Player Matchup

Janus
Janus
Kickback619
Janus
Level 144
God Stats
3W - 1L
1,499 SR
Queue Stats
324W - 138L
1,868 Elo+
Party 2
Ymir
Ymir
quanlinglingding
Ymir
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
scyllasmurf1
Jing Wei
Level 45
God Stats
3W - 3L
1,602 SR
Queue Stats
380W - 72L
1,814 Elo+
Party 2
Team Averages
Level 63
1,534 SR
1,727 Elo+

VS

Team Averages
Level 47
1,398 SR
1,325 Elo+
Odin
Odin
XanderXenon8
Odin
Level 66
God Stats
4W - 9L
1,338 SR
Queue Stats
53W - 65L
1,345 Elo+
Party 1
Mercury
Mercury
Xenonenonenon
Mercury
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,233 Elo+
Party 1
Kukulkan
Kukulkan
weedworm31
Kukulkan
Level 72
God Stats
2W - 3L
1,356 SR
Queue Stats
86W - 126L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 7
8,381
838
7,248
2,933
1,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
3 / 3 / 4
7,592
759
5,177
8,028
4,252
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
scyllasmurf1
Jing Wei
13
5 / 1 / 6
8,475
848
8,344
8,111
3,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 4
6,663
666
2,905
6,362
3,554
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mercury
9
2 / 5 / 1
6,802
680
3,698
9,115
3,187
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
weedworm31
Kukulkan
12
2 / 6 / 2
7,338
734
4,809
8,335
3,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
13
Kills
4
5
Deaths
13
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
L
0
2
4
1
L
Mercury
2
5
1
0.5
W
3
3
4
1.67
W
Jing Wei
scyllasmurf1
Jing Wei
5
1
6
8
L
Kukulkan
weedworm31
Kukulkan
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,769
Damage
11,412
19,072
Taken
23,812
8,655
Mitigated
10,266
1,852
Healing
580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,248
199
0
500
2,933
1,115
0
858
2,003
29,946
0
L
2,905
551
0
0
6,362
3,554
0
3,772
2,590
0
9,843
L
Mercury
3,698
2,162
0
500
9,115
3,187
0
5,181
3,934
0
8,306
W
5,177
1,148
0
412
8,028
4,252
0
2,644
5,282
16,395
0
W
Jing Wei
scyllasmurf1
Jing Wei
8,344
6,841
0
940
8,111
3,288
428
1,117
6,918
0
29,821
L
Kukulkan
weedworm31
Kukulkan
4,809
1,045
0
80
8,335
3,525
0
3,480
4,855
25,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,448
Gold Earned
20,803
113
Minions Killed
98
0
Camps Cleared
0
535,659
Distance Traveled
539,088
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,381
838
43
4
0
193,318
0
L
Odin
6,663
666
13
1
0
195,922
0
L
Mercury
6,802
680
9
1
0
178,418
0
W
Ymir
7,592
759
14
1
0
144,800
0
W
Jing Wei
8,475
848
56
6
0
197,541
1
L
Kukulkan
7,338
734
76
8
0
164,748
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role