
1,302 SR
Queue Stats
76W - 85L
1,469 Elo+
Party 3
Neith
Neith
firecodeman69
Neith
Level 75
God Stats
3W - 2L
1,500 SR
Queue Stats
22W - 21L
1,269 Elo+
Solo
Team Averages
Level 96
1,411 SR
1,442 Elo+

VS

Team Averages
Level 56
1,460 SR
1,361 Elo+
Vulcan
Vulcan
CloakingCow4082
Vulcan
Level 102
God Stats
7W - 6L
1,162 SR
Queue Stats
544W - 584L
1,403 Elo+
Party 2
Cupid
Cupid
CupidOnly010
Cupid
Level 4
God Stats
28W - 28L
1,323 SR
Queue Stats
28W - 29L
1,263 Elo+
Party 2
Fenrir
Fenrir
Riddlepadiddle
Fenrir
Level 87
God Stats
3W - 0L
1,823 SR
Queue Stats
104W - 109L
1,498 Elo+
Solo
Ares
Ares
Zombees
Ares
Level 25
God Stats
19W - 11L
1,653 SR
Queue Stats
48W - 57L
1,318 Elo+
Party 1
Sun Wukong
Sun Wukong
xWatermelon
Sun Wukong
Level 61
God Stats
2W - 7L
1,339 SR
Queue Stats
47W - 54L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
8
3 / 0 / 0
5,573
557
5,167
5,438
2,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 1
5,239
524
1,098
9,587
2,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
KevTheGamer
Cthulhu
7
0 / 5 / 0
4,628
463
3,238
7,949
3,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
0 / 3 / 2
5,211
521
2,391
4,306
1,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 3 / 0
4,251
425
1,505
4,287
1,499
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
5,997
600
1,881
2,983
922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 0 / 0
5,746
575
3,446
4,604
1,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
3 / 2 / 1
5,663
566
3,866
7,471
2,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
Zombees
Ares
7
0 / 0 / 1
4,985
499
3,021
6,383
3,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
xWatermelon
Sun Wukong
10
4 / 0 / 1
6,229
623
6,117
8,302
4,413
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
12
12
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
3
0
0
3
W
2
1
1
2.5
W
3
0
0
3
L
0
1
1
0.5
L
Cthulhu
KevTheGamer
Cthulhu
0
5
0
0
W
3
2
1
1.75
L
0
3
2
0.33
W
Ares
Zombees
Ares
0
0
1
0.5
L
0
3
0
0
W
Sun Wukong
xWatermelon
Sun Wukong
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,399
Damage
18,331
31,567
Taken
29,743
11,874
Mitigated
13,561
7,138
Healing
10,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
5,167
1,174
0
912
5,438
2,576
0
2,330
3,108
0
18,940
W
1,881
465
0
756
2,983
922
0
592
2,391
37,322
0
W
3,446
1,797
60
2,984
4,604
1,552
1,284
0
4,604
0
36,198
L
1,098
379
0
2,871
9,587
2,933
0
94
9,493
0
42,322
L
Cthulhu
KevTheGamer
Cthulhu
3,238
1,011
55
1,288
7,949
3,438
0
443
7,506
17,691
0
W
3,866
1,477
0
1,760
7,471
2,894
0
1,164
6,307
0
30,700
L
2,391
410
0
997
4,306
1,428
0
1,146
3,160
34,363
0
W
Ares
Zombees
Ares
3,021
198
180
2,300
6,383
3,780
0
965
5,376
10,005
0
L
1,505
555
100
915
4,287
1,499
0
889
3,398
0
17,906
W
Sun Wukong
xWatermelon
Sun Wukong
6,117
1,694
0
2,625
8,302
4,413
922
2,492
5,436
0
32,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,902
Gold Earned
28,620
242
Minions Killed
263
0
Camps Cleared
0
825,133
Distance Traveled
984,236
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,573
557
31
3
0
201,977
2
W
Vulcan
5,997
600
67
7
0
211,767
2
W
Cupid
5,746
575
67
7
0
183,726
3
L
Pele
5,239
524
78
8
0
180,503
3
L
Cthulhu
4,628
463
30
3
0
132,451
2
W
Fenrir
5,663
566
57
6
0
203,242
3
L
Hera
5,211
521
78
8
0
169,264
3
W
Ares
4,985
499
12
1
0
202,976
8
L
Neith
4,251
425
25
3
0
140,938
2
W
Sun Wukong
6,229
623
60
6
0
182,525
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role