Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Bebson_PL
Baron Samedi
Level 65
God Stats
38W - 42L
1,485 SR
Queue Stats
70W - 54L
1,487 Elo+
Party 1
Yemoja
Yemoja
CrashPhoenix1
Yemoja
Level 64
God Stats
39W - 34L
1,541 SR
Queue Stats
90W - 70L
1,519 Elo+
Solo
Danzaburou
Danzaburou
Empereur_H
Danzaburou
Level 139
God Stats
1W - 0L
1,882 SR
Queue Stats
128W - 110L
1,441 Elo+
Solo
Susano
Susano
Zaqonix
Susano
Level 160
God Stats
85W - 5L
2,066 SR
Queue Stats
531W - 94L
1,958 Elo+
Solo
Team Averages
Level 117
1,695 SR
1,581 Elo+

VS

Team Averages
Level 104
1,527 SR
1,460 Elo+
King Arthur
King Arthur
CartonHuitre385
King Arthur
Level 58
God Stats
3W - 4L
1,379 SR
Queue Stats
31W - 67L
1,334 Elo+
Solo
Da Ji
Da Ji
DioBrando331
Da Ji
Level 122
God Stats
345W - 366L
1,404 SR
Queue Stats
627W - 613L
1,438 Elo+
Solo
Heimdallr
Heimdallr
IcerLynx66
Heimdallr
Level 126
God Stats
5W - 5L
1,739 SR
Queue Stats
154W - 156L
1,556 Elo+
Solo
Geb
Geb
Juiyi
Geb
Level 118
God Stats
8W - 10L
1,564 SR
Queue Stats
69W - 62L
1,525 Elo+
Solo
Kukulkan
Kukulkan
menki97
Kukulkan
Level 94
God Stats
13W - 11L
1,547 SR
Queue Stats
401W - 408L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
1 / 1 / 12
10,245
1,025
13,707
12,931
16,240
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Bebson_PL
Baron Samedi
16
2 / 2 / 9
10,107
1,011
8,014
9,719
6,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 2 / 9
9,350
935
3,551
12,486
8,609
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Empereur_H
Danzaburou
16
6 / 0 / 9
11,040
1,104
17,781
11,761
5,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Susano
Zaqonix
Susano
17
9 / 1 / 8
11,971
1,197
21,215
10,009
4,852
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

251

VS

Team 2 Tickets

208

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CartonHuitre385
King Arthur
15
0 / 5 / 6
9,244
924
12,535
21,460
22,782
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
3 / 8 / 2
9,677
968
9,046
16,557
8,611
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
IcerLynx66
Heimdallr
15
0 / 2 / 4
9,513
951
8,863
10,953
5,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
Juiyi
Geb
15
0 / 1 / 4
10,053
1,005
6,667
9,757
11,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
menki97
Kukulkan
15
3 / 2 / 2
10,208
1,021
16,658
9,533
4,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
24
18
Kills
6
6
Deaths
18
47
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
12
7
W
Baron Samedi
Bebson_PL
Baron Samedi
2
2
9
3.25
L
King Arthur
CartonHuitre385
King Arthur
0
5
6
0.6
W
0
2
9
2.25
L
3
8
2
0.5
W
Danzaburou
Empereur_H
Danzaburou
6
0
9
10.5
L
Heimdallr
IcerLynx66
Heimdallr
0
2
4
1
L
Geb
Juiyi
Geb
0
1
4
2
W
Susano
Zaqonix
Susano
9
1
8
13
L
Kukulkan
menki97
Kukulkan
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,268
Damage
53,769
56,906
Taken
68,260
41,318
Mitigated
52,393
13,573
Healing
10,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
13,707
185
691
363
12,931
16,240
0
5,478
7,453
47,090
0
W
Baron Samedi
Bebson_PL
Baron Samedi
8,014
37
3,665
1,857
9,719
6,007
0
3,814
5,905
17,790
0
L
King Arthur
CartonHuitre385
King Arthur
12,535
705
0
1,061
21,460
22,782
0
6,902
14,558
56
24,035
W
3,551
1,549
2,650
345
12,486
8,609
0
5,567
6,919
11,709
0
L
9,046
2,349
151
694
16,557
8,611
0
3,644
12,913
0
12,118
W
Danzaburou
Empereur_H
Danzaburou
17,781
10,259
0
3,763
11,761
5,610
0
5,250
6,511
0
33,648
L
Heimdallr
IcerLynx66
Heimdallr
8,863
5,420
0
2,709
10,953
5,595
0
5,599
5,354
0
41,081
L
Geb
Juiyi
Geb
6,667
49
2,627
2,177
9,757
11,113
0
4,552
5,205
16,070
0
W
Susano
Zaqonix
Susano
21,215
8,299
0
239
10,009
4,852
0
3,264
6,745
0
31,520
L
Kukulkan
menki97
Kukulkan
16,658
1,500
0
709
9,533
4,292
0
4,575
4,958
44,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,713
Gold Earned
48,695
192
Minions Killed
194
10
Camps Cleared
4
931,372
Distance Traveled
931,218
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,245
1,025
83
8
0
211,366
0
W
Baron Samedi
10,107
1,011
21
2
1
184,783
0
L
King Arthur
9,244
924
21
2
1
192,639
1
W
Yemoja
9,350
935
17
2
1
144,939
0
L
Da Ji
9,677
968
0
0
0
183,401
1
W
Danzaburou
11,040
1,104
57
6
1
178,670
0
L
Heimdallr
9,513
951
75
8
3
168,208
2
L
Geb
10,053
1,005
14
1
0
200,758
1
W
Susano
11,971
1,197
14
1
7
211,614
0
L
Kukulkan
10,208
1,021
84
8
0
186,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role