Player Matchup

Hercules
Hercules
Akudama_Wanderer
Hercules
Level 123
God Stats
1W - 5L
1,560 SR
Queue Stats
422W - 384L
1,464 Elo+
Party 2
Pele
Pele
MrCrumpetts
Pele
Level 61
God Stats
19W - 15L
1,499 SR
Queue Stats
117W - 124L
1,374 Elo+
Solo
Raijin
Raijin
Thieving_Otter
Raijin
Level 127
God Stats
1W - 4L
1,366 SR
Queue Stats
574W - 569L
1,512 Elo+
Party 2
Charybdis
Charybdis
WorldsWorstMid
Charybdis
Level 69
God Stats
65W - 42L
1,616 SR
Queue Stats
421W - 391L
1,502 Elo+
Party 2
Thor
Thor
ZerosRequiem2X
Thor
Level 39
God Stats
0W - 4L
1,180 SR
Queue Stats
46W - 40L
1,449 Elo+
Solo
Team Averages
Level 84
1,444 SR
1,460 Elo+

VS

Team Averages
Level 89
1,504 SR
1,554 Elo+
Neith
Neith
DOPELGANGER_SAKE
Neith
Level 103
God Stats
5W - 4L
1,408 SR
Queue Stats
276W - 266L
1,346 Elo+
Solo
Bellona
Bellona
LoosePiilowcase
Bellona
Level 47
God Stats
3W - 1L
1,342 SR
Queue Stats
8W - 4L
1,570 Elo+
Party 1
Lancelot
Lancelot
Sagiddarius
Lancelot
Level 144
God Stats
7W - 1L
1,519 SR
Queue Stats
20W - 13L
1,702 Elo+
Party 1
Kukulkan
Kukulkan
Spicy_quesa9
Kukulkan
Level 84
God Stats
19W - 21L
1,517 SR
Queue Stats
360W - 370L
1,449 Elo+
Solo
Ymir
Ymir
SteelBallSpins
Ymir
Level 69
God Stats
3W - 0L
1,731 SR
Queue Stats
20W - 13L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,720
520
1,531
9,651
7,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 4 / 2
5,571
506
2,833
9,972
2,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 1
5,171
470
5,167
5,817
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
WorldsWorstMid
Charybdis
12
6 / 2 / 1
6,870
625
10,372
8,846
2,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
0 / 1 / 3
4,812
437
1,863
6,415
3,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
5,816
529
2,634
7,412
3,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 1 / 3
6,703
609
6,711
6,517
6,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lancelot
Sagiddarius
Lancelot
11
6 / 0 / 3
7,011
637
8,392
7,983
3,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Spicy_quesa9
Kukulkan
11
1 / 2 / 2
6,262
569
3,832
6,992
2,967
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 7
5,906
537
2,714
8,680
6,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
8
Kills
10
11
Deaths
8
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
2
4
1
0.63
W
1
1
3
2.5
L
2
4
2
0.75
W
Lancelot
Sagiddarius
Lancelot
6
0
3
7.5
W
Kukulkan
Spicy_quesa9
Kukulkan
1
2
2
1
W
0
1
7
3.5
L
0
2
1
0.25
L
Charybdis
WorldsWorstMid
Charybdis
6
2
1
3.25
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,766
Damage
24,283
40,701
Taken
37,584
17,966
Mitigated
23,101
13,252
Healing
10,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,531
362
0
2,831
9,651
7,278
0
508
8,312
0
34,647
W
2,634
1,368
0
2,123
7,412
3,561
72
525
6,887
0
37,022
W
6,711
1,912
0
2,665
6,517
6,261
352
0
6,194
0
45,007
L
2,833
893
0
3,212
9,972
2,776
0
999
8,940
0
27,501
W
Lancelot
Sagiddarius
Lancelot
8,392
1,875
0
809
7,983
3,387
0
1,142
6,841
0
44,102
W
Kukulkan
Spicy_quesa9
Kukulkan
3,832
519
0
2,848
6,992
2,967
0
2,007
4,985
43,630
0
W
2,714
566
0
1,621
8,680
6,925
0
1,493
7,187
13,983
1,101
L
5,167
455
0
1,222
5,817
1,660
0
1,949
3,868
32,166
0
L
Charybdis
WorldsWorstMid
Charybdis
10,372
5,702
0
5,097
8,846
2,913
1,122
1,626
7,220
0
57,608
L
1,863
456
0
890
6,415
3,339
0
1,347
5,023
0
8,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,144
Gold Earned
31,698
289
Minions Killed
324
0
Camps Cleared
0
1,014,895
Distance Traveled
1,137,871
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,720
520
70
6
0
205,686
3
W
Neith
5,816
529
58
5
0
205,273
0
W
Bellona
6,703
609
98
9
0
222,988
0
L
Pele
5,571
506
51
5
0
241,418
1
W
Lancelot
7,011
637
71
6
0
287,062
1
W
Kukulkan
6,262
569
76
7
0
207,754
2
W
Ymir
5,906
537
21
2
0
214,794
2
L
Raijin
5,171
470
61
6
0
212,891
0
L
Charybdis
6,870
625
96
9
0
195,148
0
L
Thor
4,812
437
11
1
0
159,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role