Player Matchup

Eset
Eset
Grandmaster
PoseidonsRebirth
Eset
Grandmaster
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 65L
3,419 MMR
Party 1
Ne Zha
Ne Zha
Masters
Zømbıe
Ne Zha
Masters
Level 73
God Stats
14W - 0L
2,032 SR
Queue Stats
92W - 10L
3,307 MMR
Party 1
Chronos
Chronos
Masters
Ťrojan
Chronos
Masters
Level 160
God Stats
2W - 1L
1,594 SR
Queue Stats
73W - 23L
2,947 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 131
1,709 SR
3,224 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,792 SR
2,577 MMR
Chang'e
Chang'e
Diamond V
Asherlee3739
Chang'e
Diamond V
Level 125
God Stats
1W - 1L
1,680 SR
Queue Stats
78W - 101L
2,174 MMR
Solo
Atlas
Atlas
Diamond I
DakuProductions
Atlas
Diamond I
Level 146
God Stats
3W - 4L
1,697 SR
Queue Stats
180W - 163L
2,552 MMR
Party 2
Chaac
Chaac
Masters
IceStrmz
Chaac
Masters
Level 157
God Stats
1W - 1L
1,998 SR
Queue Stats
181W - 143L
3,005 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 8
11,261
662
10,920
14,253
15,821
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
Zømbıe
Ne Zha
18
1 / 1 / 7
10,887
640
19,918
21,551
24,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Chronos
Ťrojan
Chronos
19
7 / 0 / 2
12,352
727
33,032
20,485
11,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesAo KuangAh Muzen CabThothAres

VS

Bans
Guan YuBaron SamediCabrakanBaba YagaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Asherlee3739
Chang'e
15
1 / 2 / 2
9,807
577
10,547
20,614
22,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 2 / 2
10,589
623
13,177
22,418
27,789
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
IceStrmz
Chaac
15
1 / 5 / 2
9,876
581
14,439
26,438
31,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
9
Kills
3
3
Deaths
9
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Asherlee3739
Chang'e
1
2
2
1
L
1
2
2
1
L
Chaac
IceStrmz
Chaac
1
5
2
0.4
W
1
2
8
2.5
W
Ne Zha
Zømbıe
Ne Zha
1
1
7
4.5
W
Chronos
Ťrojan
Chronos
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,870
Damage
38,163
56,289
Taken
69,470
51,861
Mitigated
82,090
26,832
Healing
22,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Asherlee3739
Chang'e
10,547
629
3,244
6,734
20,614
22,725
0
10,879
9,735
29,248
0
L
13,177
5,534
1,053
2,644
22,418
27,789
0
14,917
7,501
40,141
0
L
Chaac
IceStrmz
Chaac
14,439
3,401
0
8,590
26,438
31,576
0
18,252
8,186
0
50,307
W
10,920
1,859
1,201
5,888
14,253
15,821
1,010
5,520
7,906
45,574
0
W
Ne Zha
Zømbıe
Ne Zha
19,918
5,913
686
9,807
21,551
24,694
608
9,160
11,043
0
50,164
W
Chronos
Ťrojan
Chronos
33,032
17,782
0
9,250
20,485
11,346
1,696
8,117
11,901
96,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,500
Gold Earned
30,272
208
Minions Killed
163
0
Camps Cleared
0
988,899
Distance Traveled
860,851
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,807
577
44
3
0
292,751
0
L
Atlas
10,589
623
47
3
0
282,149
1
L
Chaac
9,876
581
72
4
0
285,951
3
W
Eset
11,261
662
55
3
0
306,834
5
W
Ne Zha
10,887
640
46
3
0
333,920
4
W
Chronos
12,352
727
107
6
0
348,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role