Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yu Huang
Yu Huang
EMIYA FATE
Yu Huang
Level 122
God Stats
6W - 6L
1,415 SR
Queue Stats
136W - 124L
1,437 Elo+
Party 3
Cthulhu
Cthulhu
FatNickiMinaj1
Cthulhu
Level 121
God Stats
5W - 13L
1,284 SR
Queue Stats
123W - 125L
1,461 Elo+
Party 2
Anhur
Anhur
LorgePeePee
Anhur
Level 126
God Stats
18W - 11L
1,619 SR
Queue Stats
109W - 106L
1,487 Elo+
Party 2
King Arthur
King Arthur
scorp1onASESINO
King Arthur
Level 83
God Stats
5W - 2L
1,690 SR
Queue Stats
99W - 95L
1,455 Elo+
Solo
Team Averages
Level 116
1,502 SR
1,468 Elo+

VS

Team Averages
Level 51
1,458 SR
1,395 Elo+
Jing Wei
Jing Wei
DethzHed
Jing Wei
Level 160
God Stats
1W - 4L
1,363 SR
Queue Stats
692W - 812L
1,353 Elo+
Solo
Bacchus
Bacchus
GoodGuyFlint
Bacchus
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,500 Elo+
Party 1
Loki
Loki
Th3Krazy1z
Loki
Level 2
God Stats
1W - 4L
1,500 SR
Queue Stats
71W - 91L
1,500 Elo+
Party 1
Merlin
Merlin
VibeSlayyer
Merlin
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 74L
1,229 Elo+
Party 1
Bellona
Bellona
slayer2264
Bellona
Level 84
God Stats
2W - 3L
1,426 SR
Queue Stats
73W - 97L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
10 / 0 / 6
11,091
504
10,311
14,478
8,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yu Huang
EMIYA FATE
Yu Huang
16
5 / 1 / 10
10,331
470
11,485
8,607
4,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
12 / 1 / 7
12,564
571
21,224
18,886
22,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

18
4 / 3 / 4
10,950
498
11,439
18,751
8,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
scorp1onASESINO
King Arthur
4
0 / 2 / 0
6,282
286
418
2,843
1,135
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DethzHed
Jing Wei
17
0 / 4 / 2
10,313
469
10,313
19,072
7,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
GoodGuyFlint
Bacchus
14
0 / 9 / 0
8,635
393
3,757
17,329
18,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 9 / 1
8,052
366
4,042
15,242
4,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
13
0 / 6 / 0
8,470
385
3,452
11,242
4,200
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
slayer2264
Bellona
15
7 / 4 / 0
10,825
492
14,313
21,719
21,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
31
Kills
7
7
Deaths
32
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
10
0
6
13
L
Jing Wei
DethzHed
Jing Wei
0
4
2
0.25
W
Yu Huang
EMIYA FATE
Yu Huang
5
1
10
10
W
12
1
7
15.5
L
Bacchus
GoodGuyFlint
Bacchus
0
9
0
0
W
4
3
4
2
L
0
9
1
0.06
L
Merlin
0
6
0
0
W
King Arthur
scorp1onASESINO
King Arthur
0
2
0
0
L
Bellona
slayer2264
Bellona
7
4
0
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,877
Damage
35,877
63,565
Taken
84,604
44,761
Mitigated
56,495
38,731
Healing
17,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
10,311
2,933
132
16,165
14,478
8,232
0
1,093
13,385
0
80,598
L
Jing Wei
DethzHed
Jing Wei
10,313
7,373
0
8,016
19,072
7,214
1,651
6,262
12,434
0
88,239
W
Yu Huang
EMIYA FATE
Yu Huang
11,485
491
534
2,111
8,607
4,175
138
982
7,625
54,929
0
W
21,224
3,814
368
8,830
18,886
22,411
252
4,822
14,064
98,007
3,765
L
Bacchus
GoodGuyFlint
Bacchus
3,757
1,376
0
0
17,329
18,494
379
8,637
7,652
30,755
0
W
11,439
6,418
0
10,091
18,751
8,808
896
312
18,439
0
92,644
L
4,042
938
0
2,222
15,242
4,607
109
4,638
10,482
0
39,002
L
Merlin
3,452
808
0
736
11,242
4,200
0
6,704
4,261
40,172
0
W
King Arthur
scorp1onASESINO
King Arthur
418
185
0
500
2,843
1,135
0
0
2,843
0
6,196
L
Bellona
slayer2264
Bellona
14,313
5,394
0
6,348
21,719
21,980
313
3,899
17,217
0
74,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,218
Gold Earned
46,295
513
Minions Killed
369
0
Camps Cleared
0
1,735,480
Distance Traveled
1,962,641
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,091
504
105
5
0
456,887
1
L
Jing Wei
10,313
469
127
6
0
407,044
4
W
Yu Huang
10,331
470
86
4
0
395,871
2
W
Cthulhu
12,564
571
171
8
0
457,797
0
L
Bacchus
8,635
393
33
2
0
377,281
2
W
Anhur
10,950
498
144
7
0
380,838
3
L
Loki
8,052
366
62
3
0
353,570
1
L
Merlin
8,470
385
53
2
0
393,382
0
W
King Arthur
6,282
286
7
0
0
44,087
0
L
Bellona
10,825
492
94
4
0
431,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role