Player Matchup

Chronos
Chronos
Cringo7935
Chronos
Level 64
God Stats
9W - 6L
1,585 SR
Queue Stats
130W - 129L
1,463 Elo+
Party 4
Nox
Nox
Jairo The Mess
Nox
Level 89
God Stats
8W - 7L
1,594 SR
Queue Stats
301W - 346L
1,398 Elo+
Party 3
Hou Yi
Hou Yi
JanZombieRolls
Hou Yi
Level 147
God Stats
12W - 20L
1,421 SR
Queue Stats
553W - 546L
1,505 Elo+
Party 4
Shiva
Shiva
WinterWolf28214
Shiva
Level 105
God Stats
5W - 7L
1,376 SR
Queue Stats
486W - 571L
1,379 Elo+
Party 3
Mercury
Mercury
chechelaflare
Mercury
Level 70
God Stats
19W - 25L
1,432 SR
Queue Stats
113W - 164L
1,322 Elo+
Party 3
Team Averages
Level 95
1,481 SR
1,414 Elo+

VS

Team Averages
Level 123
1,517 SR
1,470 Elo+
Olorun
Olorun
 
Olorun
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
HannibalHec28
Cernunnos
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 41L
1,445 Elo+
Party 1
Amaterasu
Amaterasu
cStine999
Amaterasu
Level 148
God Stats
6W - 6L
1,553 SR
Queue Stats
157W - 146L
1,529 Elo+
Party 1
Artio
Artio
liveedi
Artio
Level 160
God Stats
3W - 4L
1,530 SR
Queue Stats
378W - 402L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Cringo7935
Chronos
10
0 / 5 / 0
5,954
458
3,825
10,513
4,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 2 / 0
5,297
407
3,872
4,601
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
6,030
464
3,603
10,265
3,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 2 / 0
6,852
527
5,326
9,331
4,732
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
10
0 / 2 / 0
5,740
442
2,569
9,532
3,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
2 / 0 / 0
7,864
605
4,885
7,993
4,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
 
Baron Samedi
13
3 / 0 / 4
7,542
580
6,271
4,978
2,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
HannibalHec28
Cernunnos
12
2 / 0 / 2
6,971
536
3,925
6,379
2,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
cStine999
Amaterasu
13
7 / 0 / 3
7,802
600
9,023
14,039
7,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
liveedi
Artio
10
0 / 0 / 7
6,090
468
3,401
11,035
8,508
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
14
14
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
0
0
2
W
Baron Samedi
 
Baron Samedi
3
0
4
5
L
Chronos
Cringo7935
Chronos
0
5
0
0
W
Cernunnos
HannibalHec28
Cernunnos
2
0
2
3
L
0
2
0
0
L
0
3
0
0
L
0
2
0
0
W
Amaterasu
cStine999
Amaterasu
7
0
3
8.5
L
Mercury
0
2
0
0
W
Artio
liveedi
Artio
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,195
Damage
27,505
44,242
Taken
44,424
17,255
Mitigated
25,035
9,750
Healing
21,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
4,885
2,229
36
5,203
7,993
4,293
0
0
7,993
50,708
7,562
W
Baron Samedi
 
Baron Samedi
6,271
41
659
3,228
4,978
2,423
598
1,466
3,406
53,958
0
L
Chronos
Cringo7935
Chronos
3,825
1,354
0
1,988
10,513
4,017
450
4,799
5,714
35,173
0
W
Cernunnos
HannibalHec28
Cernunnos
3,925
1,163
115
2,837
6,379
2,479
0
928
5,451
0
45,258
L
3,872
361
0
180
4,601
1,978
0
1,856
2,745
28,188
0
L
3,603
1,966
0
3,584
10,265
3,180
0
1,619
8,646
0
41,883
L
5,326
636
0
2,768
9,331
4,732
151
4,490
4,841
0
55,070
W
Amaterasu
cStine999
Amaterasu
9,023
4,396
0
5,074
14,039
7,332
0
2,850
11,100
35
54,741
L
Mercury
2,569
1,398
0
1,230
9,532
3,348
0
1,033
8,499
0
34,744
W
Artio
liveedi
Artio
3,401
374
394
3,832
11,035
8,508
394
2,218
8,777
22,402
5,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,873
Gold Earned
36,269
366
Minions Killed
403
0
Camps Cleared
0
1,126,349
Distance Traveled
1,282,233
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,864
605
106
8
0
213,104
9
W
Baron Samedi
7,542
580
80
6
0
258,504
4
L
Chronos
5,954
458
69
5
0
204,317
0
W
Cernunnos
6,971
536
81
6
0
240,009
4
L
Nox
5,297
407
50
4
0
227,044
3
L
Hou Yi
6,030
464
84
6
0
208,959
0
L
Shiva
6,852
527
105
8
0
235,940
4
W
Amaterasu
7,802
600
87
7
0
320,872
1
L
Mercury
5,740
442
58
4
0
250,089
1
W
Artio
6,090
468
49
4
0
249,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role