Player Matchup

Pele
Pele
Its B Web
Pele
Level 88
God Stats
1W - 4L
1,097 SR
Queue Stats
220W - 204L
1,390 Elo+
Solo
Cliodhna
Cliodhna
L1vinL1fe
Cliodhna
Level 68
God Stats
1W - 1L
1,319 SR
Queue Stats
3W - 5L
1,318 Elo+
Party 1
Hou Yi
Hou Yi
Lost Protector
Hou Yi
Level 158
God Stats
5W - 3L
1,471 SR
Queue Stats
498W - 526L
1,387 Elo+
Solo
Horus
Horus
The Donh4745
Horus
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,339 Elo+
Party 1
Nu Wa
Nu Wa
xxxBlackDemonxx
Nu Wa
Level 109
God Stats
5W - 1L
1,615 SR
Queue Stats
209W - 203L
1,487 Elo+
Solo
Team Averages
Level 101
1,400 SR
1,384 Elo+

VS

Team Averages
Level 71
1,471 SR
1,420 Elo+
Thoth
Thoth
 
Thoth
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
MarksMan0013
Skadi
Level 50
God Stats
3W - 2L
1,778 SR
Queue Stats
242W - 259L
1,436 Elo+
Solo
Hun Batz
Hun Batz
SleeplessStoner
Hun Batz
Level 103
God Stats
0W - 6L
1,052 SR
Queue Stats
232W - 233L
1,405 Elo+
Solo
Terra
Terra
Sumthins_fishy55
Terra
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,407 Elo+
Solo
Gilgamesh
Gilgamesh
wraith49
Gilgamesh
Level 82
God Stats
2W - 3L
1,523 SR
Queue Stats
185W - 191L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
4 / 0 / 9
7,911
989
6,857
6,956
3,499
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cliodhna
L1vinL1fe
Cliodhna
14
6 / 2 / 6
8,326
1,041
6,162
7,302
3,999
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 0 / 9
8,053
1,007
4,203
6,366
3,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 0 / 9
8,121
1,015
2,555
10,711
10,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 2 / 8
7,250
906
7,895
5,995
2,799
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
0 / 2 / 2
6,190
774
7,763
4,235
1,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 3 / 1
6,663
833
7,340
6,363
2,802
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
9
0 / 5 / 1
5,571
696
6,186
8,195
3,255
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 1 / 0
5,259
657
460
2,202
1,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gilgamesh
wraith49
Gilgamesh
15
2 / 3 / 1
6,661
833
5,271
10,219
9,081
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
14
Kills
4
4
Deaths
14
41
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
2
2
0.5
W
Pele
4
0
9
8.5
W
Cliodhna
L1vinL1fe
Cliodhna
6
2
6
4.5
W
1
0
9
5.5
L
2
3
1
0.83
L
Hun Batz
0
5
1
0.1
L
0
1
0
0
W
1
0
9
5.5
L
Gilgamesh
wraith49
Gilgamesh
2
3
1
0.83
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,672
Damage
27,020
37,330
Taken
31,214
24,225
Mitigated
18,168
14,805
Healing
6,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
7,763
404
1,115
702
4,235
1,756
0
1,101
3,134
16,898
0
W
Pele
6,857
1,622
1,965
1,774
6,956
3,499
1,334
907
6,049
0
12,207
W
Cliodhna
L1vinL1fe
Cliodhna
6,162
695
0
186
7,302
3,999
99
2,216
5,086
0
9,984
W
4,203
1,373
784
2,650
6,366
3,295
1,654
1,267
5,099
0
19,307
L
7,340
2,046
363
620
6,363
2,802
0
1,501
4,862
0
19,282
L
Hun Batz
6,186
237
545
841
8,195
3,255
0
2,663
5,532
0
11,134
L
460
167
153
137
2,202
1,274
0
612
1,590
778
0
W
2,555
1,180
1,538
4,337
10,711
10,633
638
2,331
8,380
0
7,875
L
Gilgamesh
wraith49
Gilgamesh
5,271
612
495
1,438
10,219
9,081
0
2,018
8,201
0
9,822
W
7,895
1,650
1,126
445
5,995
2,799
442
1,502
4,493
17,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,661
Gold Earned
30,344
95
Minions Killed
55
0
Camps Cleared
0
869,055
Distance Traveled
618,047
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,190
774
13
2
0
166,368
0
W
Pele
7,911
989
12
2
0
187,221
0
W
Cliodhna
8,326
1,041
12
2
0
183,737
0
W
Hou Yi
8,053
1,007
39
5
0
154,493
0
L
Skadi
6,663
833
22
3
0
151,465
1
L
Hun Batz
5,571
696
7
1
0
103,829
0
L
Terra
5,259
657
2
0
0
39,448
0
W
Horus
8,121
1,015
11
1
0
195,561
0
L
Gilgamesh
6,661
833
11
1
0
156,937
0
W
Nu Wa
7,250
906
21
3
0
148,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role