Player Matchup

Nox
Nox
 
Nox
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ApoloBb
Yemoja
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 97L
1,602 Elo+
Solo
Skadi
Skadi
XxJazminexX7560
Skadi
Level 149
God Stats
5W - 3L
1,609 SR
Queue Stats
24W - 8L
1,715 Elo+
Solo
Team Averages
Level 133
1,536 SR
1,606 Elo+

VS

Team Averages
Level 107
1,676 SR
1,588 Elo+
Osiris
Osiris
 
Osiris
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
GusgusTheRussian
Baron Samedi
Level 129
God Stats
57W - 20L
1,895 SR
Queue Stats
475W - 148L
1,806 Elo+
Solo
Sol
Sol
xAphrodite420x
Sol
Level 38
God Stats
0W - 1L
1,634 SR
Queue Stats
14W - 20L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
3 / 0 / 5
7,698
770
7,266
7,200
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Yemoja
ApoloBb
Yemoja
13
3 / 0 / 5
8,127
813
5,271
3,587
3,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
4 / 2 / 3
7,163
716
8,806
8,494
3,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 1 / 1
7,427
743
4,604
11,293
8,679
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
GusgusTheRussian
Baron Samedi
12
1 / 2 / 1
7,356
736
7,924
7,577
3,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 7 / 0
5,913
591
2,839
9,240
3,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
10
Kills
2
2
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
0
5
5.5
L
Osiris
 
Osiris
1
1
1
1.5
W
Yemoja
ApoloBb
Yemoja
3
0
5
5.5
L
Baron Samedi
GusgusTheRussian
Baron Samedi
1
2
1
0.75
W
4
2
3
2.75
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,343
Damage
15,367
19,281
Taken
28,110
10,670
Mitigated
16,371
5,044
Healing
6,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
7,266
1,796
0
500
7,200
3,631
0
4,448
2,752
29,572
0
L
Osiris
 
Osiris
4,604
1,567
271
1,963
11,293
8,679
93
4,925
6,368
0
15,885
W
Yemoja
ApoloBb
Yemoja
5,271
1,415
1,823
1,494
3,587
3,151
0
2,244
1,343
16,418
0
L
Baron Samedi
GusgusTheRussian
Baron Samedi
7,924
495
1,120
2,591
7,577
3,873
0
3,241
4,336
30,480
0
W
8,806
4,058
0
1,227
8,494
3,888
0
3,888
4,606
0
21,195
L
2,839
1,321
0
704
9,240
3,819
78
4,406
4,834
11,913
1,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,988
Gold Earned
20,696
92
Minions Killed
114
0
Camps Cleared
0
504,882
Distance Traveled
496,806
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,698
770
50
5
0
176,633
0
L
Osiris
7,427
743
24
2
0
202,297
2
W
Yemoja
8,127
813
13
1
0
171,032
1
L
Baron Samedi
7,356
736
61
6
0
163,660
0
W
Skadi
7,163
716
29
3
0
157,217
1
L
Sol
5,913
591
29
3
0
130,849
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role