Player Matchup

Cthulhu
Cthulhu
RAY 0F H0pE8181
Cthulhu
Level 63
God Stats
7W - 11L
1,638 SR
Queue Stats
62W - 98L
1,299 Elo+
Party 1
Baron Samedi
Baron Samedi
meowmixkiller
Baron Samedi
Level 61
God Stats
8W - 16L
1,264 SR
Queue Stats
79W - 126L
1,289 Elo+
Party 1
Neith
Neith
xTHE 3RD EYEx
Neith
Level 7
God Stats
2W - 4L
1,353 SR
Queue Stats
2W - 6L
1,206 Elo+
Party 1
Team Averages
Level 44
1,418 SR
1,265 Elo+

VS

Team Averages
Level 80
1,471 SR
1,355 Elo+
Aphrodite
Aphrodite
FireQueenAzula
Aphrodite
Level 89
God Stats
1W - 2L
1,318 SR
Queue Stats
159W - 215L
1,292 Elo+
Solo
Ullr
Ullr
Scop3Feels
Ullr
Level 62
God Stats
2W - 4L
1,362 SR
Queue Stats
78W - 110L
1,330 Elo+
Solo
Chaac
Chaac
xXUNCL3CHOPXx
Chaac
Level 89
God Stats
3W - 1L
1,734 SR
Queue Stats
6W - 5L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 4
12,580
629
16,449
27,396
31,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
meowmixkiller
Baron Samedi
19
4 / 5 / 4
13,267
663
19,883
23,455
11,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 3 / 5
11,575
579
12,445
15,655
6,318
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FireQueenAzula
Aphrodite
20
6 / 3 / 3
14,124
706
26,789
24,981
15,584
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 5 / 4
11,990
600
10,636
17,203
8,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

20
4 / 0 / 6
13,873
694
22,780
24,534
29,688
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
8
Kills
10
10
Deaths
8
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
FireQueenAzula
Aphrodite
6
3
3
2.5
L
3
2
4
2.5
W
0
5
4
0.4
L
Baron Samedi
meowmixkiller
Baron Samedi
4
5
4
1.2
L
1
3
5
1.17
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,777
Damage
60,205
66,506
Taken
66,718
49,158
Mitigated
53,850
26,075
Healing
35,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
FireQueenAzula
Aphrodite
26,789
4,539
9,485
15,061
24,981
15,584
1,714
13,579
11,402
78,187
0
L
16,449
723
1,234
12,559
27,396
31,381
170
11,386
16,010
58,615
0
W
10,636
3,772
212
2,271
17,203
8,578
48
11,428
5,775
0
77,242
L
Baron Samedi
meowmixkiller
Baron Samedi
19,883
699
2,969
7,281
23,455
11,459
631
11,169
12,286
64,574
0
L
12,445
4,841
0
2,032
15,655
6,318
174
5,235
10,420
22
24,562
W
22,780
2,895
0
8,123
24,534
29,688
702
11,523
13,011
2,047
73,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,422
Gold Earned
39,987
206
Minions Killed
262
0
Camps Cleared
0
981,095
Distance Traveled
1,097,949
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
14,124
706
114
6
0
352,951
1
L
Cthulhu
12,580
629
78
4
0
391,011
0
W
Ullr
11,990
600
88
4
0
343,173
0
L
Baron Samedi
13,267
663
106
5
0
315,572
2
L
Neith
11,575
579
22
1
0
274,512
1
W
Chaac
13,873
694
60
3
0
401,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role