Player Matchup

Cupid
Cupid
 
Cupid
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ymir
Ymir
B1oox
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 4
Shiva
Shiva
Nulesin
Shiva
Level 69
God Stats
1W - 5L
1,233 SR
Queue Stats
52W - 54L
1,429 Elo+
Party 3
Ra
Ra
ShaiTekka
Ra
Level 26
God Stats
0W - 2L
1,270 SR
Queue Stats
23W - 20L
1,485 Elo+
Party 3
Achilles
Achilles
redBurlysquirel
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,389 Elo+
Party 3
Team Averages
Level 38
1,401 SR
1,461 Elo+

VS

Team Averages
Level 59
1,515 SR
1,417 Elo+
Achilles
Achilles
Gz-Mizz
Achilles
Level 87
God Stats
9W - 12L
1,517 SR
Queue Stats
142W - 129L
1,459 Elo+
Party 2
Janus
Janus
Randhawa
Janus
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Ymir
Ymir
S4X1R
Ymir
Level 29
God Stats
6W - 3L
1,771 SR
Queue Stats
106W - 110L
1,385 Elo+
Party 1
Artemis
Artemis
UlisesGamer01
Artemis
Level 82
God Stats
6W - 6L
1,489 SR
Queue Stats
196W - 205L
1,392 Elo+
Party 1
Mercury
Mercury
jakeDR04
Mercury
Level 29
God Stats
5W - 6L
1,296 SR
Queue Stats
65W - 79L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
1 / 6 / 1
7,646
402
9,521
15,165
4,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
B1oox
Ymir
11
0 / 3 / 2
7,508
395
6,304
12,457
10,361
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
Nulesin
Shiva
14
1 / 2 / 1
9,189
484
10,565
17,258
16,150
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 3 / 0
10,076
530
3,666
8,934
3,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Achilles
13
1 / 4 / 2
8,350
439
7,742
16,622
8,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Gz-Mizz
Achilles
17
4 / 0 / 1
10,015
527
14,145
16,483
16,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Randhawa
Janus
17
3 / 1 / 1
10,218
538
5,725
7,544
3,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
S4X1R
Ymir
14
2 / 1 / 8
9,216
485
6,123
17,876
23,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
14
6 / 2 / 4
9,332
491
17,210
11,453
6,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
jakeDR04
Mercury
16
3 / 2 / 3
9,701
511
5,458
11,817
5,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
6
Kills
18
18
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
6
1
0.25
L
Ymir
B1oox
Ymir
0
3
2
0.33
W
Achilles
Gz-Mizz
Achilles
4
0
1
4.5
L
Shiva
Nulesin
Shiva
1
2
1
0.75
W
Janus
Randhawa
Janus
3
1
1
3.5
W
Ymir
S4X1R
Ymir
2
1
8
6
L
3
3
0
1
W
Artemis
6
2
4
4
W
Mercury
jakeDR04
Mercury
3
2
3
2.25
L
Achilles
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,798
Damage
48,661
70,436
Taken
65,173
44,019
Mitigated
54,711
18,513
Healing
14,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
9,521
5,620
843
4,089
15,165
4,968
325
2,122
13,043
0
52,572
L
Ymir
B1oox
Ymir
6,304
1,839
0
1,604
12,457
10,361
202
3,347
9,110
14,946
2,075
W
Achilles
Gz-Mizz
Achilles
14,145
3,550
0
7,701
16,483
16,958
1,232
709
15,774
0
75,732
L
Shiva
Nulesin
Shiva
10,565
1,689
49
3,197
17,258
16,150
0
1,236
14,995
0
63,392
W
Janus
Randhawa
Janus
5,725
398
0
1,000
7,544
3,294
111
1,131
6,413
86,516
0
W
Ymir
S4X1R
Ymir
6,123
1,656
0
3,359
17,876
23,135
175
4,760
13,116
36,901
0
L
3,666
236
564
3,143
8,934
3,921
231
4,805
4,078
70,731
0
W
Artemis
17,210
9,547
0
1,065
11,453
6,263
518
1,447
10,006
29
66,363
W
Mercury
jakeDR04
Mercury
5,458
3,373
363
934
11,817
5,061
0
1,591
10,226
0
82,946
L
Achilles
7,742
2,355
0
5,024
16,622
8,619
183
500
15,811
0
58,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,769
Gold Earned
48,482
466
Minions Killed
510
0
Camps Cleared
0
1,717,458
Distance Traveled
1,736,587
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,646
402
86
5
0
317,281
2
L
Ymir
7,508
395
26
1
0
324,323
8
W
Achilles
10,015
527
116
6
0
353,441
10
L
Shiva
9,189
484
119
6
0
369,963
5
W
Janus
10,218
538
140
7
0
351,885
0
W
Ymir
9,216
485
41
2
0
315,983
1
L
Ra
10,076
530
145
8
0
361,538
6
W
Artemis
9,332
491
100
5
0
340,541
2
W
Mercury
9,701
511
113
6
0
374,737
3
L
Achilles
8,350
439
90
5
0
344,353
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role