Player Matchup

Merlin
Merlin
Dancort
Merlin
Level 154
God Stats
1W - 2L
1,157 SR
Queue Stats
390W - 398L
1,557 Elo+
Party 1
Ah Puch
Ah Puch
Gera9235
Ah Puch
Level 119
God Stats
2W - 0L
1,845 SR
Queue Stats
209W - 203L
1,505 Elo+
Party 1
Cliodhna
Cliodhna
Swamp_Witch_666
Cliodhna
Level 129
God Stats
7W - 7L
1,502 SR
Queue Stats
216W - 223L
1,531 Elo+
Party 2
Sol
Sol
TheKraTouSeR
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,346 Elo+
Party 1
Tiamat
Tiamat
TjMaxx__Hookker
Tiamat
Level 128
God Stats
10W - 6L
1,547 SR
Queue Stats
301W - 293L
1,544 Elo+
Party 2
Team Averages
Level 112
1,510 SR
1,496 Elo+

VS

Team Averages
Level 37
1,411 SR
1,459 Elo+
Ravana
Ravana
 
Ravana
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
AmaiBaransu
Tyr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,442 Elo+
Party 3
King Arthur
King Arthur
K03E
King Arthur
Level 25
God Stats
0W - 1L
1,521 SR
Queue Stats
11W - 16L
1,451 Elo+
Solo
Ymir
Ymir
Shak3junt831
Ymir
Level 86
God Stats
5W - 7L
1,438 SR
Queue Stats
287W - 317L
1,450 Elo+
Solo
Neith
Neith
Smurfysmurf9519
Neith
Level 29
God Stats
0W - 5L
1,094 SR
Queue Stats
66W - 72L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dancort
Merlin
17
5 / 3 / 11
10,238
853
14,262
9,068
3,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
Gera9235
Ah Puch
17
3 / 3 / 11
9,766
814
7,579
27,659
23,480
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cliodhna
19
11 / 4 / 11
12,206
1,017
17,237
14,943
7,470
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 5 / 12
9,092
758
12,244
9,787
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 2 / 9
9,550
796
11,450
9,969
7,455
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
16
5 / 2 / 7
9,103
759
11,243
12,768
8,702
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 6 / 10
7,793
649
5,297
18,896
16,178
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
K03E
King Arthur
15
1 / 5 / 10
8,740
728
13,935
15,776
16,805
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
0 / 8 / 4
7,167
597
1,180
16,851
14,735
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
10 / 3 / 7
10,814
901
23,499
14,247
6,911
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
54
24
Kills
16
17
Deaths
24
54
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
5
2
7
4.25
L
0
6
10
0.83
W
Merlin
Dancort
Merlin
5
3
11
3.5
W
Ah Puch
Gera9235
Ah Puch
3
3
11
2.83
L
King Arthur
K03E
King Arthur
1
5
10
1.2
L
0
8
4
0.25
L
10
3
7
4.5
W
Cliodhna
11
4
11
4.13
W
1
5
12
1.4
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,772
Damage
55,154
71,426
Taken
78,538
45,432
Mitigated
63,331
32,925
Healing
16,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
11,243
2,269
1,062
3,501
12,768
8,702
707
8,303
4,465
0
15,521
L
5,297
1,407
180
1,513
18,896
16,178
663
12,176
6,720
0
8,724
W
Merlin
Dancort
Merlin
14,262
937
590
2,557
9,068
3,966
1,216
37
9,031
34,762
0
W
Ah Puch
Gera9235
Ah Puch
7,579
727
166
17,778
27,659
23,480
148
344
27,315
16,936
0
L
King Arthur
K03E
King Arthur
13,935
163
831
2,241
15,776
16,805
136
8,106
7,670
0
31,312
L
1,180
66
277
1,061
16,851
14,735
0
7,488
9,363
3,054
0
L
23,499
4,629
1,213
5,045
14,247
6,911
1,495
9,462
4,785
0
43,463
W
Cliodhna
17,237
3,508
979
4,435
14,943
7,470
2,293
111
14,832
0
32,193
W
12,244
4,575
410
1,836
9,787
3,061
2,158
374
9,413
25,845
0
W
11,450
1,366
2,026
2,148
9,969
7,455
1,709
314
9,655
18,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,852
Gold Earned
43,617
128
Minions Killed
122
0
Camps Cleared
0
1,115,936
Distance Traveled
1,052,712
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,103
759
17
1
0
205,982
0
L
Tyr
7,793
649
5
0
0
200,227
0
W
Merlin
10,238
853
41
3
0
225,367
4
W
Ah Puch
9,766
814
19
2
0
216,937
0
L
King Arthur
8,740
728
41
3
0
224,881
2
L
Ymir
7,167
597
3
0
0
190,949
3
L
Neith
10,814
901
56
5
0
230,673
2
W
Cliodhna
12,206
1,017
30
3
0
244,945
0
W
Sol
9,092
758
22
2
0
178,263
1
W
Tiamat
9,550
796
16
1
0
250,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role