Player Matchup

Shiva
Shiva
 
Shiva
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Astinash04
Izanami
Level 66
God Stats
1W - 3L
1,484 SR
Queue Stats
212W - 236L
1,542 Elo+
Solo
Agni
Agni
Sicilini
Agni
Level 128
God Stats
18W - 15L
1,562 SR
Queue Stats
500W - 460L
1,596 Elo+
Solo
Ao Kuang
Ao Kuang
Spuwun
Ao Kuang
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 68L
1,583 Elo+
Solo
Chaac
Chaac
thedean111
Chaac
Level 140
God Stats
6W - 12L
1,477 SR
Queue Stats
221W - 211L
1,614 Elo+
Solo
Team Averages
Level 118
1,505 SR
1,567 Elo+

VS

Team Averages
Level 114
1,468 SR
1,592 Elo+
Ishtar
Ishtar
 
Ishtar
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Dreampath
Hun Batz
Level 81
God Stats
3W - 0L
1,697 SR
Queue Stats
169W - 45L
1,811 Elo+
Party 1
Zhong Kui
Zhong Kui
LilBotBags
Zhong Kui
Level 101
God Stats
1W - 1L
1,144 SR
Queue Stats
113W - 103L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
9
0 / 5 / 2
5,997
428
5,019
16,725
13,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Astinash04
Izanami
12
0 / 2 / 1
7,085
506
4,242
9,374
2,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Agni
12
1 / 6 / 2
7,452
532
6,670
7,813
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
Spuwun
Ao Kuang
11
2 / 5 / 0
6,873
491
5,301
14,100
4,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
14
0 / 1 / 0
7,886
563
11,440
12,730
10,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
4 / 0 / 1
9,591
685
11,183
12,268
4,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
 
Sun Wukong
15
2 / 0 / 1
9,400
671
10,450
14,536
11,013
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sobek
 
Sobek
13
2 / 0 / 4
8,361
597
3,576
11,041
11,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
Dreampath
Hun Batz
14
7 / 0 / 3
8,769
626
6,454
12,120
4,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
LilBotBags
Zhong Kui
14
4 / 3 / 6
8,542
610
9,621
10,141
8,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
19
19
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
5
2
0.2
W
Ishtar
 
Ishtar
4
0
1
4.5
W
Sun Wukong
 
Sun Wukong
2
0
1
2.5
W
Sobek
 
Sobek
2
0
4
4
L
Izanami
Astinash04
Izanami
0
2
1
0.25
W
Hun Batz
Dreampath
Hun Batz
7
0
3
8.5
W
Zhong Kui
LilBotBags
Zhong Kui
4
3
6
2.33
L
Agni
1
6
2
0.33
L
Ao Kuang
Spuwun
Ao Kuang
2
5
0
0.4
L
Chaac
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,672
Damage
41,284
60,742
Taken
60,106
33,776
Mitigated
40,421
15,207
Healing
32,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
5,019
662
796
2,742
16,725
13,302
0
5,569
11,156
0
24,162
W
Ishtar
 
Ishtar
11,183
8,080
0
8,587
12,268
4,740
2,772
447
11,821
0
102,937
W
Sun Wukong
 
Sun Wukong
10,450
3,873
0
7,878
14,536
11,013
0
674
12,676
0
78,412
W
Sobek
 
Sobek
3,576
675
0
5,686
11,041
11,661
147
1,853
9,143
16,643
0
L
Izanami
Astinash04
Izanami
4,242
2,824
0
2,553
9,374
2,602
0
1,113
8,261
0
60,176
W
Hun Batz
Dreampath
Hun Batz
6,454
2,861
0
5,596
12,120
4,937
0
4,500
7,587
0
61,960
W
Zhong Kui
LilBotBags
Zhong Kui
9,621
1,592
0
4,787
10,141
8,070
772
5,096
5,045
63,792
0
L
Agni
6,670
927
0
709
7,813
2,695
48
2,942
4,871
57,246
0
L
Ao Kuang
Spuwun
Ao Kuang
5,301
1,485
0
2,161
14,100
4,918
22
3,409
10,691
48,360
0
L
Chaac
11,440
4,237
0
6,246
12,730
10,259
0
164
12,566
0
68,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,293
Gold Earned
44,663
455
Minions Killed
558
0
Camps Cleared
0
1,417,796
Distance Traveled
1,443,555
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,997
428
31
2
0
269,218
2
W
Ishtar
9,591
685
172
12
0
281,063
4
W
Sun Wukong
9,400
671
150
11
0
274,329
3
W
Sobek
8,361
597
10
1
0
262,473
6
L
Izanami
7,085
506
117
8
0
278,477
1
W
Hun Batz
8,769
626
103
7
0
364,885
2
W
Zhong Kui
8,542
610
123
9
0
260,805
2
L
Agni
7,452
532
109
8
0
267,486
2
L
Ao Kuang
6,873
491
68
5
0
311,269
5
L
Chaac
7,886
563
130
9
0
291,346
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role