Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AMelancholyYeti
Izanami
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 68L
1,439 Elo+
Party 1
Hun Batz
Hun Batz
KumbAnhur
Hun Batz
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 95L
1,497 Elo+
Party 1
King Arthur
King Arthur
QTSoap
King Arthur
Level 58
God Stats
1W - 2L
1,506 SR
Queue Stats
139W - 156L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Sertos69
Baba Yaga
Level 103
God Stats
13W - 14L
1,525 SR
Queue Stats
171W - 179L
1,522 Elo+
Solo
Team Averages
Level 98
1,506 SR
1,492 Elo+

VS

Team Averages
Level 106
1,508 SR
1,526 Elo+
Ra
Ra
 
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
HauntedPropaneT
Maui
Level 156
God Stats
2W - 1L
1,457 SR
Queue Stats
79W - 79L
1,481 Elo+
Solo
Bakasura
Bakasura
Monjorman
Bakasura
Level 122
God Stats
19W - 8L
1,715 SR
Queue Stats
135W - 120L
1,589 Elo+
Solo
Hun Batz
Hun Batz
msqs30
Hun Batz
Level 74
God Stats
2W - 3L
1,366 SR
Queue Stats
167W - 141L
1,523 Elo+
Solo
Chiron
Chiron
xJackemsx
Chiron
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 12L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 3 / 3
7,387
435
6,390
19,859
15,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
0 / 5 / 0
8,697
512
6,809
13,795
6,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hun Batz
KumbAnhur
Hun Batz
12
2 / 2 / 0
7,410
436
6,112
15,294
5,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
QTSoap
King Arthur
12
1 / 3 / 0
7,604
447
5,499
15,832
14,418
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baba Yaga
Sertos69
Baba Yaga
11
1 / 5 / 2
7,309
430
10,274
13,135
5,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
4 / 0 / 7
9,586
564
13,282
10,667
5,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 1 / 12
8,572
504
7,564
18,713
16,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
Monjorman
Bakasura
14
1 / 3 / 3
9,679
569
6,864
13,718
6,546
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
msqs30
Hun Batz
14
1 / 2 / 6
9,088
535
6,873
15,041
7,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chiron
xJackemsx
Chiron
17
10 / 0 / 2
11,235
661
19,413
15,683
6,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
4
Kills
18
18
Deaths
6
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
3
0.5
W
Ra
 
Ra
4
0
7
7.5
L
0
5
0
0
W
2
1
12
8
L
Hun Batz
KumbAnhur
Hun Batz
2
2
0
1
W
Bakasura
Monjorman
Bakasura
1
3
3
0.83
L
King Arthur
QTSoap
King Arthur
1
3
0
0.33
L
Baba Yaga
Sertos69
Baba Yaga
1
5
2
0.4
W
Hun Batz
msqs30
Hun Batz
1
2
6
2
W
Chiron
xJackemsx
Chiron
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,084
Damage
53,996
77,915
Taken
73,822
48,173
Mitigated
42,866
21,610
Healing
30,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,390
1,198
2,485
4,789
19,859
15,925
0
6,494
12,891
0
19,603
W
Ra
 
Ra
13,282
1,432
3,229
3,180
10,667
5,402
1,672
4,253
6,414
73,415
0
L
6,809
4,202
0
4,533
13,795
6,281
18
437
13,257
0
94,182
W
7,564
2,069
607
6,496
18,713
16,758
1,111
4,803
13,910
20,851
1,404
L
Hun Batz
KumbAnhur
Hun Batz
6,112
1,030
0
5,721
15,294
5,997
0
5,079
9,961
0
53,126
W
Bakasura
Monjorman
Bakasura
6,864
4,480
0
4,290
13,718
6,546
2,877
537
13,181
0
54,627
L
King Arthur
QTSoap
King Arthur
5,499
863
0
420
15,832
14,418
18
1,835
12,916
0
51,752
L
Baba Yaga
Sertos69
Baba Yaga
10,274
895
0
3,662
13,135
5,552
128
5,526
7,237
56,199
0
W
Hun Batz
msqs30
Hun Batz
6,873
1,932
0
5,022
15,041
7,373
1,966
3,188
11,853
0
62,485
W
Chiron
xJackemsx
Chiron
19,413
8,492
1,343
6,591
15,683
6,787
4,726
1,405
14,278
0
100,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,407
Gold Earned
48,160
456
Minions Killed
499
0
Camps Cleared
0
1,574,652
Distance Traveled
1,679,299
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,387
435
22
1
0
332,124
3
W
Ra
9,586
564
122
7
0
359,627
1
L
Izanami
8,697
512
155
9
0
270,632
1
W
Maui
8,572
504
26
2
0
325,541
0
L
Hun Batz
7,410
436
86
5
0
348,884
7
W
Bakasura
9,679
569
121
7
0
284,652
4
L
King Arthur
7,604
447
93
5
0
331,211
2
L
Baba Yaga
7,309
430
100
6
0
291,801
1
W
Hun Batz
9,088
535
95
6
0
372,228
3
W
Chiron
11,235
661
135
8
0
337,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role