Player Matchup

Fenrir
Fenrir
Degiii
Fenrir
Level 157
God Stats
2W - 0L
1,610 SR
Queue Stats
13W - 4L
1,801 Elo+
Party 1
Hel
Hel
Fishy tuna13888
Hel
Level 124
God Stats
1W - 0L
1,153 SR
Queue Stats
28W - 25L
1,544 Elo+
Party 1
Cerberus
Cerberus
ItsCryy
Cerberus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
ace0770
Izanami
Level 143
God Stats
10W - 1L
1,735 SR
Queue Stats
196W - 186L
1,631 Elo+
Party 1
Ne Zha
Ne Zha
cartslaw
Ne Zha
Level 136
God Stats
7W - 10L
1,406 SR
Queue Stats
81W - 92L
1,450 Elo+
Party 1
Team Averages
Level 118
1,481 SR
1,585 Elo+

VS

Team Averages
Level 54
1,526 SR
1,601 Elo+
Tyr
Tyr
MaskedMutant
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,704 Elo+
Party 2
Vulcan
Vulcan
OverlyFriendly
Vulcan
Level 92
God Stats
3W - 4L
1,595 SR
Queue Stats
165W - 126L
1,664 Elo+
Party 2
Skadi
Skadi
PawssMeme
Skadi
Level 69
God Stats
0W - 1L
1,762 SR
Queue Stats
75W - 60L
1,613 Elo+
Party 2
Susano
Susano
SwagnarSwolbro
Susano
Level 49
God Stats
5W - 6L
1,573 SR
Queue Stats
113W - 116L
1,494 Elo+
Solo
Maui
Maui
XxeduardoxXPRO
Maui
Level 34
God Stats
1W - 8L
1,199 SR
Queue Stats
16W - 23L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Degiii
Fenrir
16
3 / 2 / 9
10,739
565
10,507
19,785
21,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 5 / 7
9,872
520
8,804
17,555
8,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
ItsCryy
Cerberus
14
0 / 6 / 12
9,625
507
9,640
26,185
29,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
ace0770
Izanami
19
7 / 0 / 6
12,606
663
15,013
15,726
7,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
cartslaw
Ne Zha
17
10 / 2 / 7
11,735
618
13,494
17,390
8,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
8,832
465
5,490
14,693
10,505
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
4 / 5 / 6
9,416
496
16,568
12,071
4,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
PawssMeme
Skadi
15
0 / 5 / 3
8,995
473
9,068
13,350
4,827
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
9 / 7 / 4
9,536
502
13,292
17,079
6,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 4 / 10
7,981
420
5,802
19,511
21,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
39
23
Kills
15
15
Deaths
24
41
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Degiii
Fenrir
3
2
9
3.75
W
3
5
7
1.3
W
Cerberus
ItsCryy
Cerberus
0
6
12
1
L
2
3
1
0.83
L
4
5
6
1.4
L
Skadi
PawssMeme
Skadi
0
5
3
0.3
L
9
7
4
1.57
L
0
4
10
1.25
W
Izanami
ace0770
Izanami
7
0
6
10
W
Ne Zha
cartslaw
Ne Zha
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,458
Damage
50,220
96,641
Taken
76,704
74,899
Mitigated
48,297
49,022
Healing
7,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Degiii
Fenrir
10,507
2,007
0
8,269
19,785
21,504
1,330
5,486
14,299
0
59,915
W
8,804
809
7,436
9,487
17,555
8,262
1,335
6,762
10,793
63,425
0
W
Cerberus
ItsCryy
Cerberus
9,640
640
0
5,464
26,185
29,639
301
7,905
18,280
36,869
0
L
5,490
674
0
2,695
14,693
10,505
0
1,597
12,587
0
40,757
L
16,568
4,916
0
736
12,071
4,978
160
5,148
6,768
80,332
0
L
Skadi
PawssMeme
Skadi
9,068
3,573
0
448
13,350
4,827
0
2,080
11,169
0
69,056
L
13,292
3,462
0
2,378
17,079
6,666
0
5,128
11,774
0
58,805
L
5,802
1,090
0
1,550
19,511
21,321
0
6,462
12,900
25,400
0
W
Izanami
ace0770
Izanami
15,013
11,257
0
8,936
15,726
7,288
5,070
2,199
13,527
0
139,348
W
Ne Zha
cartslaw
Ne Zha
13,494
2,176
0
9,430
17,390
8,206
4,658
3,451
13,939
0
82,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,577
Gold Earned
44,760
584
Minions Killed
452
0
Camps Cleared
0
1,888,887
Distance Traveled
1,765,740
32
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,739
565
98
5
0
364,890
2
W
Hel
9,872
520
99
5
0
371,292
7
W
Cerberus
9,625
507
62
3
0
386,423
8
L
Tyr
8,832
465
91
5
0
333,976
2
L
Vulcan
9,416
496
135
7
0
370,673
3
L
Skadi
8,995
473
127
7
0
338,959
2
L
Susano
9,536
502
79
4
0
351,138
1
L
Maui
7,981
420
20
1
0
370,994
5
W
Izanami
12,606
663
208
11
0
365,965
7
W
Ne Zha
11,735
618
117
6
0
400,317
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role