Player Matchup

Cerberus
Cerberus
ShivaValafar
Cerberus
Level 40
God Stats
1W - 1L
1,276 SR
Queue Stats
68W - 87L
1,321 Elo+
Party 1
Cernunnos
Cernunnos
SpaceBoundRhinoX
Cernunnos
Level 50
God Stats
82W - 101L
1,404 SR
Queue Stats
165W - 234L
1,264 Elo+
Party 1
Neith
Neith
WhatDuhChuck
Neith
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 26L
1,722 Elo+
Solo
Thanatos
Thanatos
clownkiller22
Thanatos
Level 33
God Stats
69W - 63L
1,441 SR
Queue Stats
97W - 113L
1,293 Elo+
Party 1
Merlin
Merlin
kennyrtripp93
Merlin
Level 119
God Stats
168W - 187L
1,433 SR
Queue Stats
343W - 396L
1,271 Elo+
Party 1
Team Averages
Level 56
1,411 SR
1,374 Elo+

VS

Team Averages
Level 70
1,576 SR
1,366 Elo+
Sylvanus
Sylvanus
GuiltyHail49713
Sylvanus
Level 82
God Stats
3W - 6L
1,536 SR
Queue Stats
100W - 116L
1,443 Elo+
Party 3
Bellona
Bellona
IsaacT122
Bellona
Level 109
God Stats
0W - 2L
1,541 SR
Queue Stats
2W - 8L
1,378 Elo+
Solo
Neith
Neith
brookkolii
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,187 Elo+
Party 3
Atlas
Atlas
pyromoss
Atlas
Level 108
God Stats
20W - 15L
1,617 SR
Queue Stats
149W - 125L
1,407 Elo+
Party 2
Chang'e
Chang'e
ripper242
Chang'e
Level 25
God Stats
2W - 3L
1,683 SR
Queue Stats
11W - 10L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ShivaValafar
Cerberus
12
3 / 2 / 9
8,040
473
6,193
10,764
6,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cernunnos
16
2 / 0 / 0
9,411
554
3,233
5,716
2,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 1 / 6
10,881
640
10,702
10,425
5,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
clownkiller22
Thanatos
14
4 / 2 / 5
8,769
516
5,332
12,069
4,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
6 / 0 / 4
9,987
587
14,629
8,136
3,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
2 / 3 / 2
7,826
460
5,866
13,498
7,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
IsaacT122
Bellona
14
1 / 2 / 1
8,761
515
4,370
11,446
12,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
11
0 / 4 / 2
6,847
403
3,068
6,560
2,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
pyromoss
Atlas
10
2 / 4 / 1
6,590
388
3,820
15,371
12,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
ripper242
Chang'e
11
0 / 7 / 2
6,778
399
3,381
14,853
4,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
20
Kills
5
5
Deaths
20
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
2
3
2
1
L
Bellona
IsaacT122
Bellona
1
2
1
0.75
W
Cerberus
ShivaValafar
Cerberus
3
2
9
3.75
W
Cernunnos
2
0
0
2
W
5
1
6
8
L
Neith
0
4
2
0.25
W
Thanatos
clownkiller22
Thanatos
4
2
5
3.25
W
6
0
4
8
L
Atlas
pyromoss
Atlas
2
4
1
0.63
L
Chang'e
ripper242
Chang'e
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,089
Damage
20,505
47,110
Taken
61,728
23,767
Mitigated
39,387
20,748
Healing
14,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
5,866
2,153
549
5,603
13,498
7,249
438
3,294
10,130
44,092
16,460
L
Bellona
IsaacT122
Bellona
4,370
1,007
0
4,162
11,446
12,432
761
817
10,593
0
60,239
W
Cerberus
ShivaValafar
Cerberus
6,193
482
159
3,872
10,764
6,985
0
3,578
7,186
27,977
0
W
Cernunnos
3,233
1,353
0
1,321
5,716
2,573
1,068
1,394
4,322
0
65,701
W
10,702
4,494
0
6,353
10,425
5,779
2,814
1,782
8,643
0
112,033
L
Neith
3,068
1,507
0
995
6,560
2,406
0
677
5,759
0
34,475
W
Thanatos
clownkiller22
Thanatos
5,332
1,639
0
7,378
12,069
4,939
642
2,001
10,068
0
61,735
W
14,629
1,102
112
1,553
8,136
3,491
360
3,838
4,298
86,767
0
L
Atlas
pyromoss
Atlas
3,820
1,784
0
1,278
15,371
12,490
0
5,332
9,705
23,217
0
L
Chang'e
ripper242
Chang'e
3,381
681
176
2,074
14,853
4,810
294
9,752
4,719
36,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,088
Gold Earned
36,802
576
Minions Killed
394
0
Camps Cleared
0
1,554,061
Distance Traveled
1,501,770
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,826
460
97
6
0
302,193
2
L
Bellona
8,761
515
140
8
0
327,678
4
W
Cerberus
8,040
473
60
4
0
314,831
5
W
Cernunnos
9,411
554
117
7
0
270,867
0
W
Neith
10,881
640
145
9
0
295,180
2
L
Neith
6,847
403
63
4
0
281,725
4
W
Thanatos
8,769
516
101
6
0
350,813
2
W
Merlin
9,987
587
153
9
0
322,370
3
L
Atlas
6,590
388
24
1
0
307,456
7
L
Chang'e
6,778
399
70
4
0
282,718
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role