Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Dimondhearth
Hades
Level 82
God Stats
5W - 4L
1,270 SR
Queue Stats
15W - 14L
1,396 Elo+
Solo
Chang'e
Chang'e
Oo-Vulgrim-oO
Chang'e
Level 129
God Stats
10W - 15L
1,463 SR
Queue Stats
664W - 704L
1,356 Elo+
Solo
Jormungandr
Jormungandr
king_alpha73
Jormungandr
Level 102
God Stats
252W - 239L
1,483 SR
Queue Stats
578W - 614L
1,428 Elo+
Party 1
Cerberus
Cerberus
leader906728
Cerberus
Level 97
God Stats
11W - 9L
1,132 SR
Queue Stats
360W - 472L
1,413 Elo+
Party 1
Team Averages
Level 104
1,369 SR
1,419 Elo+

VS

Team Averages
Level 106
1,471 SR
1,409 Elo+
Kali
Kali
AaronRush_
Kali
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 54L
1,454 Elo+
Solo
Zeus
Zeus
Am1rHoSeYn
Zeus
Level 113
God Stats
3W - 7L
1,302 SR
Queue Stats
88W - 114L
1,388 Elo+
Party 3
Ymir
Ymir
LMGZKWS
Ymir
Level 137
God Stats
7W - 5L
1,591 SR
Queue Stats
39W - 53L
1,400 Elo+
Party 2
Mulan
Mulan
Mayham0919
Mulan
Level 93
God Stats
9W - 5L
1,583 SR
Queue Stats
89W - 103L
1,414 Elo+
Party 2
Achilles
Achilles
unknown_YJ_
Achilles
Level 117
God Stats
4W - 7L
1,378 SR
Queue Stats
258W - 332L
1,387 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 1 / 3
8,365
598
5,255
12,179
5,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
3 / 1 / 3
6,621
473
10,276
11,334
5,657
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
13
4 / 1 / 3
8,080
577
8,342
8,205
3,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jormungandr
king_alpha73
Jormungandr
14
4 / 0 / 3
8,753
625
6,206
8,156
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
leader906728
Cerberus
11
0 / 0 / 6
7,024
502
5,895
12,172
8,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,725
409
3,516
10,347
4,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 0
7,037
503
5,999
8,612
3,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ymir
LMGZKWS
Ymir
9
1 / 3 / 1
6,139
439
6,442
11,555
7,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mulan
9
0 / 3 / 2
5,703
407
7,577
12,058
4,734
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
unknown_YJ_
Achilles
7
1 / 5 / 0
5,481
392
5,071
9,255
5,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
18
Kills
3
3
Deaths
18
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
3
8.5
L
0
4
1
0.13
L
1
3
0
0.33
W
3
1
3
4.5
L
Ymir
LMGZKWS
Ymir
1
3
1
0.5
L
Mulan
0
3
2
0.33
W
Chang'e
4
1
3
5.5
W
Jormungandr
king_alpha73
Jormungandr
4
0
3
5.5
W
Cerberus
leader906728
Cerberus
0
0
6
3
L
Achilles
unknown_YJ_
Achilles
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,974
Damage
28,605
52,046
Taken
51,827
27,265
Mitigated
25,448
21,783
Healing
14,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,255
2,179
0
2,274
12,179
5,224
0
1,214
10,852
0
59,991
L
3,516
1,751
0
3,089
10,347
4,622
0
2,975
7,178
0
32,934
L
5,999
966
0
2,692
8,612
3,095
0
3,240
5,156
56,693
0
W
10,276
1,062
757
5,430
11,334
5,657
657
3,440
7,872
39,661
0
L
Ymir
LMGZKWS
Ymir
6,442
632
0
2,098
11,555
7,435
0
9,415
1,990
20,668
0
L
Mulan
7,577
2,062
0
3,488
12,058
4,734
0
8,975
2,945
0
43,280
W
Chang'e
8,342
387
873
4,116
8,205
3,217
0
3,254
4,717
52,687
1,040
W
Jormungandr
king_alpha73
Jormungandr
6,206
1,859
130
2,597
8,156
4,190
2,592
0
7,649
62,199
0
W
Cerberus
leader906728
Cerberus
5,895
336
366
5,240
12,172
8,977
448
4,053
7,969
24,178
0
L
Achilles
unknown_YJ_
Achilles
5,071
2,005
0
3,204
9,255
5,562
0
5,396
3,859
0
23,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,843
Gold Earned
30,085
404
Minions Killed
298
0
Camps Cleared
0
1,284,068
Distance Traveled
1,188,099
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,365
598
98
7
0
284,775
0
L
Kali
5,725
409
56
4
0
267,298
0
L
Zeus
7,037
503
101
7
0
249,572
0
W
Hades
6,621
473
56
4
0
239,605
8
L
Ymir
6,139
439
29
2
0
234,990
2
L
Mulan
5,703
407
71
5
0
254,570
1
W
Chang'e
8,080
577
94
7
0
264,734
0
W
Jormungandr
8,753
625
124
9
0
263,484
0
W
Cerberus
7,024
502
32
2
0
231,470
0
L
Achilles
5,481
392
41
3
0
181,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role