Player Matchup

Ra
Ra
BroodyJester
Ra
Level 153
God Stats
2W - 4L
1,227 SR
Queue Stats
119W - 121L
1,471 Elo+
Party 1
Hercules
Hercules
GhostNinjaJukes
Hercules
Level 158
God Stats
0W - 1L
1,389 SR
Queue Stats
109W - 125L
1,441 Elo+
Party 1
Bacchus
Bacchus
LaithaFae
Bacchus
Level 106
God Stats
3W - 1L
1,840 SR
Queue Stats
117W - 125L
1,448 Elo+
Party 1
Vamana
Vamana
o BUZZSAW o
Vamana
Level 142
God Stats
31W - 32L
1,529 SR
Queue Stats
133W - 154L
1,475 Elo+
Solo
Rama
Rama
u got the juul
Rama
Level 117
God Stats
1W - 1L
1,528 SR
Queue Stats
19W - 14L
1,529 Elo+
Solo
Team Averages
Level 135
1,503 SR
1,472 Elo+

VS

Team Averages
Level 95
1,603 SR
1,520 Elo+
Hun Batz
Hun Batz
CoryCyclops
Hun Batz
Level 60
God Stats
4W - 4L
1,415 SR
Queue Stats
88W - 99L
1,434 Elo+
Party 2
Sylvanus
Sylvanus
Naruto11514
Sylvanus
Level 105
God Stats
12W - 5L
1,649 SR
Queue Stats
74W - 71L
1,383 Elo+
Party 2
Khepri
Khepri
Thetokebloke
Khepri
Level 46
God Stats
53W - 42L
1,664 SR
Queue Stats
99W - 104L
1,610 Elo+
Party 3
Cernunnos
Cernunnos
robotabo
Cernunnos
Level 141
God Stats
29W - 15L
1,732 SR
Queue Stats
399W - 360L
1,698 Elo+
Party 3
Ravana
Ravana
shaneshine616
Ravana
Level 124
God Stats
14W - 12L
1,556 SR
Queue Stats
142W - 138L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 1
7,215
515
6,367
7,900
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
12
1 / 1 / 2
6,981
499
7,616
12,133
5,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
LaithaFae
Bacchus
9
0 / 3 / 1
5,865
419
2,678
9,107
7,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vamana
14
0 / 1 / 0
8,098
578
3,817
11,258
10,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
0 / 2 / 0
6,070
434
2,288
7,966
2,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CoryCyclops
Hun Batz
13
4 / 2 / 1
7,923
566
7,278
10,915
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Naruto11514
Sylvanus
12
1 / 2 / 3
7,092
507
4,801
8,351
4,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Khepri
11
1 / 0 / 2
6,784
485
3,901
7,173
5,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cernunnos
robotabo
Cernunnos
15
5 / 0 / 1
8,956
640
10,406
10,672
4,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
0 / 0 / 1
8,264
590
8,104
5,509
3,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
11
11
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
Hun Batz
CoryCyclops
Hun Batz
4
2
1
2.25
L
Hercules
1
1
2
2
L
Bacchus
LaithaFae
Bacchus
0
3
1
0.17
W
Sylvanus
Naruto11514
Sylvanus
1
2
3
1.25
W
Khepri
1
0
2
2
L
Vamana
0
1
0
0
W
Cernunnos
robotabo
Cernunnos
5
0
1
5.5
W
0
0
1
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,766
Damage
34,490
48,364
Taken
42,620
29,328
Mitigated
24,017
12,010
Healing
23,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,367
947
216
1,522
7,900
3,075
0
3,134
4,766
51,920
0
W
Hun Batz
CoryCyclops
Hun Batz
7,278
2,092
0
5,406
10,915
4,715
0
1,776
8,962
0
58,461
L
Hercules
7,616
2,399
0
2,325
12,133
5,681
0
2,474
9,659
0
49,604
L
Bacchus
LaithaFae
Bacchus
2,678
315
0
792
9,107
7,744
0
1,760
7,347
13,913
0
W
Sylvanus
Naruto11514
Sylvanus
4,801
1,900
1,087
3,403
8,351
4,940
848
3,255
4,900
44,840
11,150
W
Khepri
3,901
132
1,917
2,184
7,173
5,723
0
2,468
4,520
14,843
5,729
L
Vamana
3,817
1,431
0
4,919
11,258
10,575
0
0
9,991
0
64,966
W
Cernunnos
robotabo
Cernunnos
10,406
5,278
0
5,820
10,672
4,836
790
1,130
9,542
0
89,197
W
8,104
2,343
0
3,771
5,509
3,803
0
0
4,900
0
64,501
L
2,288
2,050
0
2,236
7,966
2,253
0
384
7,582
0
37,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,229
Gold Earned
39,019
423
Minions Killed
470
0
Camps Cleared
0
1,307,620
Distance Traveled
1,398,853
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,215
515
113
8
0
251,523
3
W
Hun Batz
7,923
566
91
7
0
307,357
4
L
Hercules
6,981
499
85
6
0
331,230
1
L
Bacchus
5,865
419
21
2
0
244,369
0
W
Sylvanus
7,092
507
84
6
0
247,899
4
W
Khepri
6,784
485
25
2
0
316,272
3
L
Vamana
8,098
578
140
10
0
289,743
5
W
Cernunnos
8,956
640
147
11
0
259,982
4
W
Ravana
8,264
590
123
9
0
267,343
7
L
Rama
6,070
434
64
5
0
190,755
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role