Player Matchup

Danzaburou
Danzaburou
DutchesDaBoi
Danzaburou
Level 82
God Stats
6W - 6L
1,452 SR
Queue Stats
28W - 28L
1,498 Elo+
Party 2
Tiamat
Tiamat
ItzRake
Tiamat
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,327 Elo+
Party 2
Kali
Kali
J0ns
Kali
Level 160
God Stats
0W - 1L
1,577 SR
Queue Stats
54W - 71L
1,436 Elo+
Solo
Achilles
Achilles
SirStride
Achilles
Level 95
God Stats
4W - 1L
1,497 SR
Queue Stats
34W - 40L
1,461 Elo+
Party 2
Vulcan
Vulcan
nitro thurstman
Vulcan
Level 89
God Stats
1W - 1L
1,659 SR
Queue Stats
45W - 49L
1,472 Elo+
Party 2
Team Averages
Level 94
1,537 SR
1,439 Elo+

VS

Team Averages
Level 85
1,604 SR
1,591 Elo+
Merlin
Merlin
PREDITA011
Merlin
Level 121
God Stats
1W - 0L
1,491 SR
Queue Stats
2W - 3L
1,366 Elo+
Party 1
Neith
Neith
Tan_Bananaa
Neith
Level 25
God Stats
9W - 14L
1,378 SR
Queue Stats
27W - 40L
1,412 Elo+
Solo
Guan Yu
Guan Yu
TripleCCC1
Guan Yu
Level 156
God Stats
24W - 10L
1,730 SR
Queue Stats
816W - 489L
1,736 Elo+
Party 1
Janus
Janus
loewRes
Janus
Level 34
God Stats
6W - 1L
1,818 SR
Queue Stats
152W - 41L
1,757 Elo+
Party 1
Ganesha
Ganesha
soannoyed
Ganesha
Level 88
God Stats
11W - 7L
1,605 SR
Queue Stats
257W - 176L
1,685 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DutchesDaBoi
Danzaburou
15
0 / 8 / 3
8,677
667
6,470
16,172
7,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
ItzRake
Tiamat
14
0 / 5 / 2
7,954
612
6,184
12,896
7,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kali
J0ns
Kali
17
4 / 5 / 2
10,019
771
10,119
19,677
9,385
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
SirStride
Achilles
14
1 / 8 / 2
8,278
637
9,409
17,101
14,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 8 / 0
8,615
663
10,368
14,257
5,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PREDITA011
Merlin
18
5 / 0 / 11
10,632
818
12,681
6,371
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 3 / 3
9,699
746
5,200
12,362
5,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
TripleCCC1
Guan Yu
18
20 / 0 / 9
11,974
921
23,395
16,836
21,867
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
loewRes
Janus
18
6 / 4 / 10
10,675
821
19,990
12,310
5,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
soannoyed
Ganesha
17
0 / 0 / 23
11,074
852
8,422
12,591
16,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
89
7
Kills
33
34
Deaths
7
9
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DutchesDaBoi
Danzaburou
0
8
3
0.19
L
Tiamat
ItzRake
Tiamat
0
5
2
0.2
L
Kali
J0ns
Kali
4
5
2
1
W
Merlin
PREDITA011
Merlin
5
0
11
10.5
L
Achilles
SirStride
Achilles
1
8
2
0.25
W
2
3
3
1.17
W
Guan Yu
TripleCCC1
Guan Yu
20
0
9
24.5
W
Janus
loewRes
Janus
6
4
10
2.75
L
2
8
0
0.25
W
Ganesha
soannoyed
Ganesha
0
0
23
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,550
Damage
69,688
80,103
Taken
60,470
43,156
Mitigated
52,963
10,123
Healing
15,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DutchesDaBoi
Danzaburou
6,470
2,421
0
2,371
16,172
7,325
490
7,955
8,037
0
26,521
L
Tiamat
ItzRake
Tiamat
6,184
481
0
748
12,896
7,026
0
7,761
4,889
17,741
0
L
Kali
J0ns
Kali
10,119
6,467
0
4,302
19,677
9,385
0
10,870
8,502
0
31,656
W
Merlin
PREDITA011
Merlin
12,681
902
0
500
6,371
3,130
650
2,362
3,885
40,940
0
L
Achilles
SirStride
Achilles
9,409
1,982
0
1,461
17,101
14,018
252
8,160
8,705
0
16,306
W
5,200
2,375
0
4,076
12,362
5,871
1,901
3,476
8,768
0
36,892
W
Guan Yu
TripleCCC1
Guan Yu
23,395
3,477
2,150
4,480
16,836
21,867
0
5,827
10,715
0
37,388
W
Janus
loewRes
Janus
19,990
2,744
185
1,150
12,310
5,949
1,121
1,845
10,109
49,026
0
L
10,368
3,127
0
1,241
14,257
5,402
43
5,322
8,877
28,345
0
W
Ganesha
soannoyed
Ganesha
8,422
496
0
2,993
12,591
16,146
71
3,042
9,421
30,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,543
Gold Earned
54,054
183
Minions Killed
312
0
Camps Cleared
0
1,217,240
Distance Traveled
1,430,658
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,677
667
46
4
0
211,365
1
L
Tiamat
7,954
612
21
2
0
262,065
1
L
Kali
10,019
771
50
4
0
283,281
1
W
Merlin
10,632
818
94
7
0
274,472
2
L
Achilles
8,278
637
19
1
0
216,443
1
W
Neith
9,699
746
94
7
0
236,119
0
W
Guan Yu
11,974
921
22
2
0
344,963
3
W
Janus
10,675
821
82
6
0
308,013
4
L
Vulcan
8,615
663
47
4
0
244,086
3
W
Ganesha
11,074
852
20
2
0
267,091
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role