Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Captain_JJ016
Anubis
Level 141
God Stats
6W - 3L
1,569 SR
Queue Stats
304W - 276L
1,541 Elo+
Party 1
Hel
Hel
ExerentZ
Hel
Level 46
God Stats
2W - 2L
1,301 SR
Queue Stats
74W - 65L
1,481 Elo+
Party 1
Chernobog
Chernobog
Ihaveblink
Chernobog
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 63L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
RageMarshmellow
Sun Wukong
Level 102
God Stats
2W - 0L
1,766 SR
Queue Stats
20W - 12L
1,579 Elo+
Solo
Team Averages
Level 88
1,527 SR
1,525 Elo+

VS

Team Averages
Level 76
1,522 SR
1,484 Elo+
Xing Tian
Xing Tian
BluntsA11Day420
Xing Tian
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
331W - 335L
1,516 Elo+
Solo
Sol
Sol
Dont_B_Trashy
Sol
Level 27
God Stats
1W - 1L
1,706 SR
Queue Stats
45W - 50L
1,480 Elo+
Solo
Fenrir
Fenrir
PlagueYears666
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 57L
1,497 Elo+
Solo
Hel
Hel
june29
Hel
Level 110
God Stats
2W - 3L
1,419 SR
Queue Stats
294W - 291L
1,468 Elo+
Party 2
Zeus
Zeus
summerlake
Zeus
Level 106
God Stats
0W - 2L
1,483 SR
Queue Stats
181W - 179L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
4 / 6 / 17
10,634
760
21,794
18,566
10,847
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
10 / 2 / 18
12,256
875
24,611
19,029
11,623
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
3 / 1 / 14
10,165
726
5,734
13,671
11,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Ihaveblink
Chernobog
19
8 / 2 / 17
11,691
835
22,494
15,959
8,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
RageMarshmellow
Sun Wukong
18
8 / 4 / 16
11,681
834
18,299
17,434
24,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BluntsA11Day420
Xing Tian
16
0 / 5 / 8
8,856
633
5,763
21,160
23,007
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
2 / 4 / 11
9,379
670
14,921
15,849
6,057
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 12 / 8
8,487
606
10,551
25,025
16,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
june29
Hel
18
4 / 5 / 8
10,040
717
11,647
20,070
11,902
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
6 / 7 / 6
11,090
792
19,380
18,629
7,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
54
33
Kills
13
15
Deaths
33
82
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
6
17
2.08
L
Xing Tian
BluntsA11Day420
Xing Tian
0
5
8
0.8
W
10
2
18
9.5
L
2
4
11
1.88
W
3
1
14
10
W
Chernobog
Ihaveblink
Chernobog
8
2
17
8.25
L
1
12
8
0.42
W
Sun Wukong
RageMarshmellow
Sun Wukong
8
4
16
4
L
Hel
june29
Hel
4
5
8
1.6
L
6
7
6
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,932
Damage
62,262
84,659
Taken
100,733
66,945
Mitigated
65,014
50,892
Healing
34,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
21,794
3,799
1,679
4,454
18,566
10,847
548
10,748
7,818
0
35,238
L
Xing Tian
BluntsA11Day420
Xing Tian
5,763
492
1,747
1,233
21,160
23,007
0
8,781
11,920
14,056
0
W
24,611
1,010
1,145
10,085
19,029
11,623
1,384
10,853
8,176
46,859
0
L
14,921
3,590
706
4,207
15,849
6,057
79
4,932
10,742
29,582
0
W
5,734
775
12,387
8,429
13,671
11,888
567
8,271
5,400
10,301
0
W
Chernobog
Ihaveblink
Chernobog
22,494
14,838
882
6,374
15,959
8,225
6,045
10,354
5,605
0
49,958
L
10,551
1,786
1,260
3,838
25,025
16,680
0
7,732
16,856
0
14,344
W
Sun Wukong
RageMarshmellow
Sun Wukong
18,299
3,353
1,459
3,998
17,434
24,362
152
11,485
5,949
0
28,184
L
Hel
june29
Hel
11,647
170
10,712
8,488
20,070
11,902
0
4,372
15,489
25,539
0
L
19,380
2,532
701
1,418
18,629
7,368
0
4,528
13,905
38,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,427
Gold Earned
47,852
164
Minions Killed
117
0
Camps Cleared
0
1,260,702
Distance Traveled
1,132,193
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,634
760
18
1
0
269,902
1
L
Xing Tian
8,856
633
11
1
0
238,345
0
W
Anubis
12,256
875
48
3
0
253,223
0
L
Sol
9,379
670
29
2
0
211,240
0
W
Hel
10,165
726
13
1
0
283,326
0
W
Chernobog
11,691
835
67
5
0
204,978
0
L
Fenrir
8,487
606
12
1
0
201,679
3
W
Sun Wukong
11,681
834
18
1
0
249,273
1
L
Hel
10,040
717
26
2
0
268,363
2
L
Zeus
11,090
792
39
3
0
212,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role