Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
A Simple Turtle
Cerberus
Level 128
God Stats
1W - 1L
1,728 SR
Queue Stats
131W - 120L
1,444 Elo+
Party 1
Horus
Horus
CosmicAs16
Horus
Level 115
God Stats
0W - 2L
1,259 SR
Queue Stats
89W - 70L
1,467 Elo+
Party 1
Scylla
Scylla
PR0FES0RCHICKEN
Scylla
Level 48
God Stats
2W - 2L
1,623 SR
Queue Stats
64W - 47L
1,467 Elo+
Party 1
Bastet
Bastet
Talcris
Bastet
Level 116
God Stats
2W - 3L
1,607 SR
Queue Stats
286W - 307L
1,459 Elo+
Solo
Team Averages
Level 109
1,544 SR
1,467 Elo+

VS

Team Averages
Level 89
1,448 SR
1,410 Elo+
Kuzenbo
Kuzenbo
Ale_PR1
Kuzenbo
Level 107
God Stats
1W - 1L
1,265 SR
Queue Stats
181W - 172L
1,424 Elo+
Party 2
Cabrakan
Cabrakan
Newroyalghost
Cabrakan
Level 49
God Stats
2W - 2L
1,364 SR
Queue Stats
98W - 108L
1,353 Elo+
Party 2
Danzaburou
Danzaburou
PSYCHO 941218
Danzaburou
Level 107
God Stats
15W - 22L
1,388 SR
Queue Stats
404W - 446L
1,423 Elo+
Solo
Sol
Sol
iVoidz---
Sol
Level 126
God Stats
3W - 3L
1,587 SR
Queue Stats
188W - 175L
1,448 Elo+
Party 2
Ymir
Ymir
xRvmmel-
Ymir
Level 58
God Stats
6W - 5L
1,635 SR
Queue Stats
88W - 87L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
0 / 3 / 0
7,189
449
7,895
14,692
6,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
12
1 / 6 / 1
6,830
427
7,215
15,251
16,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
9
0 / 4 / 1
6,339
396
2,454
14,272
9,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 3 / 0
6,891
431
1,991
7,371
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
Talcris
Bastet
13
2 / 2 / 1
7,543
471
7,583
14,603
6,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ale_PR1
Kuzenbo
13
2 / 0 / 6
8,042
503
4,815
13,340
14,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
Newroyalghost
Cabrakan
15
7 / 2 / 2
9,252
578
8,276
14,365
8,291
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
PSYCHO 941218
Danzaburou
14
1 / 0 / 4
8,387
524
9,054
7,638
2,830
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 1 / 5
9,090
568
11,811
10,154
4,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
13
5 / 0 / 3
8,537
534
6,741
9,428
5,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
18
18
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
3
0
0
L
Cerberus
1
6
1
0.25
W
Kuzenbo
Ale_PR1
Kuzenbo
2
0
6
5
L
Horus
0
4
1
0.13
W
Cabrakan
Newroyalghost
Cabrakan
7
2
2
4
L
0
3
0
0
W
Danzaburou
PSYCHO 941218
Danzaburou
1
0
4
3
L
Bastet
Talcris
Bastet
2
2
1
1.25
W
3
1
5
5.5
W
Ymir
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,138
Damage
40,697
66,189
Taken
54,925
41,833
Mitigated
35,107
21,469
Healing
19,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
7,895
3,776
0
7,152
14,692
6,094
0
3,201
11,453
0
63,700
L
Cerberus
7,215
622
0
4,847
15,251
16,606
238
9,626
5,510
42,682
0
W
Kuzenbo
Ale_PR1
Kuzenbo
4,815
2,388
0
3,719
13,340
14,523
698
2,152
11,188
32,233
0
L
Horus
2,454
1,292
860
3,480
14,272
9,902
0
6,218
7,958
0
17,068
W
Cabrakan
Newroyalghost
Cabrakan
8,276
1,823
0
4,103
14,365
8,291
324
5,006
9,359
54,681
0
L
1,991
318
0
750
7,371
3,105
160
4,588
2,440
48,637
0
W
Danzaburou
PSYCHO 941218
Danzaburou
9,054
2,562
0
2,423
7,638
2,830
953
0
7,638
0
62,183
L
Bastet
Talcris
Bastet
7,583
2,748
0
4,380
14,603
6,126
0
6,914
7,581
0
54,018
W
11,811
3,962
0
6,568
10,154
4,090
406
1,386
8,768
79,797
0
W
Ymir
6,741
1,089
0
2,237
9,428
5,373
880
662
8,766
56,625
4,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,792
Gold Earned
43,308
389
Minions Killed
504
0
Camps Cleared
0
1,391,154
Distance Traveled
1,504,064
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,189
449
102
6
0
254,503
1
L
Cerberus
6,830
427
74
5
0
241,905
2
W
Kuzenbo
8,042
503
38
2
0
315,727
2
L
Horus
6,339
396
23
1
0
281,432
0
W
Cabrakan
9,252
578
101
6
0
283,667
0
L
Scylla
6,891
431
93
6
0
275,872
0
W
Danzaburou
8,387
524
107
7
0
296,910
5
L
Bastet
7,543
471
97
6
0
337,442
0
W
Sol
9,090
568
154
10
0
313,130
2
W
Ymir
8,537
534
104
7
0
294,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role