Player Matchup

Odin
Odin
Gold III
I Will Throw225
Odin
Gold III
Level 129
God Stats
42W - 39L
1,644 SR
Queue Stats
380W - 378L
1,427 MMR
Party 3
Loki
Loki
Platinum II
UCsithLord
Loki
Platinum II
Level 152
God Stats
71W - 73L
1,581 SR
Queue Stats
191W - 187L
1,739 MMR
Party 1
Ganesha
Ganesha
Gold II
izaya93
Ganesha
Gold II
Level 160
God Stats
1W - 0L
1,732 SR
Queue Stats
193W - 189L
1,548 MMR
Solo
Skadi
Skadi
Gold IV
squeaker_queen
Skadi
Gold IV
Level 148
God Stats
315W - 254L
1,600 SR
Queue Stats
788W - 787L
1,424 MMR
Party 3
Chang'e
Chang'e
Platinum III
tHe sAVi0r 32
Chang'e
Platinum III
Level 129
God Stats
15W - 15L
1,572 SR
Queue Stats
191W - 187L
1,691 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,626 SR
1,566 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,513 SR
1,572 MMR
Yemoja
Yemoja
Silver V
DarkosGx
Yemoja
Silver V
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,401 MMR
Solo
Nike
Nike
Platinum V
ELxHefe
Nike
Platinum V
Level 141
God Stats
7W - 8L
1,535 SR
Queue Stats
159W - 158L
1,528 MMR
Solo
Raijin
Raijin
Platinum V
Issafluke
Raijin
Platinum V
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 145L
1,805 MMR
Party 2
Awilix
Awilix
Gold IV
TwoCupMULA
Awilix
Gold IV
Level 122
God Stats
11W - 15L
1,544 SR
Queue Stats
63W - 64L
1,587 MMR
Party 2
Jing Wei
Jing Wei
Bronze V
qe swan
Jing Wei
Bronze V
Level 78
God Stats
0W - 1L
1,485 SR
Queue Stats
4W - 4L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 0 / 5
15,353
591
15,977
18,535
27,644
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
5 / 3 / 7
14,229
547
15,782
19,456
11,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
izaya93
Ganesha
17
1 / 0 / 15
12,786
492
7,128
17,275
24,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
5 / 2 / 11
13,972
537
21,534
18,902
9,731
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
19
8 / 2 / 8
13,864
533
23,600
19,004
10,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
HadesCliodhnaArachne

VS

Bans
BastetCu ChulainnCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DarkosGx
Yemoja
13
0 / 2 / 2
9,665
372
6,823
17,955
22,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Nike
ELxHefe
Nike
20
0 / 4 / 1
12,822
493
12,080
25,060
25,619
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
Issafluke
Raijin
17
1 / 6 / 2
10,598
408
14,030
22,306
9,169
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
TwoCupMULA
Awilix
18
6 / 7 / 0
11,506
443
12,762
22,879
10,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
qe swan
Jing Wei
17
0 / 5 / 3
10,643
409
5,226
24,420
9,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
15
24
Kills
7
7
Deaths
24
46
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yemoja
DarkosGx
Yemoja
0
2
2
0.5
L
Nike
ELxHefe
Nike
0
4
1
0.13
W
5
0
5
7.5
L
Raijin
Issafluke
Raijin
1
6
2
0.33
L
Awilix
TwoCupMULA
Awilix
6
7
0
0.86
W
5
3
7
2.83
W
Ganesha
izaya93
Ganesha
1
0
15
8.5
L
Jing Wei
qe swan
Jing Wei
0
5
3
0.3
W
5
2
11
5.25
W
Chang'e
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,021
Damage
50,921
93,172
Taken
112,620
83,507
Mitigated
77,782
28,131
Healing
25,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
DarkosGx
Yemoja
6,823
1,061
5,387
2,479
17,955
22,561
0
7,934
10,021
30,529
0
L
Nike
ELxHefe
Nike
12,080
888
0
8,957
25,060
25,619
0
7,358
17,702
106
133,924
W
15,977
1,323
0
1,956
18,535
27,644
820
727
17,808
24,642
109,359
L
Raijin
Issafluke
Raijin
14,030
1,155
0
80
22,306
9,169
0
10,667
11,639
108,951
0
L
Awilix
TwoCupMULA
Awilix
12,762
4,503
0
250
22,879
10,806
0
5,956
16,923
0
73,896
W
15,782
4,942
0
3,940
19,456
11,268
0
3,065
16,391
0
127,535
W
Ganesha
izaya93
Ganesha
7,128
581
0
5,305
17,275
24,400
817
6,169
11,106
32,340
0
L
Jing Wei
qe swan
Jing Wei
5,226
4,211
0
8,358
24,420
9,627
513
3,430
20,990
0
78,479
W
21,534
8,644
0
1,916
18,902
9,731
10,578
4,918
13,984
0
137,177
W
Chang'e
23,600
1,893
5,252
9,762
19,004
10,464
4,060
8,586
10,418
120,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,204
Gold Earned
55,234
754
Minions Killed
670
0
Camps Cleared
0
2,494,072
Distance Traveled
2,237,941
24
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,665
372
38
1
0
459,024
5
L
Nike
12,822
493
242
9
0
448,783
6
W
Odin
15,353
591
227
9
0
519,350
4
L
Raijin
10,598
408
159
6
0
429,078
7
L
Awilix
11,506
443
99
4
0
485,835
10
W
Loki
14,229
547
167
6
0
527,560
1
W
Ganesha
12,786
492
12
0
0
501,893
6
L
Jing Wei
10,643
409
132
5
0
415,221
9
W
Skadi
13,972
537
173
7
0
477,244
9
W
Chang'e
13,864
533
175
7
0
468,025
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role