Player Matchup

Izanami
Izanami
Detüm
Izanami
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Gënèsis
Sylvanus
Level 54
God Stats
1W - 0L
1,932 SR
Queue Stats
155W - 47L
1,800 Elo+
Party 3
King Arthur
King Arthur
Jeffertr138
King Arthur
Level 129
God Stats
4W - 3L
1,480 SR
Queue Stats
128W - 121L
1,577 Elo+
Party 1
Janus
Janus
JoaoLDU12
Janus
Level 146
God Stats
11W - 8L
1,733 SR
Queue Stats
307W - 302L
1,587 Elo+
Party 1
Fenrir
Fenrir
fabianricaurte
Fenrir
Level 140
God Stats
8W - 9L
1,572 SR
Queue Stats
184W - 168L
1,599 Elo+
Party 1
Team Averages
Level 98
1,643 SR
1,613 Elo+

VS

Team Averages
Level 108
1,544 SR
1,528 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Koatzy21
Tyr
Level 64
God Stats
3W - 12L
1,490 SR
Queue Stats
99W - 108L
1,545 Elo+
Solo
Fenrir
Fenrir
Mancini527
Fenrir
Level 155
God Stats
4W - 1L
1,825 SR
Queue Stats
129W - 117L
1,490 Elo+
Party 2
Chiron
Chiron
PineapplePatrol
Chiron
Level 126
God Stats
7W - 9L
1,574 SR
Queue Stats
257W - 233L
1,544 Elo+
Party 2
Maui
Maui
XxeduardoxXPRO
Maui
Level 34
God Stats
1W - 8L
1,331 SR
Queue Stats
16W - 23L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Detüm
Izanami
14
1 / 0 / 3
8,026
573
9,719
10,779
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sylvanus
Gënèsis
Sylvanus
11
0 / 1 / 9
7,414
530
4,510
10,783
8,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
Jeffertr138
King Arthur
14
0 / 1 / 1
8,238
588
9,338
12,488
8,781
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Janus
JoaoLDU12
Janus
15
6 / 1 / 1
8,783
627
6,670
6,231
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
5 / 1 / 5
8,290
592
10,582
11,971
5,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 2 / 1
7,514
537
5,313
6,530
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 0
7,979
570
5,927
14,917
11,849
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
Mancini527
Fenrir
13
2 / 3 / 0
7,348
525
3,887
13,148
5,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 3 / 1
6,446
460
8,329
12,919
3,974
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
0 / 3 / 2
6,117
437
3,382
13,262
9,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
12
Kills
4
4
Deaths
12
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
1
0.75
W
Izanami
Detüm
Izanami
1
0
3
2.5
W
Sylvanus
Gënèsis
Sylvanus
0
1
9
4.5
W
King Arthur
Jeffertr138
King Arthur
0
1
1
0.5
W
Janus
JoaoLDU12
Janus
6
1
1
6.5
L
1
1
0
1
L
Fenrir
Mancini527
Fenrir
2
3
0
0.67
L
0
3
1
0.17
L
0
3
2
0.33
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,819
Damage
26,838
52,252
Taken
60,776
30,287
Mitigated
32,926
20,740
Healing
20,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,313
425
0
572
6,530
2,219
0
2,007
4,195
56,124
0
W
Izanami
Detüm
Izanami
9,719
6,854
0
6,259
10,779
4,160
1,942
1,852
8,927
0
82,964
W
Sylvanus
Gënèsis
Sylvanus
4,510
1,425
1,229
3,471
10,783
8,925
297
1,605
9,178
12,582
3,403
W
King Arthur
Jeffertr138
King Arthur
9,338
995
0
5,373
12,488
8,781
36
0
12,488
0
68,570
W
Janus
JoaoLDU12
Janus
6,670
426
509
1,584
6,231
2,860
924
2,767
3,464
74,639
0
L
5,927
557
0
7,774
14,917
11,849
0
144
14,773
0
66,014
L
Fenrir
Mancini527
Fenrir
3,887
461
0
6,442
13,148
5,883
0
1,381
11,767
0
60,761
L
8,329
3,534
366
3,327
12,919
3,974
0
1,756
11,140
0
56,807
L
3,382
747
0
1,655
13,262
9,001
0
4,840
8,297
13,460
0
W
10,582
3,809
0
2,315
11,971
5,561
0
2,471
9,500
0
53,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,751
Gold Earned
35,404
507
Minions Killed
447
0
Camps Cleared
0
1,439,550
Distance Traveled
1,424,263
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,514
537
107
8
0
275,948
3
W
Izanami
8,026
573
146
10
0
249,761
4
W
Sylvanus
7,414
530
26
2
0
293,166
5
W
King Arthur
8,238
588
113
8
0
268,626
5
W
Janus
8,783
627
140
10
0
326,714
7
L
Tyr
7,979
570
124
9
0
245,952
0
L
Fenrir
7,348
525
96
7
0
322,330
0
L
Chiron
6,446
460
106
8
0
274,134
3
L
Maui
6,117
437
14
1
0
305,899
3
W
Fenrir
8,290
592
82
6
0
301,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role