Player Matchup

Cthulhu
Cthulhu
FSharuto
Cthulhu
Level 15
God Stats
2W - 3L
1,340 SR
Queue Stats
6W - 11L
1,265 Elo+
Party 1
Nu Wa
Nu Wa
Ph Morais xX
Nu Wa
Level 154
God Stats
13W - 21L
1,482 SR
Queue Stats
84W - 109L
1,408 Elo+
Party 1
Zeus
Zeus
jgeat
Zeus
Level 82
God Stats
32W - 41L
1,438 SR
Queue Stats
49W - 75L
1,361 Elo+
Party 1
Team Averages
Level 84
1,420 SR
1,345 Elo+

VS

Team Averages
Level 89
1,403 SR
1,449 Elo+
Merlin
Merlin
ShoremenSwag14
Merlin
Level 108
God Stats
95W - 96L
1,494 SR
Queue Stats
216W - 231L
1,427 Elo+
Party 2
Chiron
Chiron
XBOXsine OUt844
Chiron
Level 131
God Stats
9W - 28L
1,296 SR
Queue Stats
257W - 286L
1,503 Elo+
Solo
Chaac
Chaac
YeahCarl
Chaac
Level 29
God Stats
5W - 7L
1,421 SR
Queue Stats
100W - 97L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FSharuto
Cthulhu
11
1 / 2 / 4
7,252
725
4,495
9,819
8,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 0 / 3
7,728
773
10,497
5,684
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zeus
jgeat
Zeus
11
2 / 3 / 1
7,190
719
5,587
6,614
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
6,666
667
5,932
6,079
2,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 2
7,012
701
7,120
10,708
3,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
YeahCarl
Chaac
11
0 / 0 / 3
6,188
619
4,093
7,451
7,002
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
5
Kills
5
5
Deaths
5
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
FSharuto
Cthulhu
1
2
4
1.5
W
2
0
3
3.5
L
2
2
2
1.5
L
3
3
2
1.33
L
Chaac
YeahCarl
Chaac
0
0
3
1.5
W
Zeus
jgeat
Zeus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,579
Damage
17,145
22,117
Taken
24,238
12,896
Mitigated
13,259
1,765
Healing
6,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
FSharuto
Cthulhu
4,495
179
180
585
9,819
8,236
0
2,849
6,970
10,305
0
W
10,497
6,788
0
1,000
5,684
2,247
2,090
1,086
4,598
31,959
0
L
5,932
563
0
750
6,079
2,471
0
5,989
90
25,891
0
L
7,120
2,610
513
2,688
10,708
3,786
0
8,555
2,153
0
34,322
L
Chaac
YeahCarl
Chaac
4,093
154
0
2,788
7,451
7,002
0
6,061
1,390
0
14,470
W
Zeus
jgeat
Zeus
5,587
359
0
0
6,614
2,413
0
2,013
4,601
19,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,170
Gold Earned
19,866
109
Minions Killed
121
0
Camps Cleared
0
550,588
Distance Traveled
505,925
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,252
725
28
3
0
185,384
0
W
Nu Wa
7,728
773
47
5
0
188,444
0
L
Merlin
6,666
667
56
6
0
133,031
1
L
Chiron
7,012
701
57
6
0
170,381
3
L
Chaac
6,188
619
8
1
0
202,513
0
W
Zeus
7,190
719
34
3
0
176,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role