Player Matchup

Osiris
Osiris
 
Osiris
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
Dertimek
Chernobog
Level 66
God Stats
13W - 16L
1,464 SR
Queue Stats
116W - 106L
1,441 Elo+
Solo
King Arthur
King Arthur
ExclusiveTempo
King Arthur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,292 Elo+
Party 2
Scylla
Scylla
MĭkeHawk
Scylla
Level 158
God Stats
1W - 3L
1,505 SR
Queue Stats
123W - 107L
1,616 Elo+
Party 3
Serqet
Serqet
ShreddedFears
Serqet
Level 147
God Stats
4W - 4L
1,613 SR
Queue Stats
83W - 81L
1,576 Elo+
Party 3
Team Averages
Level 118
1,516 SR
1,485 Elo+

VS

Team Averages
Level 119
1,613 SR
1,536 Elo+
Loki
Loki
Brickeltons
Loki
Level 105
God Stats
55W - 45L
1,629 SR
Queue Stats
163W - 158L
1,536 Elo+
Party 1
Ymir
Ymir
DxltaTrap
Ymir
Level 108
God Stats
2W - 0L
1,732 SR
Queue Stats
29W - 27L
1,405 Elo+
Solo
Mulan
Mulan
ElMoreno27
Mulan
Level 160
God Stats
18W - 10L
1,612 SR
Queue Stats
277W - 267L
1,615 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Jamyynn
Morgan Le Fay
Level 118
God Stats
3W - 4L
1,480 SR
Queue Stats
215W - 193L
1,557 Elo+
Party 1
King Arthur
King Arthur
ryanmedic30
King Arthur
Level 104
God Stats
10W - 5L
1,611 SR
Queue Stats
160W - 149L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
4 / 4 / 4
11,250
511
15,767
24,424
36,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chernobog
Dertimek
Chernobog
17
0 / 2 / 2
10,003
455
4,992
14,372
5,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
ExclusiveTempo
King Arthur
13
0 / 7 / 3
8,330
379
4,567
19,973
17,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
MĭkeHawk
Scylla
16
1 / 5 / 6
10,374
472
9,595
10,800
4,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
6 / 5 / 0
11,388
518
8,703
17,698
8,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 4
12,674
576
8,351
11,064
4,457
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
16
4 / 0 / 8
11,814
537
8,581
13,170
15,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mulan
19
8 / 4 / 8
12,840
584
12,583
19,463
11,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Jamyynn
Morgan Le Fay
19
4 / 2 / 10
12,746
579
12,278
8,308
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
ryanmedic30
King Arthur
17
1 / 4 / 8
11,256
512
16,351
22,776
28,711
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
61
11
Kills
23
23
Deaths
11
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
4
4
4
1.5
W
6
1
4
8
L
Chernobog
Dertimek
Chernobog
0
2
2
0.5
W
Ymir
4
0
8
8
W
Mulan
8
4
8
3
L
King Arthur
ExclusiveTempo
King Arthur
0
7
3
0.21
W
Morgan Le Fay
Jamyynn
Morgan Le Fay
4
2
10
4.5
L
Scylla
MĭkeHawk
Scylla
1
5
6
0.8
L
6
5
0
1.2
W
King Arthur
ryanmedic30
King Arthur
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,624
Damage
58,144
87,267
Taken
74,781
73,338
Mitigated
64,056
23,775
Healing
15,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
15,767
6,623
0
10,835
24,424
36,709
524
2,817
21,607
0
86,817
W
8,351
1,649
0
929
11,064
4,457
2,469
1,491
8,764
0
104,148
L
Chernobog
Dertimek
Chernobog
4,992
3,078
0
6,345
14,372
5,720
0
3,309
11,063
0
83,498
W
Ymir
8,581
1,679
0
2,869
13,170
15,782
528
2,427
10,407
51,578
6,701
W
Mulan
12,583
2,576
0
6,636
19,463
11,646
1,318
3,783
15,177
28
128,260
L
King Arthur
ExclusiveTempo
King Arthur
4,567
1,481
0
1,142
19,973
17,584
0
6,617
13,356
0
22,923
W
Morgan Le Fay
Jamyynn
Morgan Le Fay
12,278
700
536
3,279
8,308
3,460
2,541
2,489
5,379
97,474
0
L
Scylla
MĭkeHawk
Scylla
9,595
348
0
884
10,800
4,464
0
3,678
7,122
81,990
0
L
8,703
1,697
0
4,569
17,698
8,861
0
3,684
14,014
0
87,758
W
King Arthur
ryanmedic30
King Arthur
16,351
2,579
0
1,224
22,776
28,711
155
2,099
20,518
154
69,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,345
Gold Earned
61,330
620
Minions Killed
644
0
Camps Cleared
0
2,015,492
Distance Traveled
2,129,683
4
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
11,250
511
151
7
0
394,474
0
W
Loki
12,674
576
157
7
0
439,743
0
L
Chernobog
10,003
455
141
6
0
399,289
0
W
Ymir
11,814
537
61
3
0
404,179
7
W
Mulan
12,840
584
155
7
0
440,561
10
L
King Arthur
8,330
379
31
1
0
413,958
0
W
Morgan Le Fay
12,746
579
165
8
0
428,856
5
L
Scylla
10,374
472
152
7
0
363,226
4
L
Serqet
11,388
518
145
7
0
444,545
0
W
King Arthur
11,256
512
106
5
0
416,344
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role