Player Matchup

Khepri
Khepri
Ahoy_Shmucks
Khepri
Level 66
God Stats
4W - 1L
1,877 SR
Queue Stats
188W - 171L
1,445 Elo+
Party 1
King Arthur
King Arthur
PrezMicrowave
King Arthur
Level 118
God Stats
2W - 2L
1,545 SR
Queue Stats
271W - 239L
1,579 Elo+
Party 1
Mercury
Mercury
TheEliteDragonz
Mercury
Level 145
God Stats
4W - 6L
1,490 SR
Queue Stats
574W - 525L
1,489 Elo+
Party 2
Ullr
Ullr
U_MADEST
Ullr
Level 142
God Stats
8W - 18L
1,264 SR
Queue Stats
322W - 290L
1,600 Elo+
Solo
Merlin
Merlin
megasceptile6430
Merlin
Level 102
God Stats
4W - 3L
1,466 SR
Queue Stats
138W - 121L
1,487 Elo+
Party 2
Team Averages
Level 115
1,528 SR
1,520 Elo+

VS

Team Averages
Level 118
1,395 SR
1,537 Elo+
Mercury
Mercury
King Shnee
Mercury
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 45L
1,565 Elo+
Party 3
Cupid
Cupid
King Smxke
Cupid
Level 101
God Stats
1W - 1L
1,520 SR
Queue Stats
95W - 73L
1,554 Elo+
Party 3
Cliodhna
Cliodhna
Klausenen
Cliodhna
Level 128
God Stats
3W - 2L
1,502 SR
Queue Stats
130W - 118L
1,540 Elo+
Party 3
Merlin
Merlin
SpikiestRoom309
Merlin
Level 156
God Stats
3W - 5L
1,287 SR
Queue Stats
121W - 109L
1,547 Elo+
Party 3
Ymir
Ymir
Vini_lest1
Ymir
Level 104
God Stats
0W - 5L
1,167 SR
Queue Stats
249W - 272L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
14
0 / 2 / 12
9,050
453
4,496
15,173
15,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
PrezMicrowave
King Arthur
16
2 / 2 / 3
10,250
513
16,845
19,214
19,768
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
11 / 1 / 4
11,283
564
12,643
15,525
7,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ullr
17
2 / 1 / 6
10,568
528
8,087
12,982
6,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 7 / 6
10,349
517
12,750
15,889
8,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
King Shnee
Mercury
13
2 / 5 / 3
8,468
423
5,528
16,280
6,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cupid
16
1 / 3 / 1
9,649
482
9,015
15,523
6,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cliodhna
Klausenen
Cliodhna
18
3 / 2 / 3
10,925
546
19,835
27,380
22,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
3 / 2 / 3
10,114
506
10,978
9,142
3,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 7 / 6
8,317
416
11,375
17,711
10,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
29
19
Kills
13
13
Deaths
19
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Khepri
0
2
12
3
L
Mercury
King Shnee
Mercury
2
5
3
0.7
L
Cupid
1
3
1
0.5
L
Cliodhna
Klausenen
Cliodhna
3
2
3
2.25
W
King Arthur
PrezMicrowave
King Arthur
2
2
3
1.75
L
3
2
3
2.25
W
11
1
4
13
W
Ullr
2
1
6
5
L
4
7
6
1
W
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,821
Damage
56,731
78,783
Taken
86,036
56,991
Mitigated
50,166
16,681
Healing
28,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
4,496
568
587
3,833
15,173
15,187
125
5,865
9,000
21,907
680
L
Mercury
King Shnee
Mercury
5,528
1,909
0
1,194
16,280
6,030
0
4,711
11,569
0
60,148
L
Cupid
9,015
4,804
711
9,515
15,523
6,779
0
2,478
13,045
0
81,442
L
Cliodhna
Klausenen
Cliodhna
19,835
2,071
0
11,649
27,380
22,568
0
3,757
23,623
0
98,119
W
King Arthur
PrezMicrowave
King Arthur
16,845
1,356
0
2,940
19,214
19,768
0
3,473
15,603
0
81,512
L
10,978
359
246
2,693
9,142
3,915
0
2,407
6,735
85,606
0
W
12,643
6,903
0
1,778
15,525
7,234
0
4,169
11,233
0
89,952
W
Ullr
8,087
3,267
0
4,962
12,982
6,109
593
1,049
11,861
0
95,779
L
11,375
3,425
207
2,228
17,711
10,874
956
3,776
13,935
37,477
6,148
W
12,750
320
541
2,040
15,889
8,693
80
6,138
9,482
83,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,500
Gold Earned
47,473
609
Minions Killed
612
0
Camps Cleared
0
1,937,820
Distance Traveled
1,738,571
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,050
453
32
2
0
406,735
0
L
Mercury
8,468
423
77
4
0
407,981
0
L
Cupid
9,649
482
149
7
0
336,233
2
L
Cliodhna
10,925
546
188
9
0
400,072
4
W
King Arthur
10,250
513
150
8
0
367,028
7
L
Merlin
10,114
506
144
7
0
368,562
8
W
Mercury
11,283
564
122
6
0
477,798
2
W
Ullr
10,568
528
156
8
0
372,250
5
L
Ymir
8,317
416
54
3
0
225,723
0
W
Merlin
10,349
517
149
7
0
314,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role