Player Matchup

Ishtar
Ishtar
Arkani2500
Ishtar
Level 59
God Stats
2W - 1L
1,784 SR
Queue Stats
32W - 6L
1,900 Elo+
Party 2
Serqet
Serqet
JointedRumble60
Serqet
Level 123
God Stats
3W - 2L
1,750 SR
Queue Stats
406W - 346L
1,645 Elo+
Party 2
Geb
Geb
MOOBEAR08
Geb
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
SoonGodTM
Shiva
Level 108
God Stats
1W - 3L
1,365 SR
Queue Stats
130W - 96L
1,599 Elo+
Party 2
Ra
Ra
SoupTimePOV
Ra
Level 89
God Stats
2W - 1L
1,755 SR
Queue Stats
99W - 37L
1,784 Elo+
Party 2
Team Averages
Level 81
1,631 SR
1,686 Elo+

VS

Team Averages
Level 105
1,460 SR
1,447 Elo+
Neith
Neith
Baumajino
Neith
Level 89
God Stats
0W - 2L
1,301 SR
Queue Stats
50W - 50L
1,520 Elo+
Party 3
Chang'e
Chang'e
GotMerkedByMerc
Chang'e
Level 45
God Stats
0W - 1L
1,164 SR
Queue Stats
3W - 7L
1,380 Elo+
Party 1
Lancelot
Lancelot
Raul_Da_Vinci
Lancelot
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
196W - 215L
1,441 Elo+
Solo
Chaac
Chaac
Zukarinokushi
Chaac
Level 116
God Stats
39W - 52L
1,524 SR
Queue Stats
520W - 539L
1,469 Elo+
Party 1
Cerberus
Cerberus
osParadox
Cerberus
Level 149
God Stats
3W - 2L
1,810 SR
Queue Stats
73W - 82L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Arkani2500
Ishtar
13
3 / 2 / 0
7,715
514
7,623
11,672
4,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
6 / 2 / 6
8,158
544
13,128
12,526
5,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 2
6,617
441
3,836
10,052
6,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
SoonGodTM
Shiva
13
3 / 2 / 3
7,949
530
8,522
10,344
9,117
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 0 / 2
8,247
550
8,164
8,313
3,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Baumajino
Neith
14
2 / 2 / 2
8,273
552
8,874
9,623
4,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 4 / 1
6,258
417
5,486
10,177
3,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Raul_Da_Vinci
Lancelot
11
4 / 7 / 0
7,249
483
6,494
14,328
5,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
1 / 4 / 1
6,382
425
7,606
13,553
6,975
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
osParadox
Cerberus
10
1 / 0 / 1
7,251
483
5,218
13,899
10,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
16
Kills
8
8
Deaths
17
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Arkani2500
Ishtar
3
2
0
1.5
L
Neith
Baumajino
Neith
2
2
2
1.5
L
0
4
1
0.13
W
6
2
6
4.5
W
0
2
2
0.5
L
Lancelot
Raul_Da_Vinci
Lancelot
4
7
0
0.57
W
Shiva
SoonGodTM
Shiva
3
2
3
2.25
W
4
0
2
5
L
1
4
1
0.38
L
Cerberus
osParadox
Cerberus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,273
Damage
33,678
52,907
Taken
61,580
28,621
Mitigated
30,145
18,381
Healing
17,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Arkani2500
Ishtar
7,623
4,940
0
5,302
11,672
4,164
0
965
10,707
0
66,062
L
Neith
Baumajino
Neith
8,874
3,286
0
3,328
9,623
4,574
0
444
9,039
0
70,031
L
5,486
419
1,201
2,523
10,177
3,253
0
2,669
7,508
32,903
0
W
13,128
3,234
0
3,890
12,526
5,148
0
1,629
10,785
0
55,655
W
3,836
818
0
2,003
10,052
6,755
0
3,031
6,933
14,875
0
L
Lancelot
Raul_Da_Vinci
Lancelot
6,494
2,066
154
1,013
14,328
5,259
0
3,377
10,443
0
41,827
W
Shiva
SoonGodTM
Shiva
8,522
1,841
43
1,127
10,344
9,117
107
1,547
8,689
0
48,724
W
8,164
1,090
1,474
4,542
8,313
3,437
0
2,120
5,955
75,336
0
L
7,606
1,628
0
4,320
13,553
6,975
0
695
12,510
0
38,326
L
Cerberus
osParadox
Cerberus
5,218
214
0
4,959
13,899
10,084
0
4,815
9,084
32,524
6,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,686
Gold Earned
35,413
436
Minions Killed
387
0
Camps Cleared
0
1,494,930
Distance Traveled
1,382,191
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,715
514
119
8
0
245,674
6
L
Neith
8,273
552
125
8
0
263,235
7
L
Chang'e
6,258
417
65
4
0
296,328
0
W
Serqet
8,158
544
84
6
0
343,476
7
W
Geb
6,617
441
19
1
0
286,496
1
L
Lancelot
7,249
483
62
4
0
293,597
1
W
Shiva
7,949
530
86
6
0
295,822
2
W
Ra
8,247
550
128
9
0
323,462
4
L
Chaac
6,382
425
69
5
0
248,800
0
L
Cerberus
7,251
483
66
4
0
280,231
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role