Player Matchup

Cabrakan
Cabrakan
Cuapal
Cabrakan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,336 Elo+
Party 1
The Morrigan
The Morrigan
JhowGluz
The Morrigan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,406 Elo+
Party 1
Bastet
Bastet
Marcos_RA456
Bastet
Level 20
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 11L
1,336 Elo+
Party 1
Hun Batz
Hun Batz
Waltgman
Hun Batz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,198 Elo+
Party 1
He Bo
He Bo
betozul97
He Bo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 39L
1,245 Elo+
Solo
Team Averages
Level 58
1,500 SR
1,304 Elo+

VS

Team Averages
Level 126
1,407 SR
1,416 Elo+
Izanami
Izanami
Ashlizannlar
Izanami
Level 146
God Stats
7W - 3L
1,703 SR
Queue Stats
389W - 377L
1,401 Elo+
Party 2
Xbalanque
Xbalanque
AssumedParrot32
Xbalanque
Level 156
God Stats
3W - 4L
1,237 SR
Queue Stats
323W - 351L
1,415 Elo+
Solo
Agni
Agni
NowatMolimo
Agni
Level 160
God Stats
1W - 2L
1,378 SR
Queue Stats
243W - 244L
1,411 Elo+
Party 2
Jormungandr
Jormungandr
RickyBobbySD
Jormungandr
Level 85
God Stats
2W - 5L
1,215 SR
Queue Stats
105W - 125L
1,436 Elo+
Solo
Artemis
Artemis
alexmngo
Artemis
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 191L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Cuapal
Cabrakan
20
7 / 5 / 13
12,822
801
11,586
26,654
41,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

The Morrigan
JhowGluz
The Morrigan
19
4 / 3 / 14
12,005
750
9,356
12,938
8,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Bastet
18
9 / 5 / 10
11,374
711
16,691
18,192
9,132
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Waltgman
Hun Batz
16
0 / 9 / 18
9,978
624
16,189
18,939
9,028
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mace

Mace

+10
Physical Power

He Bo
betozul97
He Bo
20
5 / 6 / 9
12,361
773
17,514
16,671
7,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ashlizannlar
Izanami
20
6 / 2 / 18
12,150
759
17,902
13,674
7,184
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xbalanque
AssumedParrot32
Xbalanque
18
4 / 7 / 13
11,120
695
15,942
18,974
12,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
5 / 4 / 17
11,731
733
10,659
12,270
5,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
RickyBobbySD
Jormungandr
20
4 / 5 / 16
13,107
819
17,733
22,392
27,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
alexmngo
Artemis
20
9 / 7 / 14
13,490
843
20,297
18,981
9,862
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
106
25
Kills
28
28
Deaths
25
64
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Izanami
Ashlizannlar
Izanami
6
2
18
7.5
W
Xbalanque
AssumedParrot32
Xbalanque
4
7
13
1.5
L
Cabrakan
Cuapal
Cabrakan
7
5
13
2.7
L
The Morrigan
JhowGluz
The Morrigan
4
3
14
3.67
L
Bastet
9
5
10
2.8
W
5
4
17
3.38
W
Jormungandr
RickyBobbySD
Jormungandr
4
5
16
2.4
L
Hun Batz
Waltgman
Hun Batz
0
9
18
1
W
Artemis
alexmngo
Artemis
9
7
14
2.29
L
He Bo
betozul97
He Bo
5
6
9
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,336
Damage
82,533
93,394
Taken
86,291
76,182
Mitigated
62,476
33,147
Healing
26,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Ashlizannlar
Izanami
17,902
12,542
4,386
4,265
13,674
7,184
1,901
7,373
6,301
0
46,215
W
Xbalanque
AssumedParrot32
Xbalanque
15,942
5,756
1,408
2,468
18,974
12,500
1,340
6,765
12,209
0
27,781
L
Cabrakan
Cuapal
Cabrakan
11,586
1,586
4,489
7,107
26,654
41,977
305
8,284
18,370
18,391
0
L
The Morrigan
JhowGluz
The Morrigan
9,356
4,763
1,692
3,297
12,938
8,391
2,245
4,477
8,461
33,980
4,354
L
Bastet
16,691
2,391
2,630
3,849
18,192
9,132
3,113
5,160
13,032
67
23,772
W
10,659
1,494
517
1,508
12,270
5,676
1,207
4,533
7,737
22,509
0
W
Jormungandr
RickyBobbySD
Jormungandr
17,733
2,629
2,246
5,064
22,392
27,254
228
11,152
11,240
62,926
0
L
Hun Batz
Waltgman
Hun Batz
16,189
1,698
1,983
2,768
18,939
9,028
394
4,094
14,845
0
22,347
W
Artemis
alexmngo
Artemis
20,297
10,730
1,626
3,456
18,981
9,862
3,125
5,440
13,541
0
42,016
L
He Bo
betozul97
He Bo
17,514
166
1,590
3,742
16,671
7,654
1,560
6,377
10,294
40,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,540
Gold Earned
61,598
153
Minions Killed
219
0
Camps Cleared
0
1,430,216
Distance Traveled
1,357,608
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,150
759
53
3
0
306,297
3
W
Xbalanque
11,120
695
19
1
0
269,673
1
L
Cabrakan
12,822
801
20
1
0
289,297
0
L
The Morrigan
12,005
750
42
3
0
255,752
3
L
Bastet
11,374
711
12
1
0
305,378
0
W
Agni
11,731
733
29
2
0
258,760
1
W
Jormungandr
13,107
819
67
4
0
262,784
0
L
Hun Batz
9,978
624
12
1
0
289,936
1
W
Artemis
13,490
843
51
3
0
260,094
0
L
He Bo
12,361
773
67
4
0
289,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role