Player Matchup

Achilles
Achilles
 
Achilles
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
BigGrubber
Olorun
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,443 Elo+
Party 2
Ra
Ra
SoLoCompetitor7
Ra
Level 51
God Stats
34W - 30L
1,298 SR
Queue Stats
37W - 35L
1,340 Elo+
Party 2
Bellona
Bellona
charrebi
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thor
Thor
dragonhunter215
Thor
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 81
1,460 SR
1,457 Elo+

VS

Team Averages
Level 72
1,498 SR
1,532 Elo+
Merlin
Merlin
AeroBlaster0
Merlin
Level 43
God Stats
7W - 3L
1,742 SR
Queue Stats
31W - 28L
1,564 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Chaderico
Kumbhakarna
Level 147
God Stats
11W - 11L
1,471 SR
Queue Stats
116W - 99L
1,514 Elo+
Party 3
Susano
Susano
LyDognut
Susano
Level 22
God Stats
6W - 7L
1,545 SR
Queue Stats
21W - 14L
1,609 Elo+
Party 3
Anubis
Anubis
SpectreRPRS
Anubis
Level 66
God Stats
6W - 0L
1,500 SR
Queue Stats
117W - 121L
1,403 Elo+
Solo
Jing Wei
Jing Wei
maChad
Jing Wei
Level 81
God Stats
1W - 1L
1,232 SR
Queue Stats
136W - 92L
1,570 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
3 / 3 / 1
7,233
402
9,135
17,493
21,787
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Olorun
BigGrubber
Olorun
13
1 / 3 / 2
8,079
449
9,631
14,550
5,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 3 / 1
7,944
441
3,463
9,701
3,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
charrebi
Bellona
11
0 / 8 / 0
7,146
397
1,998
14,859
11,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 2 / 0
7,325
407
4,022
16,452
6,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 0 / 6
9,503
528
11,034
5,466
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Chaderico
Kumbhakarna
14
1 / 2 / 8
8,144
452
4,302
13,186
12,586
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
LyDognut
Susano
14
6 / 1 / 6
9,366
520
8,313
12,114
5,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
15
7 / 0 / 4
9,985
555
13,472
13,933
6,927
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
maChad
Jing Wei
16
2 / 1 / 8
9,838
547
16,673
13,990
5,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
4
Kills
19
19
Deaths
4
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
3
1
1.17
W
Merlin
3
0
6
6
L
Olorun
BigGrubber
Olorun
1
3
2
0.67
W
Kumbhakarna
Chaderico
Kumbhakarna
1
2
8
2.5
W
Susano
LyDognut
Susano
6
1
6
9
L
0
3
1
0.17
W
Anubis
7
0
4
9
L
Bellona
charrebi
Bellona
0
8
0
0
L
0
2
0
0
W
Jing Wei
maChad
Jing Wei
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,249
Damage
53,794
73,055
Taken
58,689
48,472
Mitigated
33,243
22,806
Healing
27,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,135
1,709
688
2,174
17,493
21,787
0
6,575
10,918
0
24,509
W
Merlin
11,034
461
0
945
5,466
2,805
912
1,077
4,389
77,539
0
L
Olorun
BigGrubber
Olorun
9,631
5,935
517
6,033
14,550
5,462
0
3,364
11,186
70,228
0
W
Kumbhakarna
Chaderico
Kumbhakarna
4,302
380
1,310
2,374
13,186
12,586
184
4,285
8,901
32,280
0
W
Susano
LyDognut
Susano
8,313
1,590
0
4,151
12,114
5,147
42
2,349
9,765
0
50,680
L
3,463
127
2,190
4,158
9,701
3,869
0
5,258
4,443
59,999
0
W
Anubis
13,472
1,097
0
9,116
13,933
6,927
1,486
1,352
12,581
77,677
0
L
Bellona
charrebi
Bellona
1,998
533
0
2,152
14,859
11,337
203
9,166
5,693
0
24,937
L
4,022
145
0
4,894
16,452
6,017
571
4,445
12,007
0
50,349
W
Jing Wei
maChad
Jing Wei
16,673
15,115
0
9,371
13,990
5,778
4,568
4,031
9,959
0
82,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,727
Gold Earned
46,836
409
Minions Killed
505
0
Camps Cleared
0
1,623,704
Distance Traveled
1,726,621
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,233
402
30
2
0
338,875
3
W
Merlin
9,503
528
139
8
0
331,307
3
L
Olorun
8,079
449
113
6
0
293,785
5
W
Kumbhakarna
8,144
452
31
2
0
374,755
1
W
Susano
9,366
520
85
5
0
397,739
2
L
Ra
7,944
441
129
7
0
329,029
1
W
Anubis
9,985
555
104
6
0
279,420
4
L
Bellona
7,146
397
44
2
0
286,307
0
L
Thor
7,325
407
93
5
0
375,708
0
W
Jing Wei
9,838
547
146
8
0
343,400
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role