Player Matchup

Jing Wei
Jing Wei
Bluntgameking67
Jing Wei
Level 108
God Stats
4W - 3L
1,438 SR
Queue Stats
32W - 23L
1,590 Elo+
Party 2
Bacchus
Bacchus
LvingLikeLarrry
Bacchus
Level 38
God Stats
8W - 8L
1,602 SR
Queue Stats
9W - 12L
1,424 Elo+
Party 2
Vulcan
Vulcan
Parellax
Vulcan
Level 52
God Stats
16W - 11L
1,664 SR
Queue Stats
18W - 17L
1,532 Elo+
Party 2
Team Averages
Level 66
1,568 SR
1,515 Elo+

VS

Team Averages
Level 76
1,470 SR
1,261 Elo+
Sol
Sol
JackthePhoenix
Sol
Level 146
God Stats
13W - 8L
1,649 SR
Queue Stats
108W - 121L
1,387 Elo+
Solo
Sylvanus
Sylvanus
THATCOUCHGUY
Sylvanus
Level 29
God Stats
32W - 51L
1,395 SR
Queue Stats
73W - 142L
1,200 Elo+
Party 1
Odin
Odin
bloodistherain
Odin
Level 54
God Stats
0W - 6L
1,366 SR
Queue Stats
62W - 130L
1,196 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
17
5 / 0 / 5
10,631
818
12,967
11,736
6,237
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 0 / 10
10,122
779
5,772
8,664
10,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vulcan
Parellax
Vulcan
16
5 / 1 / 6
9,888
761
17,074
5,836
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 0
9,136
703
12,061
11,507
5,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
THATCOUCHGUY
Sylvanus
12
0 / 4 / 0
8,432
649
5,446
16,681
13,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 5 / 1
8,462
651
5,350
14,240
10,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
11
Kills
1
1
Deaths
11
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
5
0
5
7.5
L
1
2
0
0.5
W
1
0
10
6
W
Vulcan
Parellax
Vulcan
5
1
6
8
L
Sylvanus
THATCOUCHGUY
Sylvanus
0
4
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,813
Damage
22,857
26,236
Taken
42,428
19,446
Mitigated
29,034
8,349
Healing
13,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
12,967
9,139
0
3,514
11,736
6,237
2,077
8,355
3,381
0
54,156
L
12,061
2,637
0
5,540
11,507
5,533
0
5,424
6,083
59,535
4,726
W
5,772
772
482
4,059
8,664
10,282
490
4,331
4,333
12,766
0
W
Vulcan
Parellax
Vulcan
17,074
10,144
0
294
5,836
2,927
520
4,456
1,380
56,297
0
L
Sylvanus
THATCOUCHGUY
Sylvanus
5,446
667
2,617
4,324
16,681
13,191
75
9,257
7,424
17,296
0
L
5,350
977
0
782
14,240
10,310
0
8,218
6,022
0
15,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,641
Gold Earned
26,030
181
Minions Killed
144
0
Camps Cleared
0
801,366
Distance Traveled
689,724
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,631
818
89
7
0
276,793
3
L
Sol
9,136
703
101
8
0
238,950
4
W
Bacchus
10,122
779
14
1
0
259,840
3
W
Vulcan
9,888
761
78
6
0
264,733
2
L
Sylvanus
8,432
649
18
1
0
215,877
0
L
Odin
8,462
651
25
2
0
234,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role