Player Matchup

Bacchus
Bacchus
MeritedWig76352
Bacchus
Level 33
God Stats
1W - 4L
1,242 SR
Queue Stats
110W - 102L
1,461 Elo+
Party 2
Lancelot
Lancelot
MrsMagic10
Lancelot
Level 160
God Stats
4W - 10L
1,505 SR
Queue Stats
262W - 232L
1,505 Elo+
Party 2
Thoth
Thoth
PanchaKiller652
Thoth
Level 126
God Stats
3W - 5L
1,699 SR
Queue Stats
102W - 88L
1,551 Elo+
Party 2
Sun Wukong
Sun Wukong
TMKN PABLO
Sun Wukong
Level 28
God Stats
0W - 4L
1,498 SR
Queue Stats
43W - 35L
1,494 Elo+
Party 2
Ullr
Ullr
riikardo99
Ullr
Level 157
God Stats
3W - 6L
1,493 SR
Queue Stats
238W - 233L
1,544 Elo+
Party 2
Team Averages
Level 101
1,488 SR
1,511 Elo+

VS

Team Averages
Level 72
1,633 SR
1,584 Elo+
Anubis
Anubis
Whatchoothink
Anubis
Level 76
God Stats
3W - 0L
1,711 SR
Queue Stats
188W - 89L
1,649 Elo+
Party 1
Bakasura
Bakasura
ZombieKiIler1957
Bakasura
Level 27
God Stats
3W - 0L
1,764 SR
Queue Stats
62W - 21L
1,683 Elo+
Party 1
Bellona
Bellona
ZombieKilIer1957
Bellona
Level 72
God Stats
4W - 0L
1,611 SR
Queue Stats
25W - 7L
1,700 Elo+
Party 1
Artio
Artio
ZombieKiller1957
Artio
Level 154
God Stats
7W - 3L
1,581 SR
Queue Stats
59W - 39L
1,629 Elo+
Party 1
Neith
Neith
lIdredgenIl
Neith
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 74L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
6,009
462
3,463
5,680
4,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lancelot
MrsMagic10
Lancelot
10
2 / 2 / 3
6,514
501
5,878
10,554
4,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 2
6,534
503
3,670
5,400
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
TMKN PABLO
Sun Wukong
8
0 / 3 / 0
5,322
409
4,190
9,949
4,713
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 0
5,943
457
5,143
10,395
3,172
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 1
7,246
557
6,186
6,295
2,884
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
3 / 2 / 3
7,904
608
7,689
12,993
4,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 3
6,555
504
3,636
10,289
7,028
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 1 / 2
7,368
567
5,826
9,463
5,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

10
2 / 1 / 1
6,465
497
4,637
6,929
2,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
5
Kills
11
11
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
L
Lancelot
MrsMagic10
Lancelot
2
2
3
1.75
L
2
2
2
1.5
L
Sun Wukong
TMKN PABLO
Sun Wukong
0
3
0
0
W
4
2
1
2.25
W
3
2
3
2.25
W
0
0
3
1.5
W
2
1
2
3
W
2
1
1
2.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,344
Damage
27,974
41,978
Taken
45,969
18,704
Mitigated
22,439
5,421
Healing
18,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,463
486
34
1,378
5,680
4,975
0
1,233
4,359
16,830
0
L
Lancelot
MrsMagic10
Lancelot
5,878
1,425
0
1,255
10,554
4,133
0
1,926
8,303
0
43,892
L
3,670
332
0
1,389
5,400
1,711
0
2,410
2,950
44,066
0
L
Sun Wukong
TMKN PABLO
Sun Wukong
4,190
1,013
0
592
9,949
4,713
0
5,250
3,700
0
26,606
W
6,186
821
99
3,222
6,295
2,884
0
2,082
4,213
59,909
0
W
7,689
5,942
0
2,125
12,993
4,966
44
1,474
11,519
0
69,176
W
3,636
1,413
1,646
3,220
10,289
7,028
0
2,909
7,380
0
25,937
W
5,826
553
28
4,763
9,463
5,171
0
683
8,780
35,814
0
W
4,637
1,645
0
3,318
6,929
2,390
25
475
6,454
0
36,541
L
5,143
2,213
0
773
10,395
3,172
0
412
9,867
0
39,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,322
Gold Earned
35,538
280
Minions Killed
409
0
Camps Cleared
0
1,265,289
Distance Traveled
1,257,183
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,009
462
23
2
0
257,651
6
L
Lancelot
6,514
501
65
5
0
289,104
0
L
Thoth
6,534
503
84
6
0
232,774
0
L
Sun Wukong
5,322
409
40
3
0
260,988
1
W
Anubis
7,246
557
101
8
0
230,617
3
W
Bakasura
7,904
608
118
9
0
303,090
1
W
Bellona
6,555
504
37
3
0
263,206
3
W
Artio
7,368
567
94
7
0
227,621
2
W
Neith
6,465
497
59
5
0
232,649
0
L
Ullr
5,943
457
68
5
0
224,772
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role